void Ball2DGravityForce::computeForce( const VectorXs& q, const VectorXs& v, const SparseMatrixsc& M, const VectorXs& r, VectorXs& result ) const
{
  assert( q.size() % 2 == 0 ); assert( q.size() == v.size() ); assert( q.size() == M.rows() );
  assert( q.size() == M.cols() ); assert( q.size() == result.size() );

  for( int i = 0; i < q.size(); i += 2 )
  {
    assert( M.valuePtr()[ i ] == M.valuePtr()[ i + 1 ] ); assert( M.valuePtr()[ i ] > 0.0 );
    result.segment<2>( i ) += M.valuePtr()[ i ] * m_g;
  }
}
scalar Ball2DGravityForce::computePotential( const VectorXs& q, const SparseMatrixsc& M, const VectorXs& r ) const
{
  assert( q.size() % 2 == 0 ); assert( q.size() == M.rows() ); assert( q.size() == M.cols() );

  scalar U{ 0.0 };
  for( int i = 0; i < q.size(); i += 2 )
  {
    assert( M.valuePtr()[ i ] == M.valuePtr()[ i + 1 ] ); assert( M.valuePtr()[ i ] > 0.0 );
    U += - M.valuePtr()[ i ] * m_g.dot( q.segment<2>( i ) );
  }

  return U;
}
Exemple #3
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void Ball2DState::setMass( const VectorXs& m )
{
  m_M = createM( m );
  m_Minv = createMinv( m );
  #ifndef NDEBUG
  const SparseMatrixsc should_be_id{ m_M * m_Minv };
  const Eigen::Map<const ArrayXs> should_be_id_data{ should_be_id.valuePtr(), should_be_id.nonZeros() };
  assert( ( ( should_be_id_data - 1.0 ).abs() <= 1.0e-6 ).all() );
  #endif
}
void NearEarthGravityForce::computeForce( const VectorXs& q, const VectorXs& v, const SparseMatrixsc& M, VectorXs& result ) const
{
    assert( q.size() % 12 == 0 );
    assert( v.size() == q.size() / 2 );
    assert( M.rows() == M.cols() );
    assert( M.nonZeros() == q.size() );

    const unsigned nbodies{ static_cast<unsigned>( q.size() / 12 ) };

    const Eigen::Map<const VectorXs> masses{ M.valuePtr(), 3 * nbodies };

    for( unsigned i = 0; i < nbodies; ++i )
    {
        assert( masses( 3 * i + 0 ) == masses( 3 * i + 1 ) );
        assert( masses( 3 * i + 1 ) == masses( 3 * i + 2 ) );
        result.segment<3>( 3 * i ) += masses( 3 * i ) * m_g;
    }
}
scalar NearEarthGravityForce::computePotential( const VectorXs& q, const SparseMatrixsc& M ) const
{
    assert( q.size() % 12 == 0 );
    assert( M.rows() == M.cols() );
    assert( M.nonZeros() == q.size() );

    const unsigned nbodies{ static_cast<unsigned>( q.size() / 12 ) };

    const Eigen::Map<const VectorXs> masses{ M.valuePtr(), 3 * nbodies };

    scalar U = 0.0;
    for( unsigned i = 0; i < nbodies; ++i )
    {
        assert( masses( 3 * i + 0 ) == masses( 3 * i + 1 ) );
        assert( masses( 3 * i + 1 ) == masses( 3 * i + 2 ) );
        U += - masses( 3 * i ) * m_g.dot( q.segment<3>( 3 * i ) );
    }
    return U;
}
void StaticPlaneSphereConstraint::resolveImpact( const scalar& CoR, const SparseMatrixsc& M, const scalar& ndotv, VectorXs& vout, scalar& alpha ) const
{
  assert( CoR >= 0.0 );
  assert( CoR <= 1.0 );
  assert( ndotv < 0.0 );
  assert( vout.size() % 3 == 0 );
  assert( M.rows() == M.cols() );
  assert( M.nonZeros() == 2 * vout.size() );
  assert( 3 * m_sphere_idx + 2 < vout.size() );

  const Eigen::Map<const VectorXs> m{ M.valuePtr(), vout.size() };
  assert( m( 3 * m_sphere_idx ) == m( 3 * m_sphere_idx + 1 ) );
  assert( m( 3 * m_sphere_idx ) == m( 3 * m_sphere_idx + 2 ) );

  const scalar msphere{ m( 3 * m_sphere_idx ) };

  // Compute the impulse
  alpha = - ( 1.0 + CoR ) * ndotv * msphere;
  assert( alpha >= 0.0 );
  vout.segment<3>( 3 * m_sphere_idx ) += - ( 1.0 + CoR ) * ndotv * m_plane.n();
}