/** * Send data via MPI to benchmark the effective link speed at application level. */ int main(int argc, char **argv) { BenchmarkOptions options(argc, argv); if (options.getHelp_) { options.showSyntax(); return 0; } MPIChannel mpiChannel(argc, argv); // Send buffer std::vector<char> noiseBuffer(options.dataSize_); for (std::vector<char>::iterator it = noiseBuffer.begin(); it != noiseBuffer.end(); ++it) *it = rand(); const std::string serializedData = SerializeBuffer::serialize(noiseBuffer); // Receive buffer SerializeBuffer buffer; Timer timer; size_t counter = 0; mpiChannel.globalBarrier(); timer.start(); while(counter < options.packetsCount_) { if (mpiChannel.getRank() == RANK0) mpiChannel.broadcast(MPI_MESSAGE_TYPE_NONE, serializedData); else { const MPIHeader header = mpiChannel.receiveHeader(RANK0); buffer.setSize(header.size); mpiChannel.receiveBroadcast(buffer.data(), header.size, RANK0); } ++counter; } const float time = timer.elapsed() / 1000.f; if (mpiChannel.getRank() == RANK0) { std::cout << "Object size [Mbytes]: " << (float)serializedData.size() / MEGABYTE << std::endl; std::cout << "Time to send " << counter << " objects: " << time << std::endl; std::cout << "Time per object: " << time / counter << std::endl; std::cout << "Throughput [Mbytes/sec]: " << counter * serializedData.size() / time / MEGABYTE << std::endl; } return 0; }
void GameNetConnection::send_packet(SerializeBuffer& serializer, int receiver) { _connection->send_message(serializer.data(), serializer.size(), receiver); }