//--------------------------------------------------------------------------------------- // Update SkookumScript in game // // #Params: // deltaTime: Game time passed since the last call. void FSkookumScriptRuntime::tick_game(float deltaTime) { #ifdef SKOOKUM_REMOTE_UNREAL tick_remote(); #endif // When paused, set deltaTime to 0.0 #if WITH_EDITOR if (!m_game_world_p->IsPaused()) #endif { SCOPE_CYCLE_COUNTER(STAT_SkookumScriptTime); m_runtime.update(deltaTime); } }