void FunctionSignatureTransform::ArgumentExplosionFinalizeOptimizedFunction() { SILBasicBlock *BB = &*NewF->begin(); SILBuilder Builder(BB->begin()); Builder.setCurrentDebugScope(BB->getParent()->getDebugScope()); unsigned TotalArgIndex = 0; for (ArgumentDescriptor &AD : ArgumentDescList) { // Simply continue if do not explode. if (!AD.Explode) { AIM[TotalArgIndex] = AD.Index; TotalArgIndex ++; continue; } // OK, we need to explode this argument. unsigned ArgOffset = ++TotalArgIndex; unsigned OldArgIndex = ArgOffset - 1; llvm::SmallVector<SILValue, 8> LeafValues; // We do this in the same order as leaf types since ProjTree expects that the // order of leaf values matches the order of leaf types. llvm::SmallVector<const ProjectionTreeNode*, 8> LeafNodes; AD.ProjTree.getLeafNodes(LeafNodes); for (auto *Node : LeafNodes) { auto OwnershipKind = *AD.getTransformedOwnershipKind(Node->getType()); LeafValues.push_back(BB->insertFunctionArgument( ArgOffset++, Node->getType(), OwnershipKind, BB->getArgument(OldArgIndex)->getDecl())); AIM[TotalArgIndex - 1] = AD.Index; TotalArgIndex ++; } // Then go through the projection tree constructing aggregates and replacing // uses. AD.ProjTree.replaceValueUsesWithLeafUses(Builder, BB->getParent()->getLocation(), LeafValues); // We ignored debugvalue uses when we constructed the new arguments, in order // to preserve as much information as possible, we construct a new value for // OrigArg from the leaf values and use that in place of the OrigArg. SILValue NewOrigArgValue = AD.ProjTree.computeExplodedArgumentValue(Builder, BB->getParent()->getLocation(), LeafValues); // Replace all uses of the original arg with the new value. SILArgument *OrigArg = BB->getArgument(OldArgIndex); OrigArg->replaceAllUsesWith(NewOrigArgValue); // Now erase the old argument since it does not have any uses. We also // decrement ArgOffset since we have one less argument now. BB->eraseArgument(OldArgIndex); TotalArgIndex --; } }
unsigned ArgumentDescriptor::updateOptimizedBBArgs(SILBuilder &Builder, SILBasicBlock *BB, unsigned ArgOffset) { // If this argument is completely dead, delete this argument and return // ArgOffset. if (IsDead) { // If we have a callee release and we are dead, set the callee release's // operand to undef. We do not need it to have the argument anymore, but we // do need the instruction to be non-null. // // TODO: This should not be necessary. if (CalleeRelease) { SILType CalleeReleaseTy = CalleeRelease->getOperand(0)->getType(); CalleeRelease->setOperand( 0, SILUndef::get(CalleeReleaseTy, Builder.getModule())); // TODO: Currently we cannot mark arguments as dead if they are released // in a throw block. But as soon as we can do this, we have to handle // CalleeReleaseInThrowBlock as well. assert(!CalleeReleaseInThrowBlock && "released arg in throw block cannot be dead"); } // We should be able to recursively delete all of the remaining // instructions. SILArgument *Arg = BB->getBBArg(ArgOffset); eraseUsesOfValue(Arg); BB->eraseBBArg(ArgOffset); return ArgOffset; } // If this argument is not dead and we did not perform SROA, increment the // offset and return. if (!shouldExplode()) { return ArgOffset + 1; } // Create values for the leaf types. llvm::SmallVector<SILValue, 8> LeafValues; // Create a reference to the old arg offset and increment arg offset so we can // create the new arguments. unsigned OldArgOffset = ArgOffset++; // We do this in the same order as leaf types since ProjTree expects that the // order of leaf values matches the order of leaf types. { llvm::SmallVector<SILType, 8> LeafTypes; ProjTree.getLeafTypes(LeafTypes); for (auto Ty : LeafTypes) { LeafValues.push_back(BB->insertBBArg( ArgOffset++, Ty, BB->getBBArg(OldArgOffset)->getDecl())); } } // Then go through the projection tree constructing aggregates and replacing // uses. // // TODO: What is the right location to use here? ProjTree.replaceValueUsesWithLeafUses(Builder, BB->getParent()->getLocation(), LeafValues); // Replace all uses of the original arg with undef so it does not have any // uses. SILArgument *OrigArg = BB->getBBArg(OldArgOffset); OrigArg->replaceAllUsesWith(SILUndef::get(OrigArg->getType(), BB->getModule())); // Now erase the old argument since it does not have any uses. We also // decrement ArgOffset since we have one less argument now. BB->eraseBBArg(OldArgOffset); --ArgOffset; return ArgOffset; }
unsigned ArgumentDescriptor::updateOptimizedBBArgs(SILBuilder &Builder, SILBasicBlock *BB, unsigned ArgOffset) { // If this argument is completely dead, delete this argument and return // ArgOffset. if (IsDead) { // If we have a callee release and we are dead, set the callee release's // operand to undef. We do not need it to have the argument anymore, but we // do need the instruction to be non-null. // // TODO: This should not be necessary. for (auto &X : CalleeRelease) { SILType CalleeReleaseTy = X->getOperand(0)->getType(); X->setOperand( 0, SILUndef::get(CalleeReleaseTy, Builder.getModule())); } // We should be able to recursively delete all of the remaining // instructions. SILArgument *Arg = BB->getBBArg(ArgOffset); eraseUsesOfValue(Arg); BB->eraseBBArg(ArgOffset); return ArgOffset; } // If this argument is not dead and we did not perform SROA, increment the // offset and return. if (!shouldExplode()) { return ArgOffset + 1; } // Create values for the leaf types. llvm::SmallVector<SILValue, 8> LeafValues; // Create a reference to the old arg offset and increment arg offset so we can // create the new arguments. unsigned OldArgOffset = ArgOffset++; // We do this in the same order as leaf types since ProjTree expects that the // order of leaf values matches the order of leaf types. { llvm::SmallVector<SILType, 8> LeafTypes; ProjTree.getLeafTypes(LeafTypes); for (auto Ty : LeafTypes) { LeafValues.push_back(BB->insertBBArg( ArgOffset++, Ty, BB->getBBArg(OldArgOffset)->getDecl())); } } // Then go through the projection tree constructing aggregates and replacing // uses. // // TODO: What is the right location to use here? ProjTree.replaceValueUsesWithLeafUses(Builder, BB->getParent()->getLocation(), LeafValues); // We ignored debugvalue uses when we constructed the new arguments, in order // to preserve as much information as possible, we construct a new value for // OrigArg from the leaf values and use that in place of the OrigArg. SILValue NewOrigArgValue = ProjTree.computeExplodedArgumentValue(Builder, BB->getParent()->getLocation(), LeafValues); // Replace all uses of the original arg with the new value. SILArgument *OrigArg = BB->getBBArg(OldArgOffset); OrigArg->replaceAllUsesWith(NewOrigArgValue); // Now erase the old argument since it does not have any uses. We also // decrement ArgOffset since we have one less argument now. BB->eraseBBArg(OldArgOffset); --ArgOffset; return ArgOffset; }
/// \brief Propagate/remove basic block input values when all predecessors /// supply the same arguments. static void propagateBasicBlockArgs(SILBasicBlock &BB) { // This functions would simplify the code as following: // // bb0: // br bb2(%1 : $Builtin.Int1, %2 : $Builtin.Int1) // bb1: // br bb2(%1 : $Builtin.Int1, %2 : $Builtin.Int1) // bb2(%3 : $Builtin.Int1, %4 : $Builtin.Int1): // use(%3 : $Builtin.Int1) // use(%4 : $Builtin.Int1) // => // bb0: // br bb2 // bb1: // br bb2 // bb2: // use(%1 : $Builtin.Int1) // use(%2 : $Builtin.Int1) // If there are no predecessors or no arguments, there is nothing to do. if (BB.pred_empty() || BB.bbarg_empty()) return; // Check if all the predecessors supply the same arguments to the BB. SmallVector<SILValue, 4> Args; bool checkArgs = false; for (SILBasicBlock::pred_iterator PI = BB.pred_begin(), PE = BB.pred_end(); PI != PE; ++PI) { SILBasicBlock *PredB = *PI; // We are only simplifying cases where all predecessors are // unconditional branch instructions. if (!isa<BranchInst>(PredB->getTerminator())) return; BranchInst *BI = cast<BranchInst>(PredB->getTerminator()); unsigned Idx = 0; assert(!BI->getArgs().empty()); for (OperandValueArrayRef::iterator AI = BI->getArgs().begin(), AE = BI->getArgs().end(); AI != AE; ++AI, ++Idx) { // When processing the first predecessor, record the arguments. if (!checkArgs) Args.push_back(*AI); else // On each subsequent predecessor, check the arguments. if (Args[Idx] != *AI) return; } // After the first branch is processed, the arguments vector is populated. assert(Args.size() > 0); checkArgs = true; } // If we've reached this point, the optimization is valid, so optimize. // We know that the incoming arguments from all predecessors are the same, // so just use them directly and remove the basic block parameters. // Drop the arguments from the branch instructions by creating a new branch // instruction and deleting the old one. llvm::SmallVector<SILInstruction*, 32> ToBeDeleted; for (SILBasicBlock::pred_iterator PI = BB.pred_begin(), PE = BB.pred_end(); PI != PE; ++PI) { SILBasicBlock *PredB = *PI; BranchInst *BI = cast<BranchInst>(PredB->getTerminator()); SILBuilderWithScope Bldr(PredB, BI); Bldr.createBranch(BI->getLoc(), BI->getDestBB()); ToBeDeleted.push_back(BI); } // Drop the parameters from basic blocks and replace all uses with the passed // in arguments. unsigned Idx = 0; for (SILBasicBlock::bbarg_iterator AI = BB.bbarg_begin(), AE = BB.bbarg_end(); AI != AE; ++AI, ++Idx) { // FIXME: These could be further propagatable now, we might want to move // this to CCP and trigger another round of copy propagation. SILArgument *Arg = *AI; // We were able to fold, so all users should use the new folded value. Arg->replaceAllUsesWith(Args[Idx]); NumBasicBlockArgsPropagated++; } // Remove args from the block. BB.dropAllBBArgs(); // The old branch instructions are no longer used, erase them. recursivelyDeleteTriviallyDeadInstructions(ToBeDeleted, true); NumInstructionsRemoved += ToBeDeleted.size(); }