ScreenPaintData::ScreenPaintData(const ScreenPaintData &other) : PaintData() { translate(other.translation()); setXScale(other.xScale()); setYScale(other.yScale()); setZScale(other.zScale()); setRotationOrigin(other.rotationOrigin()); setRotationAxis(other.rotationAxis()); setRotationAngle(other.rotationAngle()); }
ScreenPaintData::ScreenPaintData(const ScreenPaintData &other) : PaintData() , d(new Private()) { translate(other.translation()); setXScale(other.xScale()); setYScale(other.yScale()); setZScale(other.zScale()); setRotationOrigin(other.rotationOrigin()); setRotationAxis(other.rotationAxis()); setRotationAngle(other.rotationAngle()); d->projectionMatrix = other.d->projectionMatrix; }
void TrackMouseEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data) { effects->paintScreen(mask, region, data); // paint normal screen if (!m_active) return; if ( effects->isOpenGLCompositing() && m_texture[0] && m_texture[1]) { ShaderBinder binder(ShaderManager::GenericShader); GLShader *shader(binder.shader()); if (!shader) { return; } QMatrix4x4 modelview; modelview = shader->getUniformMatrix4x4("modelview"); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); QMatrix4x4 matrix(modelview); const QPointF p = m_lastRect[0].topLeft() + QPoint(m_lastRect[0].width()/2.0, m_lastRect[0].height()/2.0); const float x = p.x()*data.xScale() + data.xTranslation(); const float y = p.y()*data.yScale() + data.yTranslation(); for (int i = 0; i < 2; ++i) { matrix.translate(x, y, 0.0); matrix.rotate(i ? -2*m_angle : m_angle, 0, 0, 1.0); matrix.translate(-x, -y, 0.0); shader->setUniform(GLShader::ModelViewMatrix, matrix); shader->setUniform(GLShader::Saturation, 1.0); shader->setUniform(GLShader::ModulationConstant, QVector4D(1.0, 1.0, 1.0, 1.0)); m_texture[i]->bind(); m_texture[i]->render(region, m_lastRect[i]); m_texture[i]->unbind(); } glDisable(GL_BLEND); shader->setUniform(GLShader::ModelViewMatrix, modelview); } #ifdef KWIN_HAVE_XRENDER_COMPOSITING if ( effects->compositingType() == XRenderCompositing && m_picture[0] && m_picture[1]) { float sine = sin(m_angle); const float cosine = cos(m_angle); for (int i = 0; i < 2; ++i) { if (i) sine = -sine; const float dx = m_size[i].width()/2.0; const float dy = m_size[i].height()/2.0; const xcb_render_picture_t picture = *m_picture[i]; #define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536)) xcb_render_transform_t xform = { DOUBLE_TO_FIXED( cosine ), DOUBLE_TO_FIXED( -sine ), DOUBLE_TO_FIXED( dx - cosine*dx + sine*dy ), DOUBLE_TO_FIXED( sine ), DOUBLE_TO_FIXED( cosine ), DOUBLE_TO_FIXED( dy - sine*dx - cosine*dy ), DOUBLE_TO_FIXED( 0.0 ), DOUBLE_TO_FIXED( 0.0 ), DOUBLE_TO_FIXED( 1.0 ) }; #undef DOUBLE_TO_FIXED xcb_render_set_picture_transform(xcbConnection(), picture, xform); xcb_render_set_picture_filter(xcbConnection(), picture, 8, "bilinear", 0, NULL); const QRect &rect = m_lastRect[i]; xcb_render_composite(xcbConnection(), XCB_RENDER_PICT_OP_OVER, picture, XCB_RENDER_PICTURE_NONE, effects->xrenderBufferPicture(), 0, 0, 0, 0, qRound((rect.x()+rect.width()/2.0)*data.xScale() - rect.width()/2.0 + data.xTranslation()), qRound((rect.y()+rect.height()/2.0)*data.yScale() - rect.height()/2.0 + data.yTranslation()), rect.width(), rect.height()); } } #endif if (effects->compositingType() == QPainterCompositing && !m_image[0].isNull() && !m_image[1].isNull()) { QPainter *painter = effects->scenePainter(); const QPointF p = m_lastRect[0].topLeft() + QPoint(m_lastRect[0].width()/2.0, m_lastRect[0].height()/2.0); for (int i = 0; i < 2; ++i) { painter->save(); painter->translate(p.x(), p.y()); painter->rotate(i ? -2*m_angle : m_angle); painter->translate(-p.x(), -p.y()); painter->drawImage(m_lastRect[i], m_image[i]); painter->restore(); } } }