Exemple #1
0
Warlock::Warlock(GraphicsEngine* ge, GameNetwork* net, ServerInfo server)
{
	this->mGe = ge;
	this->mNumberOfPlayers = 0;
	this->mNumberOfRounds = 3;
	this->mGameMode = server.GetGameMode();
	this->mNet = net;
	this->mServerInfo = server;
	this->mTimeElapsed = 0.0f;
	this->mProgressBars = NULL;
}
Exemple #2
0
CaptureTheFlag::CaptureTheFlag(GraphicsEngine* ge, GameNetwork* net, ServerInfo server)
{
		this->mGe = ge;
		this->mNumberOfPlayers = 0;
		this->mNumberOfRounds = 3;
		this->mGameMode = server.GetGameMode();
		this->mNet = net;
		this->mServerInfo = server;
		this->mTimeElapsed = 0.0f;

	this->mTeam = (int)TEAM::NOTEAM;

	this->mEnemyFlag = NULL;
	this->mFriendlyFlag = NULL;
	this->mRedFlag = NULL;		
	this->mBlueFlag = NULL;	
	this->mRedScore = 0;
	this->mBlueScore = 0;
	this->mRedScoreText = NULL;
	this->mBlueScoreText = NULL;
	this->mIntermediateText = NULL;
}