Exemple #1
0
void SkPictureData::flattenToBuffer(SkWriteBuffer& buffer) const {
    int i, n;

    // we never record bitmaps anymore, only images
    SkASSERT(fBitmaps.count() == 0);

    if ((n = fPaints.count()) > 0) {
        write_tag_size(buffer, SK_PICT_PAINT_BUFFER_TAG, n);
        for (i = 0; i < n; i++) {
            buffer.writePaint(fPaints[i]);
        }
    }

    if ((n = fPaths.count()) > 0) {
        write_tag_size(buffer, SK_PICT_PATH_BUFFER_TAG, n);
        buffer.writeInt(n);
        for (int i = 0; i < n; i++) {
            buffer.writePath(fPaths[i]);
        }
    }

    if (fTextBlobCount > 0) {
        write_tag_size(buffer, SK_PICT_TEXTBLOB_BUFFER_TAG, fTextBlobCount);
        for (i = 0; i  < fTextBlobCount; ++i) {
            fTextBlobRefs[i]->flatten(buffer);
        }
    }

    if (fImageCount > 0) {
        write_tag_size(buffer, SK_PICT_IMAGE_BUFFER_TAG, fImageCount);
        for (i = 0; i  < fImageCount; ++i) {
            buffer.writeImage(fImageRefs[i]);
        }
    }
}
Exemple #2
0
void SkPath1DPathEffect::flatten(SkWriteBuffer& buffer) const {
    buffer.writeScalar(fAdvance);
    if (fAdvance > 0) {
        buffer.writePath(fPath);
        buffer.writeScalar(fInitialOffset);
        buffer.writeUInt(fStyle);
    }
}
Exemple #3
0
void SkPathHeap::flatten(SkWriteBuffer& buffer) const {
    int count = fPaths.count();

    buffer.writeInt(count);
    SkPath* const* iter = fPaths.begin();
    SkPath* const* stop = fPaths.end();
    while (iter < stop) {
        buffer.writePath(**iter);
        iter++;
    }
}
Exemple #4
0
 static void Write(SkWriteBuffer& writer, const SkPath* path) {
     writer.writePath(*path);
 }
Exemple #5
0
void SkPath2DPathEffect::flatten(SkWriteBuffer& buffer) const {
    buffer.writeMatrix(this->getMatrix());
    buffer.writePath(fPath);
}