void RenderObject::SetFilledNone() { SPtr<RenderPaintServer> s = GetFillServer(); if (s->IsNone()) return; s->SetNone(); //redraw }
void RenderObject::SetFilledColor(base::Color color) { SPtr<RenderPaintServer> s = GetFillServer(); if (!s->IsNone() && s->GetColor() == color) return; s->SetColor(color); //redraw; }