Exemple #1
0
int SkIntersections::mostOutside(double rangeStart, double rangeEnd, const SkDPoint& origin) const {
    int result = -1;
    for (int index = 0; index < fUsed; ++index) {
        if (!between(rangeStart, fT[0][index], rangeEnd)) {
            continue;
        }
        if (result < 0) {
            result = index;
            continue;
        }
        SkDVector best = fPt[result] - origin;
        SkDVector test = fPt[index] - origin;
        if (test.crossCheck(best) < 0) {
            result = index;
        }
    }
    return result;
}
Exemple #2
0
void SkOpAngle::setCurveHullSweep() {
    fUnorderedSweep = false;
    fSweep[0] = fCurvePart[1] - fCurvePart[0];
    if (SkPath::kLine_Verb == fSegment->verb()) {
        fSweep[1] = fSweep[0];
        return;
    }
    fSweep[1] = fCurvePart[2] - fCurvePart[0];
    if (SkPath::kCubic_Verb != fSegment->verb()) {
        if (!fSweep[0].fX && !fSweep[0].fY) {
            fSweep[0] = fSweep[1];
        }
        return;
    }
    SkDVector thirdSweep = fCurvePart[3] - fCurvePart[0];
    if (fSweep[0].fX == 0 && fSweep[0].fY == 0) {
        fSweep[0] = fSweep[1];
        fSweep[1] = thirdSweep;
        if (fSweep[0].fX == 0 && fSweep[0].fY == 0) {
            fSweep[0] = fSweep[1];
            fCurvePart[1] = fCurvePart[3];
            fIsCurve = false;
        }
        return;
    }
    double s1x3 = fSweep[0].crossCheck(thirdSweep);
    double s3x2 = thirdSweep.crossCheck(fSweep[1]);
    if (s1x3 * s3x2 >= 0) {  // if third vector is on or between first two vectors
        return;
    }
    double s2x1 = fSweep[1].crossCheck(fSweep[0]);
    // FIXME: If the sweep of the cubic is greater than 180 degrees, we're in trouble
    // probably such wide sweeps should be artificially subdivided earlier so that never happens
    SkASSERT(s1x3 * s2x1 < 0 || s1x3 * s3x2 < 0);
    if (s3x2 * s2x1 < 0) {
        SkASSERT(s2x1 * s1x3 > 0);
        fSweep[0] = fSweep[1];
        fUnorderedSweep = true;
    }
    fSweep[1] = thirdSweep;
}
// determine that slop required after quad/quad finds a candidate intersection
// use the cross of the tangents plus the distance from 1 or 0 as knobs
DEF_TEST(PathOpsCubicQuadSlop, reporter) {
    // create a random non-selfintersecting cubic
    // break it into quadratics
    // offset the quadratic, measuring the slop required to find the intersection
    if (!gPathOpCubicQuadSlopVerbose) {  // takes a while to run -- so exclude it by default
        return;
    }
    int results[101];
    sk_bzero(results, sizeof(results));
    double minCross[101];
    sk_bzero(minCross, sizeof(minCross));
    double maxCross[101];
    sk_bzero(maxCross, sizeof(maxCross));
    double sumCross[101];
    sk_bzero(sumCross, sizeof(sumCross));
    int foundOne = 0;
    int slopCount = 1;
    SkRandom ran;
    for (int index = 0; index < 10000000; ++index) {
        if (index % 1000 == 999) SkDebugf(".");
        SkDCubic cubic = {{
                {ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000)},
                {ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000)},
                {ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000)},
                {ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000)}
        }};
        SkIntersections i;
        if (i.intersect(cubic)) {
            continue;
        }
        SkSTArray<kCubicToQuadSubdivisionDepth, double, true> ts;
        cubic.toQuadraticTs(cubic.calcPrecision(), &ts);
        double tStart = 0;
        int tsCount = ts.count();
        for (int i1 = 0; i1 <= tsCount; ++i1) {
            const double tEnd = i1 < tsCount ? ts[i1] : 1;
            SkDCubic part = cubic.subDivide(tStart, tEnd);
            SkDQuad quad = part.toQuad();
            SkReduceOrder reducer;
            int order = reducer.reduce(quad);
            if (order != 3) {
                continue;
            }
            for (int i2 = 0; i2 < 100; ++i2) {
                SkDPoint endDisplacement = {ran.nextRangeF(-100, 100), ran.nextRangeF(-100, 100)};
                SkDQuad nearby = {{
                        {quad[0].fX + endDisplacement.fX, quad[0].fY + endDisplacement.fY},
                        {quad[1].fX + ran.nextRangeF(-100, 100), quad[1].fY + ran.nextRangeF(-100, 100)},
                        {quad[2].fX - endDisplacement.fX, quad[2].fY - endDisplacement.fY}
                }};
                order = reducer.reduce(nearby);
                if (order != 3) {
                    continue;
                }
                SkIntersections locals;
                locals.allowNear(false);
                locals.intersect(quad, nearby);
                if (locals.used() != 1) {
                    continue;
                }
                // brute force find actual intersection
                SkDLine cubicLine = {{ {0, 0}, {cubic[0].fX, cubic[0].fY } }};
                SkIntersections liner;
                int i3;
                int found = -1;
                int foundErr = true;
                for (i3 = 1; i3 <= 1000; ++i3) {
                    cubicLine[0] = cubicLine[1];
                    cubicLine[1] = cubic.ptAtT(i3 / 1000.);
                    liner.reset();
                    liner.allowNear(false);
                    liner.intersect(nearby, cubicLine);
                    if (liner.used() == 0) {
                        continue;
                    }
                    if (liner.used() > 1) {
                        foundErr = true;
                        break;
                    }
                    if (found > 0) {
                        foundErr = true;
                        break;
                    }
                    foundErr = false;
                    found = i3;
                }
                if (foundErr) {
                    continue;
                }
                SkDVector dist = liner.pt(0) - locals.pt(0);
                SkDVector qV = nearby.dxdyAtT(locals[0][0]);
                double cubicT = (found - 1 + liner[1][0]) / 1000.;
                SkDVector cV = cubic.dxdyAtT(cubicT);
                double qxc = qV.crossCheck(cV);
                double qvLen = qV.length();
                double cvLen = cV.length();
                double maxLen = SkTMax(qvLen, cvLen);
                qxc /= maxLen;
                double quadT = tStart + (tEnd - tStart) * locals[0][0];
                double diffT = fabs(cubicT - quadT);
                int diffIdx = (int) (diffT * 100);
                results[diffIdx]++;
                double absQxc = fabs(qxc);
                if (sumCross[diffIdx] == 0) {
                    minCross[diffIdx] = maxCross[diffIdx] = sumCross[diffIdx] = absQxc;
                } else {
                    minCross[diffIdx] = SkTMin(minCross[diffIdx], absQxc);
                    maxCross[diffIdx] = SkTMax(maxCross[diffIdx], absQxc);
                    sumCross[diffIdx] +=  absQxc;
                }
                if (diffIdx >= 20) {
#if 01
                    SkDebugf("cubic={{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
                        " quad={{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
                        " {{{%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
                        " qT=%1.9g cT=%1.9g dist=%1.9g cross=%1.9g\n",
                        cubic[0].fX, cubic[0].fY, cubic[1].fX, cubic[1].fY,
                        cubic[2].fX, cubic[2].fY, cubic[3].fX, cubic[3].fY,
                        nearby[0].fX, nearby[0].fY, nearby[1].fX, nearby[1].fY,
                        nearby[2].fX, nearby[2].fY,
                        liner.pt(0).fX, liner.pt(0).fY,
                        locals.pt(0).fX, locals.pt(0).fY, quadT, cubicT, dist.length(), qxc);
#else
                    SkDebugf("qT=%1.9g cT=%1.9g dist=%1.9g cross=%1.9g\n",
                        quadT, cubicT, dist.length(), qxc);
                    SkDebugf("<div id=\"slop%d\">\n", ++slopCount);
                    SkDebugf("{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}\n"
                        "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}\n"
                        "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}}}\n",
                        cubic[0].fX, cubic[0].fY, cubic[1].fX, cubic[1].fY,
                        cubic[2].fX, cubic[2].fY, cubic[3].fX, cubic[3].fY,
                        nearby[0].fX, nearby[0].fY, nearby[1].fX, nearby[1].fY,
                        nearby[2].fX, nearby[2].fY,
                        liner.pt(0).fX, liner.pt(0).fY,
                        locals.pt(0).fX, locals.pt(0).fY);
                    SkDebugf("</div>\n\n");
#endif
                }
                ++foundOne;
            }
            tStart = tEnd;
        }
        if (++foundOne >= 100000) {
            break;
        }
    }
#if 01
    SkDebugf("slopCount=%d\n", slopCount);
    int max = 100;
    while (results[max] == 0) {
        --max;
    }
    for (int i = 0; i <= max; ++i) {
        if (i > 0 && i % 10 == 0) {
            SkDebugf("\n");
        }
        SkDebugf("%d ", results[i]);
    }
    SkDebugf("min\n");
    for (int i = 0; i <= max; ++i) {
        if (i > 0 && i % 10 == 0) {
            SkDebugf("\n");
        }
        SkDebugf("%1.9g ", minCross[i]);
    }
    SkDebugf("max\n");
    for (int i = 0; i <= max; ++i) {
        if (i > 0 && i % 10 == 0) {
            SkDebugf("\n");
        }
        SkDebugf("%1.9g ", maxCross[i]);
    }
    SkDebugf("avg\n");
    for (int i = 0; i <= max; ++i) {
        if (i > 0 && i % 10 == 0) {
            SkDebugf("\n");
        }
        SkDebugf("%1.9g ", sumCross[i] / results[i]);
    }
#else
    for (int i = 1; i < slopCount; ++i) {
        SkDebugf("        slop%d,\n", i);
    }
#endif
    SkDebugf("\n");
}
Exemple #4
0
bool SkOpAngle::endsIntersect(const SkOpAngle& rh) const {
    SkPath::Verb lVerb = fSegment->verb();
    SkPath::Verb rVerb = rh.fSegment->verb();
    int lPts = SkPathOpsVerbToPoints(lVerb);
    int rPts = SkPathOpsVerbToPoints(rVerb);
    SkDLine rays[] = {{{fCurvePart[0], rh.fCurvePart[rPts]}},
            {{fCurvePart[0], fCurvePart[lPts]}}};
    if (rays[0][1] == rays[1][1]) {
        return checkParallel(rh);
    }
    double smallTs[2] = {-1, -1};
    bool limited[2] = {false, false};
    for (int index = 0; index < 2; ++index) {
        const SkOpSegment& segment = index ? *rh.fSegment : *fSegment;
        SkIntersections i;
        (*CurveIntersectRay[index ? rPts : lPts])(segment.pts(), rays[index], &i);
//      SkASSERT(i.used() >= 1);
//        if (i.used() <= 1) {
//            continue;
//        }
        double tStart = segment.t(index ? rh.fStart : fStart);
        double tEnd = segment.t(index ? rh.fComputedEnd : fComputedEnd);
        bool testAscends = index ? rh.fStart < rh.fComputedEnd : fStart < fComputedEnd;
        double t = testAscends ? 0 : 1;
        for (int idx2 = 0; idx2 < i.used(); ++idx2) {
            double testT = i[0][idx2];
            if (!approximately_between_orderable(tStart, testT, tEnd)) {
                continue;
            }
            if (approximately_equal_orderable(tStart, testT)) {
                continue;
            }
            smallTs[index] = t = testAscends ? SkTMax(t, testT) : SkTMin(t, testT);
            limited[index] = approximately_equal_orderable(t, tEnd);
        }
    }
#if 0
    if (smallTs[0] < 0 && smallTs[1] < 0) {  // if neither ray intersects, do endpoint sort
        double m0xm1 = 0;
        if (lVerb == SkPath::kLine_Verb) {
            SkASSERT(rVerb != SkPath::kLine_Verb);
            SkDVector m0 = rays[1][1] - fCurvePart[0];
            SkDPoint endPt;
            endPt.set(rh.fSegment->pts()[rh.fStart < rh.fEnd ? rPts : 0]);
            SkDVector m1 = endPt - fCurvePart[0];
            m0xm1 = m0.crossCheck(m1);
        }
        if (rVerb == SkPath::kLine_Verb) {
            SkDPoint endPt;
            endPt.set(fSegment->pts()[fStart < fEnd ? lPts : 0]);
            SkDVector m0 = endPt - fCurvePart[0];
            SkDVector m1 = rays[0][1] - fCurvePart[0];
            m0xm1 = m0.crossCheck(m1);
        }
        if (m0xm1 != 0) {
            return m0xm1 < 0;
        }
    }
#endif
    bool sRayLonger = false;
    SkDVector sCept = {0, 0};
    double sCeptT = -1;
    int sIndex = -1;
    bool useIntersect = false;
    for (int index = 0; index < 2; ++index) {
        if (smallTs[index] < 0) {
            continue;
        }
        const SkOpSegment& segment = index ? *rh.fSegment : *fSegment;
        const SkDPoint& dPt = segment.dPtAtT(smallTs[index]);
        SkDVector cept = dPt - rays[index][0];
        // If this point is on the curve, it should have been detected earlier by ordinary
        // curve intersection. This may be hard to determine in general, but for lines,
        // the point could be close to or equal to its end, but shouldn't be near the start.
        if ((index ? lPts : rPts) == 1) {
            SkDVector total = rays[index][1] - rays[index][0];
            if (cept.lengthSquared() * 2 < total.lengthSquared()) {
                continue;
            }
        }
        SkDVector end = rays[index][1] - rays[index][0];
        if (cept.fX * end.fX < 0 || cept.fY * end.fY < 0) {
            continue;
        }
        double rayDist = cept.length();
        double endDist = end.length();
        bool rayLonger = rayDist > endDist;
        if (limited[0] && limited[1] && rayLonger) {
            useIntersect = true;
            sRayLonger = rayLonger;
            sCept = cept;
            sCeptT = smallTs[index];
            sIndex = index;
            break;
        }
        double delta = fabs(rayDist - endDist);
        double minX, minY, maxX, maxY;
        minX = minY = SK_ScalarInfinity;
        maxX = maxY = -SK_ScalarInfinity;
        const SkDCubic& curve = index ? rh.fCurvePart : fCurvePart;
        int ptCount = index ? rPts : lPts;
        for (int idx2 = 0; idx2 <= ptCount; ++idx2) {
            minX = SkTMin(minX, curve[idx2].fX);
            minY = SkTMin(minY, curve[idx2].fY);
            maxX = SkTMax(maxX, curve[idx2].fX);
            maxY = SkTMax(maxY, curve[idx2].fY);
        }
        double maxWidth = SkTMax(maxX - minX, maxY - minY);
        delta /= maxWidth;
        if (delta > 1e-4 && (useIntersect ^= true)) {  // FIXME: move this magic number
            sRayLonger = rayLonger;
            sCept = cept;
            sCeptT = smallTs[index];
            sIndex = index;
        }
    }
    if (useIntersect) {
        const SkDCubic& curve = sIndex ? rh.fCurvePart : fCurvePart;
        const SkOpSegment& segment = sIndex ? *rh.fSegment : *fSegment;
        double tStart = segment.t(sIndex ? rh.fStart : fStart);
        SkDVector mid = segment.dPtAtT(tStart + (sCeptT - tStart) / 2) - curve[0];
        double septDir = mid.crossCheck(sCept);
        if (!septDir) {
            return checkParallel(rh);
        }
        return sRayLonger ^ (sIndex == 0) ^ (septDir < 0);
    } else {
        return checkParallel(rh);
    }
}
static void testQuadAngles(skiatest::Reporter* reporter, const SkDQuad& quad1, const SkDQuad& quad2,
        int testNo, SkChunkAlloc* allocator) {
    SkPoint shortQuads[2][3];

    SkOpContour contour;
    SkOpGlobalState state(NULL  PATH_OPS_DEBUG_PARAMS(&contour));
    contour.init(&state, false, false);
    makeSegment(&contour, quad1, shortQuads[0], allocator);
    makeSegment(&contour, quad1, shortQuads[1], allocator);
    SkOpSegment* seg1 = contour.first();
    seg1->debugAddAngle(0, 1, allocator);
    SkOpSegment* seg2 = seg1->next();
    seg2->debugAddAngle(0, 1, allocator);
    int realOverlap = PathOpsAngleTester::ConvexHullOverlaps(*seg1->debugLastAngle(),
            *seg2->debugLastAngle());
    const SkDPoint& origin = quad1[0];
    REPORTER_ASSERT(reporter, origin == quad2[0]);
    double a1s = atan2(origin.fY - quad1[1].fY, quad1[1].fX - origin.fX);
    double a1e = atan2(origin.fY - quad1[2].fY, quad1[2].fX - origin.fX);
    double a2s = atan2(origin.fY - quad2[1].fY, quad2[1].fX - origin.fX);
    double a2e = atan2(origin.fY - quad2[2].fY, quad2[2].fX - origin.fX);
    bool oldSchoolOverlap = radianBetween(a1s, a2s, a1e)
        || radianBetween(a1s, a2e, a1e) || radianBetween(a2s, a1s, a2e)
        || radianBetween(a2s, a1e, a2e);
    int overlap = quadHullsOverlap(reporter, quad1, quad2);
    bool realMatchesOverlap = realOverlap == overlap || SK_ScalarPI - fabs(a2s - a1s) < 0.002;
    if (realOverlap != overlap) {
        SkDebugf("\nSK_ScalarPI - fabs(a2s - a1s) = %1.9g\n", SK_ScalarPI - fabs(a2s - a1s));
    }
    if (!realMatchesOverlap) {
        DumpQ(quad1, quad2, testNo);
    }
    REPORTER_ASSERT(reporter, realMatchesOverlap);
    if (oldSchoolOverlap != (overlap < 0)) {
        overlap = quadHullsOverlap(reporter, quad1, quad2);  // set a breakpoint and debug if assert fires
        REPORTER_ASSERT(reporter, oldSchoolOverlap == (overlap < 0));
    }
    SkDVector v1s = quad1[1] - quad1[0];
    SkDVector v1e = quad1[2] - quad1[0];
    SkDVector v2s = quad2[1] - quad2[0];
    SkDVector v2e = quad2[2] - quad2[0];
    double vDir[2] = { v1s.cross(v1e), v2s.cross(v2e) };
    bool ray1In2 = v1s.cross(v2s) * vDir[1] <= 0 && v1s.cross(v2e) * vDir[1] >= 0;
    bool ray2In1 = v2s.cross(v1s) * vDir[0] <= 0 && v2s.cross(v1e) * vDir[0] >= 0;
    if (overlap >= 0) {
        // verify that hulls really don't overlap
        REPORTER_ASSERT(reporter, !ray1In2);
        REPORTER_ASSERT(reporter, !ray2In1);
        bool ctrl1In2 = v1e.cross(v2s) * vDir[1] <= 0 && v1e.cross(v2e) * vDir[1] >= 0;
        REPORTER_ASSERT(reporter, !ctrl1In2);
        bool ctrl2In1 = v2e.cross(v1s) * vDir[0] <= 0 && v2e.cross(v1e) * vDir[0] >= 0;
        REPORTER_ASSERT(reporter, !ctrl2In1);
        // check answer against reference
        bruteForce(reporter, quad1, quad2, overlap > 0);
    }
    // continue end point rays and see if they intersect the opposite curve
    SkDLine rays[] = {{{origin, quad2[2]}}, {{origin, quad1[2]}}};
    const SkDQuad* quads[] = {&quad1, &quad2};
    SkDVector midSpokes[2];
    SkIntersections intersect[2];
    double minX, minY, maxX, maxY;
    minX = minY = SK_ScalarInfinity;
    maxX = maxY = -SK_ScalarInfinity;
    double maxWidth = 0;
    bool useIntersect = false;
    double smallestTs[] = {1, 1};
    for (unsigned index = 0; index < SK_ARRAY_COUNT(quads); ++index) {
        const SkDQuad& q = *quads[index];
        midSpokes[index] = q.ptAtT(0.5) - origin;
        minX = SkTMin(SkTMin(SkTMin(minX, origin.fX), q[1].fX), q[2].fX);
        minY = SkTMin(SkTMin(SkTMin(minY, origin.fY), q[1].fY), q[2].fY);
        maxX = SkTMax(SkTMax(SkTMax(maxX, origin.fX), q[1].fX), q[2].fX);
        maxY = SkTMax(SkTMax(SkTMax(maxY, origin.fY), q[1].fY), q[2].fY);
        maxWidth = SkTMax(maxWidth, SkTMax(maxX - minX, maxY - minY));
        intersect[index].intersectRay(q, rays[index]);
        const SkIntersections& i = intersect[index];
        REPORTER_ASSERT(reporter, i.used() >= 1);
        bool foundZero = false;
        double smallT = 1;
        for (int idx2 = 0; idx2 < i.used(); ++idx2) {
            double t = i[0][idx2];
            if (t == 0) {
                foundZero = true;
                continue;
            }
            if (smallT > t) {
                smallT = t;
            }
        }
        REPORTER_ASSERT(reporter, foundZero == true);
        if (smallT == 1) {
            continue;
        }
        SkDVector ray = q.ptAtT(smallT) - origin;
        SkDVector end = rays[index][1] - origin;
        if (ray.fX * end.fX < 0 || ray.fY * end.fY < 0) {
            continue;
        }
        double rayDist = ray.length();
        double endDist = end.length();
        double delta = fabs(rayDist - endDist) / maxWidth;
        if (delta > 1e-4) {
            useIntersect ^= true;
        }
        smallestTs[index] = smallT;
    }
    bool firstInside;
    if (useIntersect) {
        int sIndex = (int) (smallestTs[1] < 1);
        REPORTER_ASSERT(reporter, smallestTs[sIndex ^ 1] == 1);
        double t = smallestTs[sIndex];
        const SkDQuad& q = *quads[sIndex];
        SkDVector ray = q.ptAtT(t) - origin;
        SkDVector end = rays[sIndex][1] - origin;
        double rayDist = ray.length();
        double endDist = end.length();
        SkDVector mid = q.ptAtT(t / 2) - origin;
        double midXray = mid.crossCheck(ray);
        if (gPathOpsAngleIdeasVerbose) {
            SkDebugf("rayDist>endDist:%d sIndex==0:%d vDir[sIndex]<0:%d midXray<0:%d\n",
                    rayDist > endDist, sIndex == 0, vDir[sIndex] < 0, midXray < 0);
        }
        SkASSERT(SkScalarSignAsInt(SkDoubleToScalar(midXray))
            == SkScalarSignAsInt(SkDoubleToScalar(vDir[sIndex])));
        firstInside = (rayDist > endDist) ^ (sIndex == 0) ^ (vDir[sIndex] < 0);
    } else if (overlap >= 0) {
        return;  // answer has already been determined
    } else {
        firstInside = checkParallel(reporter, quad1, quad2);
    }
    if (overlap < 0) {
        SkDEBUGCODE(int realEnds =)
                PathOpsAngleTester::EndsIntersect(*seg1->debugLastAngle(),
                *seg2->debugLastAngle());
        SkASSERT(realEnds == (firstInside ? 1 : 0));
    }