ScriptNode *SceneGraph::findScriptNode(char *name) { if (!name || strlen(name) <= 0) return NULL; for (ScriptNode *node = findScriptNode(); node; node = node->nextTraversal()) { const char *nodeName = node->getName(); if (nodeName && strlen(nodeName)) { if (!strcmp(name, nodeName)) return node; } } return NULL; }
void Node::removeSFNodes() { SceneGraph *sg = getSceneGraph(); if (sg) { for (ScriptNode *script = sg->findScriptNode(); script; script=script->nextTraversal()) { for (int n=0; n<script->getNFields(); n++) { Field *field = script->getField(n); if (field->getType() == fieldTypeSFNode) { SFNode *sfnode = (SFNode *)field; if (sfnode->getValue() == this) sfnode->setValue((Node *)NULL); } } } } }