void SDL_WarpMouseGlobal(int x, int y) { SDL_Mouse *mouse = SDL_GetMouse(); if (mouse->WarpMouseGlobal) { mouse->WarpMouseGlobal(x, y); } }
int SDL_WarpMouseGlobal(int x, int y) { SDL_Mouse *mouse = SDL_GetMouse(); if (mouse->WarpMouseGlobal) { return mouse->WarpMouseGlobal(x, y); } return SDL_Unsupported(); }