void ShaderVariableOSGBase::execSyncV( FieldContainer &oFrom, ConstFieldMaskArg whichField, AspectOffsetStore &oOffsets, ConstFieldMaskArg syncMode, const UInt32 uiSyncInfo) { ShaderVariableOSG *pThis = static_cast<ShaderVariableOSG *>(this); pThis->execSync(static_cast<ShaderVariableOSG *>(&oFrom), whichField, oOffsets, syncMode, uiSyncInfo); }