void TransmitTest(Scene& scene) //Scene has no copy constructor, can't be returned { //Texture(Color a_color, float a_ambient, float a_diffuse, float a_specular, float a_reflection, float a_transmit) // scene.AddPlane(Vector( 0,-0.1,0), Vector(0,1,0), false, Texture(Color(0.5),0,0.2,0,0.8,0)); scene.AddCamera(Vector(0,0,-10), Vector(0,0,8)); scene.AddSphere(Vector( 5, 8, 8), 0.45, false, Texture(Color(1, 1,1),1,0,0,0,0)); scene.AddSphere(Vector( 0, 0, 8), 0.1, false, Texture(Color(1, 1,0),0,0,0,0,1)); }
void CornellBox(Scene& scene) { // Scene scene; Color white(1,1,1); Color red(1,0,0); Color green(0,1,0); Color blue(0,0,1); Color yellow(0,1,1); Color lila(1,0,1); scene.AddPlane(Vector(5,0,0), Vector(-1,0,0), false, Texture(green,0,0.6)); // right scene.AddPlane(Vector(-5,0,0), Vector( 1,0,0), false, Texture(red,0,0.6)); // left scene.AddPlane(Vector(0,0,5), Vector( 0,0,-1), false, Texture(lila,0,0.6)); // back scene.AddPlane(Vector(0,0,-5), Vector(0,0,1), false, Texture(white,0,0.6)); // front (behind camera) // scene.AddBox(Vector(5,5,5), Vector(-5,6,-5), false, Texture(white,1,0.0)); // top scene.AddPlane(Vector(0,5,0), Vector(0,-1,0), false, Texture(blue,0,0.6)); // top scene.AddPlane(Vector(0,0,0), Vector(0,1,0), false, Texture(white,0,0.6)); // bottom // scene.AddBox(Vector(-4,-5,4.5), Vector(-2,-1,2.5), false, Texture(blue,0,0.6)); // scene.AddBox(Vector( 0,-5,3.5), Vector( 2,-3,4.5), false, Texture(white,0,0.6)); scene.AddBox(Vector( -4,0,4.5), Vector( -2,2,2.5), false, Texture(white,0,0,0,0.7)); //reflection scene.AddBox(Vector( 4,0,4.5), Vector( 2,2,2.5), false, Texture(white,0,0,0,0,1)); //transmit/refraction scene.AddSphere(Vector(3.5,3.5,3), 1, false, Texture(white,1,0)); //the lamp scene.AddCamera(Vector(0,2.5,-4.9), Vector(0,2.5,-3.9)); // Sphere sphere(Vector(0.1,0,0), 0.3, false, Texture()); // Sphere sphere2(Vector(-0.1,0,0), 0.2, false, Texture()); // // scene.AddIntersection(&sphere, &sphere2); // return (Scene&)scene; }
void SphereWall(Scene& scene) //Scene has no copy constructor, can't be returned { //Texture(Color a_color, float a_ambient, float a_diffuse, float a_specular, float a_reflection, float a_transmit) scene.AddSphere(Vector(3,10,0), 1, true, Texture(Color(1), 1, 0,0,0,0)); // Light // scene.AddPlane(Vector( 0,-1,0), Vector(0,1,0), false, Texture(Color(0.5),0,0.2,0,0.8,0)); scene.AddCamera(Vector(0,3,-10), Vector(0,3,-8.5)); for(float x = -7; x <= 7; ++x) { for(float y = -0.5; y <= 6.5; ++y) { scene.AddSphere(Vector( x, y, 8), 0.45, false, Texture(Color((x+7)/14, 1-((y+0.5)/7),(x+y+8)/21),0,0.7,0.3,0,0)); } } }
void BuildAnotherScene(Scene& scene) //Scene has no copy constructor, can't be returned { // Scene scene; // scene.AddLight(Vector(-3,10,0), Vector(1,1,1)); // Texture(Color a_color, a_ambient = 0,a_diffuse = 0.6, a_specular = 0, a_reflection = 0, a_transmit = 0) scene.AddSphere(Vector(3,0,5), 1, false, Texture(Vector(1,0,0), 0, 0.6,0,0,0)); scene.AddSphere(Vector(0,0,2), 1, false, Texture(Vector(1,1,1), 1, 0.0,0,0,0)); scene.AddSphere(Vector(-2,0,0), 1, false, Texture(Vector(0,1,1), 0, 0.6,0,0,0)); // scene.AddBox(Vector(-3,-1,-1), Vector(-1,1,1), false, Texture(Vector(0,1,1), 0, 0.6,0,0,0)); scene.AddSphere(Vector(2.5,0,1), 1, false, Texture(Vector(1,1,1), 0, 0.0,0,1,0)); scene.AddPlane(Vector( 0,-1,0), Vector(0,1,0), false, Texture(Color(0.5,0.5,0.5),0,0.6,0,0,0)); // scene.AddSphere(Vector(0,0,-8),1, false,Texture(Color(1,0,1), 0,0.5)); // tests for see-through scene.AddCamera(Vector(0,0,-8), Vector(0,0,-7)); // return scene; }