Exemple #1
0
void RotateManipulator::testSelect (const View& view, const Matrix4& pivot2world)
{
    m_pivot.update(pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport());
    updateCircleTransforms();

    SelectionPool selector;

    {
        {
            Matrix4 local2view(matrix4_multiplied_by_matrix4(view.GetViewMatrix(), m_local2world_x));

            SelectionIntersection best;
            LineStrip_BestPoint(local2view, m_circle_x.m_vertices.data(), m_circle_x.m_vertices.size(), best);
            selector.addSelectable(best, &m_selectable_x);
        }

        {
            Matrix4 local2view(matrix4_multiplied_by_matrix4(view.GetViewMatrix(), m_local2world_y));

            SelectionIntersection best;
            LineStrip_BestPoint(local2view, m_circle_y.m_vertices.data(), m_circle_y.m_vertices.size(), best);
            selector.addSelectable(best, &m_selectable_y);
        }

        {
            Matrix4 local2view(matrix4_multiplied_by_matrix4(view.GetViewMatrix(), m_local2world_z));

            SelectionIntersection best;
            LineStrip_BestPoint(local2view, m_circle_z.m_vertices.data(), m_circle_z.m_vertices.size(), best);
            selector.addSelectable(best, &m_selectable_z);
        }
    }

    {
        Matrix4 local2view(matrix4_multiplied_by_matrix4(view.GetViewMatrix(), m_pivot.m_viewpointSpace));

        {
            SelectionIntersection best;
            LineLoop_BestPoint(local2view, m_circle_screen.m_vertices.data(), m_circle_screen.m_vertices.size(), best);
            selector.addSelectable(best, &m_selectable_screen);
        }

        {
            SelectionIntersection best;
            Circle_BestPoint(local2view, eClipCullCW, m_circle_sphere.m_vertices.data(),
                             m_circle_sphere.m_vertices.size(), best);
            selector.addSelectable(best, &m_selectable_sphere);
        }
    }

    m_axis_screen = m_pivot.m_axis_screen;

    if (!selector.failed()) {
        (*selector.begin()).second->setSelected(true);
    }
}
Exemple #2
0
void ScaleManipulator::testSelect (const View& view, const Matrix4& pivot2world)
{
    m_pivot.update(pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport());

    SelectionPool selector;

    {
        Matrix4 local2view(matrix4_multiplied_by_matrix4(view.GetViewMatrix(), m_pivot.m_worldSpace));

        {
            SelectionIntersection best;
            Line_BestPoint(local2view, m_arrow_x.m_line, best);
            selector.addSelectable(best, &m_selectable_x);
        }

        {
            SelectionIntersection best;
            Line_BestPoint(local2view, m_arrow_y.m_line, best);
            selector.addSelectable(best, &m_selectable_y);
        }

        {
            SelectionIntersection best;
            Line_BestPoint(local2view, m_arrow_z.m_line, best);
            selector.addSelectable(best, &m_selectable_z);
        }
    }

    {
        Matrix4 local2view(matrix4_multiplied_by_matrix4(view.GetViewMatrix(), m_pivot.m_viewpointSpace));

        {
            SelectionIntersection best;
            Quad_BestPoint(local2view, eClipCullCW, m_quad_screen.m_quad, best);
            selector.addSelectable(best, &m_selectable_screen);
        }
    }

    if (!selector.failed()) {
        (*selector.begin()).second->setSelected(true);
    }
}
/* greebo: This gets called by SelectObserver if the user just clicks into the scene (without dragging)
 * It checks for any possible targets (in the "line of click") and takes the actions according
 * to the modifiers that are held down (Alt-Shift, etc.)
 */
void RadiantSelectionSystem::SelectPoint(const View& view,
										 const float device_point[2],
										 const float device_epsilon[2],
										 SelectionSystem::EModifier modifier,
										 bool face)
{
	ASSERT_MESSAGE(fabs(device_point[0]) <= 1.0f && fabs(device_point[1]) <= 1.0f, "point-selection error");
	// If the user is holding the replace modifiers (default: Alt-Shift), deselect the current selection
	if (modifier == SelectionSystem::eReplace) {
		if (face) {
			setSelectedAllComponents(false);
		}
		else {
			deselectAll();
		}
	}

#if defined (DEBUG_SELECTION)
	g_render_clipped.destroy();
#endif

	{
		View scissored(view);
		// Construct a selection test according to a small box with 2*epsilon edge length
		ConstructSelectionTest(scissored, SelectionBoxForPoint(device_point, device_epsilon));

		// Create a new SelectionPool instance and fill it with possible candidates
		SelectionVolume volume(scissored);
		// The possible candidates are stored in the SelectionPool
		SelectionPool selector;
		if (face) {
			Scene_TestSelect_Component(selector, volume, scissored, eFace);
		}
		else {
			Scene_TestSelect(selector, volume, scissored, Mode(), ComponentMode());
		}

		// Was the selection test successful (have we found anything to select)?
		if (!selector.failed()) {
			// Yes, now determine how we should interpret the click
			switch (modifier) {
				// If we are in toggle mode (Shift-Left-Click by default), just toggle the
				// selection of the "topmost" item
				case SelectionSystem::eToggle: {
					SelectableSortedSet::iterator best = selector.begin();
					// toggle selection of the object with least depth (=first in the list)
					if ((*best).second->isSelected())
						(*best).second->setSelected(false);
					else
						(*best).second->setSelected(true);
				}
				break;
				// greebo: eReplace mode gets active as soon as the user holds the replace modifiers down
				// and clicks (by default: Alt-Shift). eReplace is only active during the first click
				// afterwards we are in cycle mode.
				// if cycle mode not enabled, enable it
				case SelectionSystem::eReplace: {
					// select closest (=first in the list)
					(*selector.begin()).second->setSelected(true);
				}
				break;
				// select the next object in the list from the one already selected
				// greebo: eCycle is set if the user keeps holding the replace modifiers (Alt-Shift)
				// and does NOT move the mouse between the clicks, otherwise we fall back into eReplace mode
				// Note: The mode is set in SelectObserver::testSelect()
				case SelectionSystem::eCycle: {
					// Cycle through the selection pool and activate the item right after the currently selected
					SelectionPool::iterator i = selector.begin();
					while (i != selector.end()) {
						if ((*i).second->isSelected()) {
							// unselect the currently selected one
							(*i).second->setSelected(false);
							// check if there is a "next" item in the list, if not: select the first item
							++i;
							if (i != selector.end()) {
								i->second->setSelected(true);
							}
							else {
								selector.begin()->second->setSelected(true);
							}
							break;
						}
						++i;
					} // while
				} // case
				break;
				default:
				break;
			} // switch
		}
	}
}
Exemple #4
0
void TranslateManipulator::testSelect (const View& view, const Matrix4& pivot2world)
{
    m_pivot.update(pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport());

    SelectionPool selector;

    Vector3 x = m_pivot.m_worldSpace.x().getVector3().getNormalised();
    bool show_x = manipulator_show_axis(m_pivot, x);

    Vector3 y = m_pivot.m_worldSpace.y().getVector3().getNormalised();
    bool show_y = manipulator_show_axis(m_pivot, y);

    Vector3 z = m_pivot.m_worldSpace.z().getVector3().getNormalised();
    bool show_z = manipulator_show_axis(m_pivot, z);

    {
        Matrix4 local2view(matrix4_multiplied_by_matrix4(view.GetViewMatrix(), m_pivot.m_viewpointSpace));

        {
            SelectionIntersection best;
            Quad_BestPoint(local2view, eClipCullCW, m_quad_screen.m_quad, best);
            if (best.valid()) {
                best = SelectionIntersection(0, 0);
                selector.addSelectable(best, &m_selectable_screen);
            }
        }
    }

    {
        Matrix4 local2view(matrix4_multiplied_by_matrix4(view.GetViewMatrix(), m_pivot.m_worldSpace));

#if defined(DEBUG_SELECTION)
        g_render_clipped.construct(view.GetViewMatrix());
#endif

        if (show_x) {
            SelectionIntersection best;
            Line_BestPoint(local2view, m_arrow_x.m_line, best);
            Triangles_BestPoint(local2view, eClipCullCW, m_arrow_head_x.m_vertices.begin(),
                                m_arrow_head_x.m_vertices.end(), best);
            selector.addSelectable(best, &m_selectable_x);
        }

        if (show_y) {
            SelectionIntersection best;
            Line_BestPoint(local2view, m_arrow_y.m_line, best);
            Triangles_BestPoint(local2view, eClipCullCW, m_arrow_head_y.m_vertices.begin(),
                                m_arrow_head_y.m_vertices.end(), best);
            selector.addSelectable(best, &m_selectable_y);
        }

        if (show_z) {
            SelectionIntersection best;
            Line_BestPoint(local2view, m_arrow_z.m_line, best);
            Triangles_BestPoint(local2view, eClipCullCW, m_arrow_head_z.m_vertices.begin(),
                                m_arrow_head_z.m_vertices.end(), best);
            selector.addSelectable(best, &m_selectable_z);
        }
    }

    if (!selector.failed()) {
        (*selector.begin()).second->setSelected(true);
    }
}
void TranslateManipulator::testSelect(const render::View& view, const Matrix4& pivot2world) {
    _pivot.update(pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport());

    SelectionPool selector;

    Vector3 x = _pivot._worldSpace.x().getVector3().getNormalised();
    bool show_x = manipulator_show_axis(_pivot, x);

    Vector3 y = _pivot._worldSpace.y().getVector3().getNormalised();
    bool show_y = manipulator_show_axis(_pivot, y);

    Vector3 z = _pivot._worldSpace.z().getVector3().getNormalised();
    bool show_z = manipulator_show_axis(_pivot, z);

    {
		Matrix4 local2view(view.GetViewMatrix().getMultipliedBy(_pivot._viewpointSpace));

      {
        SelectionIntersection best;
        Quad_BestPoint(local2view, eClipCullCW, &_quadScreen.front(), best);
        if(best.valid())
        {
          best = SelectionIntersection(0, 0);
          selector.addSelectable(best, &_selectableScreen);
        }
      }
    }

    {
		Matrix4 local2view(view.GetViewMatrix().getMultipliedBy(_pivot._worldSpace));

      if(show_x)
      {
        SelectionIntersection best;
        Line_BestPoint(local2view, &_arrowX.front(), best);
        Triangles_BestPoint(local2view, eClipCullCW, &_arrowHeadX._vertices.front(), &*(_arrowHeadX._vertices.end()-1)+1, best);
        selector.addSelectable(best, &_selectableX);
      }

      if(show_y)
      {
        SelectionIntersection best;
        Line_BestPoint(local2view, &_arrowY.front(), best);
        Triangles_BestPoint(local2view, eClipCullCW, &_arrowHeadY._vertices.front(), &*(_arrowHeadY._vertices.end()-1)+1, best);
        selector.addSelectable(best, &_selectableY);
      }

      if(show_z)
      {
        SelectionIntersection best;
        Line_BestPoint(local2view, &_arrowZ.front(), best);
        Triangles_BestPoint(local2view, eClipCullCW, &_arrowHeadZ._vertices.front(), &*(_arrowHeadZ._vertices.end()-1)+1, best);
        selector.addSelectable(best, &_selectableZ);
      }
    }

	// greebo: If any of the above arrows could be selected, select the first in the SelectionPool
    if(!selector.failed()) {
      (*selector.begin()).second->setSelected(true);
    } else {
    	Selectable* selectable = NULL;

    	if (registry::getValue<bool>(RKEY_TRANSLATE_CONSTRAINED)) {
	    	// None of the shown arrows (or quad) has been selected, select an axis based on the precedence
	    	Matrix4 local2view(view.GetViewMatrix().getMultipliedBy(_pivot._worldSpace));

	    	// Get the (relative?) distance from the mouse pointer to the manipulator
	    	Vector3 delta = local2view.t().getProjected();

	    	// Get the precedence (which axis has the absolute largest value in it)
	    	bool xGreaterY = (fabs(delta.x()) > fabs(delta.y()));

	    	// The precedence has to be interpreted according to which axes are visible
	    	if (show_z) {
	    		// Either XZ or YZ
	    		if (show_y) {
	    			// YZ
	    			selectable = (xGreaterY) ? &_selectableY : &_selectableZ;
	    		}
	    		else {
	    			// XZ
	    			selectable = (xGreaterY) ? &_selectableX : &_selectableZ;
	    		}
	    	}
	    	else {
	    		// XY
	    		selectable = (xGreaterY) ? &_selectableX : &_selectableY;
	    	}
    	}
    	else {
    		// Don't constrain to axis, choose the freemove translator
    		selectable = &_selectableScreen;
    	}

		// If everything went ok, there is a selectable available, add it
    	if (selectable != NULL) {
    		selector.addSelectable(SelectionIntersection(0,0), selectable);
    		selectable->setSelected(true);
    	}
    }
}