void game_create_object_world(const ScriptArguments& args) { int id = 0; switch(args[0].type) { case TInt8: id = (std::int8_t)args[0].integer; break; case TInt16: id = (std::int16_t)args[0].integer; break; default: RW_ERROR("Unhandled integer type"); break; } if( id < 0 ) { auto& modelname = args.getVM()->getFile()->getModels()[-id]; id = args.getWorld()->data->findModelObject(modelname); if( id == (uint16_t)-1 ) { args.getWorld()->logger->error("SCM", "Failed to find model " + modelname); } } glm::vec3 position(args[1].real, args[2].real, args[3].real); auto inst = args.getWorld()->createInstance(id, position); *args[4].globalInteger = inst->getGameObjectID(); }
ScriptModel script::getModel(const ScriptArguments& args, ScriptModel model) { if (model < 0) { /// @todo verify that this is how the game uses negative models const auto& m = args.getVM()->getFile()->getModels()[-model]; return args.getWorld()->data->findModelObject(m); } return model; }
void game_set_close_object_visible(const ScriptArguments& args) { glm::vec3 position(args[0].real, args[1].real, args[2].real); float radius = args[3].real; int modelid = 0; /// @todo fix this being a problem. switch(args[4].type) { case TInt8: modelid = (std::int8_t)args[4].integer; break; case TInt16: modelid = (std::int16_t)args[4].integer; break; default: RW_ERROR("Unhandled integer type"); break; } if( std::abs(modelid) > 178 ) { /// @todo implement this path, return; } std::string model; if(modelid < 0) modelid = -modelid; model = args.getVM()->getFile()->getModels()[modelid]; std::transform(model.begin(), model.end(), model.begin(), ::tolower); for(auto& p : args.getWorld()->instancePool.objects) { auto o = p.second; if( !o->model ) continue; if( o->model->name != model ) continue; float d = glm::distance(position, o->getPosition()); if( d < radius ) { o->visible = !!args[5].integer; } } }
void game_change_nearest_model(const ScriptArguments& args) { glm::vec3 position(args[0].real, args[1].real, args[2].real); float radius = args[3].real; int newid = 0, oldid = 0; /// @todo fix this being a problem. switch(args[4].type) { case TInt8: oldid = (std::int8_t)args[4].integer; break; case TInt16: oldid = (std::int16_t)args[4].integer; break; default: RW_ERROR("Unhandled integer type"); break; } switch(args[5].type) { case TInt8: newid = (std::int8_t)args[5].integer; break; case TInt16: newid = (std::int16_t)args[5].integer; break; default: RW_ERROR("Unhandled integer type"); break; } if( std::abs(newid) > 178 || std::abs(oldid) > 178 ) { /// @todo implement this path, return; } std::string newmodel; std::string oldmodel; if(newid < 0) newid = -newid; if(oldid < 0) oldid = -oldid; newmodel = args.getVM()->getFile()->getModels()[newid]; oldmodel = args.getVM()->getFile()->getModels()[oldid]; std::transform(newmodel.begin(), newmodel.end(), newmodel.begin(), ::tolower); std::transform(oldmodel.begin(), oldmodel.end(), oldmodel.begin(), ::tolower); auto newobjectid = args.getWorld()->data->findModelObject(newmodel); auto nobj = args.getWorld()->data->findObjectType<ObjectData>(newobjectid); /// @todo Objects need to adopt the new object ID, not just the model. for(auto p : args.getWorld()->instancePool.objects) { auto o = p.second; if( !o->model ) continue; if( o->model->name != oldmodel ) continue; float d = glm::distance(position, o->getPosition()); if( d < radius ) { args.getWorld()->data->loadDFF(newmodel + ".dff", false); InstanceObject* inst = static_cast<InstanceObject*>(o); inst->changeModel(nobj); inst->model = args.getWorld()->data->models[newmodel]; } } }
void game_create_pickup(const ScriptArguments& args) { glm::vec3 pos (args[2].real, args[3].real, args[4].real); int id; int type = args[1].integer; switch(args[0].type) { case TInt8: id = (std::int8_t)args[0].integer; break; case TInt16: id = (std::int16_t)args[0].integer; break; default: RW_ERROR("Unhandled integer type"); *args[5].globalInteger = 0; return; } if ( id < 0 ) { id = -id; auto model = args.getVM()->getFile()->getModels()[id]; std::transform(model.begin(), model.end(), model.begin(), ::tolower); id = args.getWorld()->data->findModelObject(model); args.getWorld()->data->loadDFF(model+".dff"); args.getWorld()->data->loadTXD("icons.txd"); } else { auto data = args.getWorld()->data->findObjectType<ObjectData>(id); if ( ! ( id >= 170 && id <= 184 ) ) { args.getWorld()->data->loadDFF(data->modelName+".dff"); } args.getWorld()->data->loadTXD(data->textureName+".txd"); } PickupObject* pickup = nullptr; if ( id >= 170 && id <= 184 ) { // Find the item for this model ID auto world = args.getWorld(); InventoryItem *item = nullptr; for (auto i = 0; i < maxInventorySlots; ++i) { item = world->getInventoryItem(i); if (item->getModelID() == id) { auto pickuptype = (PickupObject::PickupType)type; pickup = new ItemPickup(args.getWorld(), pos, pickuptype, item); world->pickupPool.insert( pickup ); world->allObjects.push_back(pickup); *args[5].globalInteger = pickup->getGameObjectID(); } } } else { RW_UNIMPLEMENTED("non-item pickups"); *args[5].globalInteger = 0; } }
void vm_start_mission(const ScriptArguments& args) { auto offset = args.getVM()->getFile()->getMissionOffsets()[args[0].integer]; args.getVM()->startThread(offset, true); }
void vm_new_mission_thread(const ScriptArguments& args) { args.getVM()->startThread(args[0].integer, true); }