void StateManager::set_state_set(const StateSet &state_set)
	{
		switch_view_port(state_set.get_view_port());
		switch_color_mask(state_set.get_color_mask());
		switch_restart_index(state_set.get_restart_index());
		switch_texture_unit(state_set.get_texture_unit());
		switch_multisample(state_set.get_multisample());
		switch_blend(state_set.get_blend());
		switch_culling(state_set.get_culling());
		switch_depth_mask(state_set.get_depth_mask());
		switch_depth_test(state_set.get_depth_test());
		switch_scissor_test(state_set.get_scissor_test());
		switch_sample_alpha_to_coverage(
			state_set.get_sample_alpha_to_coverage());
		switch_use_restart_index(state_set.get_use_restart_index());
		switch_polygon_offset_fill(state_set.get_polygon_offset_fill());
		switch_stencil_test(state_set.get_stencil_test());
		switch_flip_back_face_culling(
			state_set.get_flip_back_face_culling());
		switch_depth_clamp(state_set.get_depth_clamp());
		switch_framebuffer_sRGB(state_set.get_framebuffer_sRGB());
	}