//---------------------------------------------------------------------------------------
// Update SkookumScript in game
//
// #Params:
//   deltaTime: Game time passed since the last call.
void FSkookumScriptRuntime::tick_game(float deltaTime)
  {
  #ifdef SKOOKUM_REMOTE_UNREAL
    tick_remote();
  #endif

  // When paused, set deltaTime to 0.0
  #if WITH_EDITOR
    if (!m_game_world_p->IsPaused())
  #endif
      {
      SCOPE_CYCLE_COUNTER(STAT_SkookumScriptTime);
      m_runtime.update(deltaTime);
      }
  }