/* * @brief close any common control config stuff, called at game_shutdown() */ void control_config_common_close() { // only need to worry control presets for now for (auto ii = Control_config_presets.cbegin(); ii != Control_config_presets.cend(); ++ii) { delete[] * ii; } }
// Goober5000 int ssm_info_lookup(const char *name) { if(name == NULL) return -1; for (auto it = Ssm_info.cbegin(); it != Ssm_info.cend(); ++it) if (!stricmp(name, it->name)) return (int)std::distance(Ssm_info.cbegin(), it); return -1; }