SkOpSegment* FindSortableTop(const SkTArray<SkOpContour*, true>& contourList, SkOpAngle::IncludeType angleIncludeType, bool* firstContour, int* indexPtr, int* endIndexPtr, SkPoint* topLeft, bool* unsortable, bool* done) { SkOpSegment* current = findSortableTop(contourList, indexPtr, endIndexPtr, topLeft, unsortable, done, true); if (!current) { return NULL; } const int index = *indexPtr; const int endIndex = *endIndexPtr; if (*firstContour) { current->initWinding(index, endIndex); *firstContour = false; return current; } int minIndex = SkMin32(index, endIndex); int sumWinding = current->windSum(minIndex); if (sumWinding != SK_MinS32) { return current; } SkASSERT(current->windSum(SkMin32(index, endIndex)) == SK_MinS32); SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle, true> angles; SkSTArray<SkOpAngle::kStackBasedCount, SkOpAngle*, true> sorted; sumWinding = current->computeSum(index, endIndex, angleIncludeType, &angles, &sorted); if (sumWinding != SK_MinS32 && sumWinding != SK_NaN32) { return current; } int contourWinding; int oppContourWinding = 0; // the simple upward projection of the unresolved points hit unsortable angles // shoot rays at right angles to the segment to find its winding, ignoring angle cases bool tryAgain; double tHit; SkScalar hitDx = 0; SkScalar hitOppDx = 0; do { // if current is vertical, find another candidate which is not // if only remaining candidates are vertical, then they can be marked done SkASSERT(*indexPtr != *endIndexPtr && *indexPtr >= 0 && *endIndexPtr >= 0); skipVertical(contourList, ¤t, indexPtr, endIndexPtr); SkASSERT(*indexPtr != *endIndexPtr && *indexPtr >= 0 && *endIndexPtr >= 0); tryAgain = false; contourWinding = rightAngleWinding(contourList, ¤t, indexPtr, endIndexPtr, &tHit, &hitDx, &tryAgain, false); if (tryAgain) { continue; } if (angleIncludeType < SkOpAngle::kBinarySingle) { break; } oppContourWinding = rightAngleWinding(contourList, ¤t, indexPtr, endIndexPtr, &tHit, &hitOppDx, &tryAgain, true); } while (tryAgain); current->initWinding(*indexPtr, *endIndexPtr, tHit, contourWinding, hitDx, oppContourWinding, hitOppDx); return current; }
SkOpSegment* FindSortableTop(const SkTArray<SkOpContour*, true>& contourList, SkOpAngle::IncludeType angleIncludeType, bool* firstContour, int* indexPtr, int* endIndexPtr, SkPoint* topLeft, bool* unsortable, bool* done, bool* onlyVertical, bool firstPass) { SkOpSegment* current = findTopSegment(contourList, indexPtr, endIndexPtr, topLeft, unsortable, done, firstPass); if (!current) { return NULL; } const int startIndex = *indexPtr; const int endIndex = *endIndexPtr; if (*firstContour) { current->initWinding(startIndex, endIndex, angleIncludeType); *firstContour = false; return current; } int minIndex = SkMin32(startIndex, endIndex); int sumWinding = current->windSum(minIndex); if (sumWinding == SK_MinS32) { int index = endIndex; int oIndex = startIndex; do { const SkOpSpan& span = current->span(index); if ((oIndex < index ? span.fFromAngle : span.fToAngle) == NULL) { current->addSimpleAngle(index); } sumWinding = current->computeSum(oIndex, index, angleIncludeType); SkTSwap(index, oIndex); } while (sumWinding == SK_MinS32 && index == startIndex); } if (sumWinding != SK_MinS32 && sumWinding != SK_NaN32) { return current; } int contourWinding; int oppContourWinding = 0; // the simple upward projection of the unresolved points hit unsortable angles // shoot rays at right angles to the segment to find its winding, ignoring angle cases bool tryAgain; double tHit; SkScalar hitDx = 0; SkScalar hitOppDx = 0; do { // if current is vertical, find another candidate which is not // if only remaining candidates are vertical, then they can be marked done SkASSERT(*indexPtr != *endIndexPtr && *indexPtr >= 0 && *endIndexPtr >= 0); skipVertical(contourList, ¤t, indexPtr, endIndexPtr); SkASSERT(current); // FIXME: if null, all remaining are vertical SkASSERT(*indexPtr != *endIndexPtr && *indexPtr >= 0 && *endIndexPtr >= 0); tryAgain = false; contourWinding = rightAngleWinding(contourList, ¤t, indexPtr, endIndexPtr, &tHit, &hitDx, &tryAgain, onlyVertical, false); if (*onlyVertical) { return current; } if (tryAgain) { continue; } if (angleIncludeType < SkOpAngle::kBinarySingle) { break; } oppContourWinding = rightAngleWinding(contourList, ¤t, indexPtr, endIndexPtr, &tHit, &hitOppDx, &tryAgain, NULL, true); } while (tryAgain); current->initWinding(*indexPtr, *endIndexPtr, tHit, contourWinding, hitDx, oppContourWinding, hitOppDx); if (current->done()) { return NULL; } return current; }
SkOpSegment* FindSortableTop(const SkTArray<SkOpContour*, true>& contourList, SkOpAngle::IncludeType angleIncludeType, bool* firstContour, int* indexPtr, int* endIndexPtr, SkPoint* topLeft, bool* unsortable, bool* done, bool* onlyVertical, bool firstPass) { SkOpSegment* current = findTopSegment(contourList, indexPtr, endIndexPtr, topLeft, unsortable, done, firstPass); if (!current) { return NULL; } const int startIndex = *indexPtr; const int endIndex = *endIndexPtr; if (*firstContour) { current->initWinding(startIndex, endIndex, angleIncludeType); *firstContour = false; return current; } int minIndex = SkMin32(startIndex, endIndex); int sumWinding = current->windSum(minIndex); if (sumWinding == SK_MinS32) { int index = endIndex; int oIndex = startIndex; do { const SkOpSpan& span = current->span(index); if ((oIndex < index ? span.fFromAngle : span.fToAngle) == NULL) { current->addSimpleAngle(index); } sumWinding = current->computeSum(oIndex, index, angleIncludeType); SkTSwap(index, oIndex); } while (sumWinding == SK_MinS32 && index == startIndex); } if (sumWinding != SK_MinS32 && sumWinding != SK_NaN32) { return current; } int contourWinding; int oppContourWinding = 0; // the simple upward projection of the unresolved points hit unsortable angles // shoot rays at right angles to the segment to find its winding, ignoring angle cases bool tryAgain; double tHit; SkScalar hitDx = 0; SkScalar hitOppDx = 0; // keep track of subsequent returns to detect infinite loops SkTDArray<SortableTop> sortableTops; do { // if current is vertical, find another candidate which is not // if only remaining candidates are vertical, then they can be marked done SkASSERT(*indexPtr != *endIndexPtr && *indexPtr >= 0 && *endIndexPtr >= 0); skipVertical(contourList, ¤t, indexPtr, endIndexPtr); SkASSERT(current); // FIXME: if null, all remaining are vertical SkASSERT(*indexPtr != *endIndexPtr && *indexPtr >= 0 && *endIndexPtr >= 0); tryAgain = false; contourWinding = rightAngleWinding(contourList, ¤t, indexPtr, endIndexPtr, &tHit, &hitDx, &tryAgain, onlyVertical, false); if (tryAgain) { bool giveUp = false; int count = sortableTops.count(); for (int index = 0; index < count; ++index) { const SortableTop& prev = sortableTops[index]; if (giveUp) { prev.fSegment->markDoneFinal(prev.fIndex); } else if (prev.fSegment == current && (prev.fIndex == *indexPtr || prev.fEndIndex == *endIndexPtr)) { // remaining edges are non-vertical and cannot have their winding computed // mark them as done and return, and hope that assembly can fill the holes giveUp = true; index = -1; } } if (giveUp) { *done = true; return NULL; } } SortableTop* sortableTop = sortableTops.append(); sortableTop->fSegment = current; sortableTop->fIndex = *indexPtr; sortableTop->fEndIndex = *endIndexPtr; #if DEBUG_SORT SkDebugf("%s current=%d index=%d endIndex=%d tHit=%1.9g hitDx=%1.9g try=%d vert=%d\n", __FUNCTION__, current->debugID(), *indexPtr, *endIndexPtr, tHit, hitDx, tryAgain, *onlyVertical); #endif if (*onlyVertical) { return current; } if (tryAgain) { continue; } if (angleIncludeType < SkOpAngle::kBinarySingle) { break; } oppContourWinding = rightAngleWinding(contourList, ¤t, indexPtr, endIndexPtr, &tHit, &hitOppDx, &tryAgain, NULL, true); } while (tryAgain); bool success = current->initWinding(*indexPtr, *endIndexPtr, tHit, contourWinding, hitDx, oppContourWinding, hitOppDx); if (current->done()) { return NULL; } else if (!success) { // check if the span has a valid winding int min = SkTMin(*indexPtr, *endIndexPtr); const SkOpSpan& span = current->span(min); if (span.fWindSum == SK_MinS32) { return NULL; } } return current; }