Exemple #1
0
    bool Shard::moveIfShould( Shard * newShard ){
        Shard * toMove = 0;
       
        if ( newShard->countObjects() <= 1 ){
            toMove = newShard;
        }
        else if ( this->countObjects() <= 1 ){
            toMove = this;
        }
        else {
            log(1) << "don't know how to decide if i should move inner shard" << endl;
        }

        if ( ! toMove )
            return false;
        
        string newLocation = grid.pickServerForNewDB();
        if ( newLocation == getServer() ){
            // if this is the best server, then we shouldn't do anything!
            log(1) << "not moving shard: " << toString() << " b/c would move to same place  " << newLocation << " -> " << getServer() << endl;
            return 0;
        }

        log() << "moving shard (auto): " << toMove->toString() << " to: " << newLocation << " #objcets: " << toMove->countObjects() << endl;

        string errmsg;
        massert( (string)"moveAndCommit failed: " + errmsg , 
                 toMove->moveAndCommit( newLocation , errmsg ) );
        
        return true;
    }