Exemple #1
0
bool ConditionRegeneration::executeCondition(Creature* creature, int32_t interval)
{
	internalHealthTicks += interval;
	internalManaTicks += interval;

	if (creature->getZone() != ZONE_PROTECTION) {
		if (internalHealthTicks >= healthTicks) {
			internalHealthTicks = 0;

			int32_t realHealthGain = creature->getHealth();
			creature->changeHealth(healthGain);
			realHealthGain = creature->getHealth() - realHealthGain;

			if (isBuff && realHealthGain > 0) {
				Player* player = creature->getPlayer();
				if (player) {
					std::string healString = std::to_string(realHealthGain) + (realHealthGain != 1 ? " hitpoints." : " hitpoint.");

					TextMessage message(MESSAGE_HEALED, "You were healed for " + healString);
					message.position = player->getPosition();
					message.primary.value = realHealthGain;
					message.primary.color = TEXTCOLOR_MAYABLUE;
					player->sendTextMessage(message);

					SpectatorVec list;
					g_game.map.getSpectators(list, player->getPosition(), false, true);
					list.erase(player);
					if (!list.empty()) {
						message.type = MESSAGE_HEALED_OTHERS;
						message.text = player->getName() + " was healed for " + healString;
						for (Creature* spectator : list) {
							spectator->getPlayer()->sendTextMessage(message);
						}
					}
				}
			}
		}

		if (internalManaTicks >= manaTicks) {
			internalManaTicks = 0;
			creature->changeMana(manaGain);
		}
	}

	return ConditionGeneric::executeCondition(creature, interval);
}
void Creature::onGainExperience(uint64_t gainExp, Creature* target)
{
	if (gainExp == 0 || !master) {
		return;
	}

	gainExp /= 2;
	master->onGainExperience(gainExp, target);

	SpectatorVec list;
	g_game.map.getSpectators(list, position, false, true);
	if (list.empty()) {
		return;
	}

	TextMessage message(MESSAGE_EXPERIENCE_OTHERS, ucfirst(getNameDescription()) + " gained " + std::to_string(gainExp) + (gainExp != 1 ? " experience points." : " experience point."));
	message.position = position;
	message.primary.color = TEXTCOLOR_WHITE_EXP;
	message.primary.value = gainExp;

	for (Creature* spectator : list) {
		spectator->getPlayer()->sendTextMessage(message);
	}
}