void CommandToggleVisibilityTool::Execute()
{
	SceneEditorScreenMain *screen = dynamic_cast<SceneEditorScreenMain *>(UIScreenManager::Instance()->GetScreen());
	if(screen)
	{
		screen->VisibilityToolTriggered();
	}
}
void CommandToggleVisibilityTool::Execute()
{
	SceneEditorScreenMain *screen = dynamic_cast<SceneEditorScreenMain *>(UIScreenManager::Instance()->GetScreen());
	if(screen)
	{
		screen->VisibilityToolTriggered();
		GUIState::Instance()->SetNeedUpdatedToolsMenu(true);
		GUIState::Instance()->SetNeedUpdatedToolbar(true);
	}
}