void Ball2DGravityForce::computeForce( const VectorXs& q, const VectorXs& v, const SparseMatrixsc& M, const VectorXs& r, VectorXs& result ) const { assert( q.size() % 2 == 0 ); assert( q.size() == v.size() ); assert( q.size() == M.rows() ); assert( q.size() == M.cols() ); assert( q.size() == result.size() ); for( int i = 0; i < q.size(); i += 2 ) { assert( M.valuePtr()[ i ] == M.valuePtr()[ i + 1 ] ); assert( M.valuePtr()[ i ] > 0.0 ); result.segment<2>( i ) += M.valuePtr()[ i ] * m_g; } }
scalar Ball2DGravityForce::computePotential( const VectorXs& q, const SparseMatrixsc& M, const VectorXs& r ) const { assert( q.size() % 2 == 0 ); assert( q.size() == M.rows() ); assert( q.size() == M.cols() ); scalar U{ 0.0 }; for( int i = 0; i < q.size(); i += 2 ) { assert( M.valuePtr()[ i ] == M.valuePtr()[ i + 1 ] ); assert( M.valuePtr()[ i ] > 0.0 ); U += - M.valuePtr()[ i ] * m_g.dot( q.segment<2>( i ) ); } return U; }
void Ball2DState::setMass( const VectorXs& m ) { m_M = createM( m ); m_Minv = createMinv( m ); #ifndef NDEBUG const SparseMatrixsc should_be_id{ m_M * m_Minv }; const Eigen::Map<const ArrayXs> should_be_id_data{ should_be_id.valuePtr(), should_be_id.nonZeros() }; assert( ( ( should_be_id_data - 1.0 ).abs() <= 1.0e-6 ).all() ); #endif }
void NearEarthGravityForce::computeForce( const VectorXs& q, const VectorXs& v, const SparseMatrixsc& M, VectorXs& result ) const { assert( q.size() % 12 == 0 ); assert( v.size() == q.size() / 2 ); assert( M.rows() == M.cols() ); assert( M.nonZeros() == q.size() ); const unsigned nbodies{ static_cast<unsigned>( q.size() / 12 ) }; const Eigen::Map<const VectorXs> masses{ M.valuePtr(), 3 * nbodies }; for( unsigned i = 0; i < nbodies; ++i ) { assert( masses( 3 * i + 0 ) == masses( 3 * i + 1 ) ); assert( masses( 3 * i + 1 ) == masses( 3 * i + 2 ) ); result.segment<3>( 3 * i ) += masses( 3 * i ) * m_g; } }
scalar NearEarthGravityForce::computePotential( const VectorXs& q, const SparseMatrixsc& M ) const { assert( q.size() % 12 == 0 ); assert( M.rows() == M.cols() ); assert( M.nonZeros() == q.size() ); const unsigned nbodies{ static_cast<unsigned>( q.size() / 12 ) }; const Eigen::Map<const VectorXs> masses{ M.valuePtr(), 3 * nbodies }; scalar U = 0.0; for( unsigned i = 0; i < nbodies; ++i ) { assert( masses( 3 * i + 0 ) == masses( 3 * i + 1 ) ); assert( masses( 3 * i + 1 ) == masses( 3 * i + 2 ) ); U += - masses( 3 * i ) * m_g.dot( q.segment<3>( 3 * i ) ); } return U; }
void StaticPlaneSphereConstraint::resolveImpact( const scalar& CoR, const SparseMatrixsc& M, const scalar& ndotv, VectorXs& vout, scalar& alpha ) const { assert( CoR >= 0.0 ); assert( CoR <= 1.0 ); assert( ndotv < 0.0 ); assert( vout.size() % 3 == 0 ); assert( M.rows() == M.cols() ); assert( M.nonZeros() == 2 * vout.size() ); assert( 3 * m_sphere_idx + 2 < vout.size() ); const Eigen::Map<const VectorXs> m{ M.valuePtr(), vout.size() }; assert( m( 3 * m_sphere_idx ) == m( 3 * m_sphere_idx + 1 ) ); assert( m( 3 * m_sphere_idx ) == m( 3 * m_sphere_idx + 2 ) ); const scalar msphere{ m( 3 * m_sphere_idx ) }; // Compute the impulse alpha = - ( 1.0 + CoR ) * ndotv * msphere; assert( alpha >= 0.0 ); vout.segment<3>( 3 * m_sphere_idx ) += - ( 1.0 + CoR ) * ndotv * m_plane.n(); }