void VertexDataManager::hintUnmapAllResources(const std::vector<gl::VertexAttribute> &vertexAttributes) { mStreamingBuffer->getVertexBuffer()->hintUnmapResource(); for (const TranslatedAttribute *translated : mActiveEnabledAttributes) { gl::Buffer *buffer = translated->attribute->buffer.get(); BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr; StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer(*translated->attribute) : nullptr; if (staticBuffer) { staticBuffer->getVertexBuffer()->hintUnmapResource(); } } for (auto ¤tValue : mCurrentValueCache) { if (currentValue.buffer != nullptr) { currentValue.buffer->getVertexBuffer()->hintUnmapResource(); } } }
StaticVertexBufferInterface *BufferD3D::getStaticVertexBuffer(const gl::VertexAttribute &attribute, const gl::VertexBinding &binding) { if (mStaticVertexBuffers.empty()) { // Early out if there aren't any static buffers at all return nullptr; } // Early out, the attribute can be added to mStaticVertexBuffer. if (mStaticVertexBuffers.size() == 1 && mStaticVertexBuffers[0]->empty()) { return mStaticVertexBuffers[0].get(); } // Cache size limiting: track the total allocated buffer sizes. size_t currentTotalSize = 0; // At this point, see if any of the existing static buffers contains the attribute data // If there is a cached static buffer that already contains the attribute, then return it for (const auto &staticBuffer : mStaticVertexBuffers) { if (staticBuffer->matchesAttribute(attribute, binding)) { return staticBuffer.get(); } currentTotalSize += staticBuffer->getBufferSize(); } // Cache size limiting: Clean-up threshold is four times the base buffer size, with a minimum. ASSERT(getSize() < std::numeric_limits<size_t>::max() / 4u); size_t sizeThreshold = std::max(getSize() * 4u, static_cast<size_t>(0x1000u)); // If we're past the threshold, clear the buffer cache. Note that this will release buffers // that are currenly bound, and in an edge case can even translate the same attribute twice // in the same draw call. It will not delete currently bound buffers, however, because they // are ref counted. if (currentTotalSize > sizeThreshold) { emptyStaticBufferCache(); } // At this point, we must create a new static buffer for the attribute data. StaticVertexBufferInterface *newStaticBuffer = new StaticVertexBufferInterface(mFactory); newStaticBuffer->setAttribute(attribute, binding); mStaticVertexBuffers.push_back(std::unique_ptr<StaticVertexBufferInterface>(newStaticBuffer)); return newStaticBuffer; }
gl::Error VertexDataManager::reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib, GLsizei count, GLsizei instances) const { const gl::VertexAttribute &attrib = *translatedAttrib.attribute; gl::Buffer *buffer = attrib.buffer.get(); BufferD3D *bufferImpl = buffer ? GetImplAs<BufferD3D>(buffer) : NULL; StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer(attrib) : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); if (!vertexBuffer->directStoragePossible(attrib, translatedAttrib.currentValueType)) { if (staticBuffer) { if (staticBuffer->getBufferSize() == 0) { int totalCount = ElementsInBuffer(attrib, static_cast<unsigned int>(bufferImpl->getSize())); gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0); if (error.isError()) { return error; } } } else { size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances); ASSERT(!bufferImpl || ElementsInBuffer(attrib, static_cast<unsigned int>(bufferImpl->getSize())) >= static_cast<int>(totalCount)); gl::Error error = mStreamingBuffer->reserveVertexSpace( attrib, static_cast<GLsizei>(totalCount), instances); if (error.isError()) { return error; } } } return gl::Error(GL_NO_ERROR); }
void VertexDataManager::invalidateMatchingStaticData(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue) const { gl::Buffer *buffer = attrib.buffer.get(); if (buffer) { BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation()); StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBuffer(); if (staticBuffer && staticBuffer->getBufferSize() > 0 && !staticBuffer->lookupAttribute(attrib, NULL) && !staticBuffer->directStoragePossible(attrib, currentValue)) { bufferImpl->invalidateStaticData(); } } }
void VertexDataManager::prepareStaticBufferForAttribute(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue) const { gl::Buffer *buffer = attrib.buffer.get(); if (buffer) { BufferD3D *bufferImpl = GetImplAs<BufferD3D>(buffer); // This will create the static buffer in the right circumstances StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBufferForAttribute(attrib); UNUSED_ASSERTION_VARIABLE(staticBuffer); // This check validates that a valid static vertex buffer was returned above ASSERT(!(staticBuffer && staticBuffer->getBufferSize() > 0 && !staticBuffer->lookupAttribute(attrib, NULL) && !staticBuffer->directStoragePossible(attrib, currentValue))); } }
gl::Error VertexDataManager::reserveSpaceForAttrib(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue, GLsizei count, GLsizei instances) const { gl::Buffer *buffer = attrib.buffer.get(); BufferD3D *bufferImpl = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL; StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer() : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); if (!vertexBuffer->directStoragePossible(attrib, currentValue)) { if (staticBuffer) { if (staticBuffer->getBufferSize() == 0) { int totalCount = ElementsInBuffer(attrib, bufferImpl->getSize()); gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0); if (error.isError()) { return error; } } } else { int totalCount = StreamingBufferElementCount(attrib, count, instances); ASSERT(!bufferImpl || ElementsInBuffer(attrib, bufferImpl->getSize()) >= totalCount); gl::Error error = mStreamingBuffer->reserveVertexSpace(attrib, totalCount, instances); if (error.isError()) { return error; } } } return gl::Error(GL_NO_ERROR); }
gl::Error VertexDataManager::storeAttribute(TranslatedAttribute *translated, GLint start, GLsizei count, GLsizei instances) { const gl::VertexAttribute &attrib = *translated->attribute; gl::Buffer *buffer = attrib.buffer.get(); ASSERT(buffer || attrib.pointer); ASSERT(attrib.enabled); BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : NULL; StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer(attrib) : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); bool directStorage = vertexBuffer->directStoragePossible(attrib, translated->currentValueType); // Instanced vertices do not apply the 'start' offset GLint firstVertexIndex = (instances > 0 && attrib.divisor > 0 ? 0 : start); translated->vertexBuffer = vertexBuffer->getVertexBuffer(); if (directStorage) { translated->storage = storage; translated->serial = storage->getSerial(); translated->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib)); translated->offset = static_cast<unsigned int>(attrib.offset + translated->stride * firstVertexIndex); return gl::Error(GL_NO_ERROR); } // Compute source data pointer const uint8_t *sourceData = nullptr; if (buffer) { gl::Error error = storage->getData(&sourceData); if (error.isError()) { return error; } sourceData += static_cast<int>(attrib.offset); } else { sourceData = static_cast<const uint8_t*>(attrib.pointer); } unsigned int streamOffset = 0; unsigned int outputElementSize = 0; if (staticBuffer) { gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); if (error.isError()) { return error; } if (!staticBuffer->lookupAttribute(attrib, &streamOffset)) { // Convert the entire buffer int totalCount = ElementsInBuffer(attrib, static_cast<unsigned int>(storage->getSize())); int startIndex = static_cast<int>(attrib.offset) / static_cast<int>(ComputeVertexAttributeStride(attrib)); error = staticBuffer->storeVertexAttributes(attrib, translated->currentValueType, -startIndex, totalCount, 0, &streamOffset, sourceData); if (error.isError()) { return error; } } unsigned int firstElementOffset = (static_cast<unsigned int>(attrib.offset) / static_cast<unsigned int>(ComputeVertexAttributeStride(attrib))) * outputElementSize; unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? firstVertexIndex * outputElementSize : 0; if (streamOffset + firstElementOffset + startOffset < streamOffset) { return gl::Error(GL_OUT_OF_MEMORY); } streamOffset += firstElementOffset + startOffset; } else { size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances); gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); if (error.isError()) { return error; } error = mStreamingBuffer->storeVertexAttributes( attrib, translated->currentValueType, firstVertexIndex, static_cast<GLsizei>(totalCount), instances, &streamOffset, sourceData); if (error.isError()) { return error; } } translated->storage = nullptr; translated->serial = vertexBuffer->getSerial(); translated->stride = outputElementSize; translated->offset = streamOffset; return gl::Error(GL_NO_ERROR); }
gl::Error VertexDataManager::prepareVertexData(const gl::State &state, GLint start, GLsizei count, std::vector<TranslatedAttribute> *translatedAttribs, GLsizei instances) { if (!mStreamingBuffer) { return gl::Error(GL_OUT_OF_MEMORY, "Internal streaming vertex buffer is unexpectedly NULL."); } // Compute active enabled and active disable attributes, for speed. // TODO(jmadill): don't recompute if there was no state change const gl::VertexArray *vertexArray = state.getVertexArray(); const gl::Program *program = state.getProgram(); const auto &vertexAttributes = vertexArray->getVertexAttributes(); mActiveEnabledAttributes.clear(); mActiveDisabledAttributes.clear(); translatedAttribs->clear(); for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex) { if (program->isAttribLocationActive(attribIndex)) { // Resize automatically puts in empty attribs translatedAttribs->resize(attribIndex + 1); TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex]; // Record the attribute now translated->active = true; translated->attribute = &vertexAttributes[attribIndex]; translated->currentValueType = state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex)).Type; translated->divisor = vertexAttributes[attribIndex].divisor; if (vertexAttributes[attribIndex].enabled) { mActiveEnabledAttributes.push_back(translated); } else { mActiveDisabledAttributes.push_back(attribIndex); } } } // Reserve the required space in the buffers for (const TranslatedAttribute *activeAttrib : mActiveEnabledAttributes) { gl::Error error = reserveSpaceForAttrib(*activeAttrib, count, instances); if (error.isError()) { return error; } } // Perform the vertex data translations for (TranslatedAttribute *activeAttrib : mActiveEnabledAttributes) { gl::Error error = storeAttribute(activeAttrib, start, count, instances); if (error.isError()) { hintUnmapAllResources(vertexAttributes); return error; } } for (size_t attribIndex : mActiveDisabledAttributes) { if (mCurrentValueCache[attribIndex].buffer == nullptr) { mCurrentValueCache[attribIndex].buffer = new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE); } gl::Error error = storeCurrentValue( state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex)), &(*translatedAttribs)[attribIndex], &mCurrentValueCache[attribIndex]); if (error.isError()) { hintUnmapAllResources(vertexAttributes); return error; } } // Commit all the static vertex buffers. This fixes them in size/contents, and forces ANGLE // to use a new static buffer (or recreate the static buffers) next time for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex) { const gl::VertexAttribute &attrib = vertexAttributes[attribIndex]; gl::Buffer *buffer = attrib.buffer.get(); BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr; StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer(attrib) : nullptr; if (staticBuffer) { staticBuffer->commit(); } } // Hint to unmap all the resources hintUnmapAllResources(vertexAttributes); for (const TranslatedAttribute *activeAttrib : mActiveEnabledAttributes) { gl::Buffer *buffer = activeAttrib->attribute->buffer.get(); if (buffer) { BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer); size_t typeSize = ComputeVertexAttributeTypeSize(*activeAttrib->attribute); bufferD3D->promoteStaticUsage(count * static_cast<int>(typeSize)); } } return gl::Error(GL_NO_ERROR); }
gl::Error VertexDataManager::storeAttribute(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue, TranslatedAttribute *translated, GLint start, GLsizei count, GLsizei instances) { gl::Buffer *buffer = attrib.buffer.get(); ASSERT(buffer || attrib.pointer); BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL; StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); bool directStorage = vertexBuffer->directStoragePossible(attrib, currentValue); unsigned int streamOffset = 0; unsigned int outputElementSize = 0; if (directStorage) { outputElementSize = ComputeVertexAttributeStride(attrib); streamOffset = attrib.offset + outputElementSize * start; } else if (staticBuffer) { gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); if (error.isError()) { return error; } if (!staticBuffer->lookupAttribute(attrib, &streamOffset)) { // Convert the entire buffer int totalCount = ElementsInBuffer(attrib, storage->getSize()); int startIndex = attrib.offset / ComputeVertexAttributeStride(attrib); gl::Error error = staticBuffer->storeVertexAttributes(attrib, currentValue, -startIndex, totalCount, 0, &streamOffset); if (error.isError()) { return error; } } unsigned int firstElementOffset = (attrib.offset / ComputeVertexAttributeStride(attrib)) * outputElementSize; unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? start * outputElementSize : 0; if (streamOffset + firstElementOffset + startOffset < streamOffset) { return gl::Error(GL_OUT_OF_MEMORY); } streamOffset += firstElementOffset + startOffset; } else { int totalCount = StreamingBufferElementCount(attrib, count, instances); gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); if (error.isError()) { return error; } error = mStreamingBuffer->storeVertexAttributes(attrib, currentValue, start, totalCount, instances, &streamOffset); if (error.isError()) { return error; } } translated->storage = directStorage ? storage : NULL; translated->vertexBuffer = vertexBuffer->getVertexBuffer(); translated->serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial(); translated->divisor = attrib.divisor; translated->attribute = &attrib; translated->currentValueType = currentValue.Type; translated->stride = outputElementSize; translated->offset = streamOffset; return gl::Error(GL_NO_ERROR); }
GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances) { if (!mStreamingBuffer) { return GL_OUT_OF_MEMORY; } for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) { translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1); } // Invalidate static buffers that don't contain matching attributes for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; if (staticBuffer && staticBuffer->getBufferSize() > 0 && staticBuffer->lookupAttribute(attribs[i]) == -1 && !directStoragePossible(staticBuffer, attribs[i])) { buffer->invalidateStaticData(); } } } // Reserve the required space in the buffers for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); if (!directStoragePossible(vertexBuffer, attribs[i])) { if (staticBuffer) { if (staticBuffer->getBufferSize() == 0) { int totalCount = elementsInBuffer(attribs[i], buffer->size()); if (!staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0)) { return GL_OUT_OF_MEMORY; } } } else { if (!mStreamingBuffer->reserveVertexSpace(attribs[i], count, instances)) { return GL_OUT_OF_MEMORY; } } } } } // Perform the vertex data translations for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active) { if (attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); if (!buffer && attribs[i].mPointer == NULL) { // This is an application error that would normally result in a crash, but we catch it and return an error ERR("An enabled vertex array has no buffer and no pointer."); return GL_INVALID_OPERATION; } StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); BufferStorage *storage = buffer ? buffer->getStorage() : NULL; bool directStorage = directStoragePossible(vertexBuffer, attribs[i]); std::size_t streamOffset = -1; unsigned int outputElementSize = 0; if (directStorage) { outputElementSize = attribs[i].stride(); streamOffset = attribs[i].mOffset + outputElementSize * start; storage->markBufferUsage(); } else if (staticBuffer) { streamOffset = staticBuffer->lookupAttribute(attribs[i]); outputElementSize = staticBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0); if (streamOffset == -1) { // Convert the entire buffer int totalCount = elementsInBuffer(attribs[i], storage->getSize()); int startIndex = attribs[i].mOffset / attribs[i].stride(); streamOffset = staticBuffer->storeVertexAttributes(attribs[i], -startIndex, totalCount, 0); } if (streamOffset != -1) { streamOffset += (attribs[i].mOffset / attribs[i].stride()) * outputElementSize; if (instances == 0 || attribs[i].mDivisor == 0) { streamOffset += start * outputElementSize; } } } else { outputElementSize = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0); streamOffset = mStreamingBuffer->storeVertexAttributes(attribs[i], start, count, instances); } if (streamOffset == -1) { return GL_OUT_OF_MEMORY; } translated[i].storage = directStorage ? storage : NULL; translated[i].vertexBuffer = vertexBuffer->getVertexBuffer(); translated[i].serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial(); translated[i].divisor = attribs[i].mDivisor; translated[i].attribute = &attribs[i]; translated[i].stride = outputElementSize; translated[i].offset = streamOffset; } else { if (!mCurrentValueBuffer[i]) { mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE); } StreamingVertexBufferInterface *buffer = mCurrentValueBuffer[i]; if (mCurrentValue[i][0] != attribs[i].mCurrentValue[0] || mCurrentValue[i][1] != attribs[i].mCurrentValue[1] || mCurrentValue[i][2] != attribs[i].mCurrentValue[2] || mCurrentValue[i][3] != attribs[i].mCurrentValue[3]) { unsigned int requiredSpace = sizeof(float) * 4; if (!buffer->reserveRawDataSpace(requiredSpace)) { return GL_OUT_OF_MEMORY; } int streamOffset = buffer->storeRawData(attribs[i].mCurrentValue, requiredSpace); if (streamOffset == -1) { return GL_OUT_OF_MEMORY; } mCurrentValueOffsets[i] = streamOffset; } translated[i].storage = NULL; translated[i].vertexBuffer = mCurrentValueBuffer[i]->getVertexBuffer(); translated[i].serial = mCurrentValueBuffer[i]->getSerial(); translated[i].divisor = 0; translated[i].attribute = &attribs[i]; translated[i].stride = 0; translated[i].offset = mCurrentValueOffsets[i]; } } } for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); if (buffer) { buffer->promoteStaticUsage(count * attribs[i].typeSize()); } } } return GL_NO_ERROR; }
gl::Error VertexDataManager::storeAttribute(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue, TranslatedAttribute *translated, GLint start, GLsizei count, GLsizei instances) { gl::Buffer *buffer = attrib.buffer.get(); ASSERT(buffer || attrib.pointer); BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : NULL; StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBufferForAttribute(attrib) : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); bool directStorage = vertexBuffer->directStoragePossible(attrib, currentValue); unsigned int streamOffset = 0; unsigned int outputElementSize = 0; // Instanced vertices do not apply the 'start' offset GLint firstVertexIndex = (instances > 0 && attrib.divisor > 0 ? 0 : start); if (directStorage) { outputElementSize = ComputeVertexAttributeStride(attrib); streamOffset = static_cast<unsigned int>(attrib.offset + outputElementSize * firstVertexIndex); } else if (staticBuffer) { gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); if (error.isError()) { return error; } if (!staticBuffer->lookupAttribute(attrib, &streamOffset)) { // Convert the entire buffer int totalCount = ElementsInBuffer(attrib, storage->getSize()); int startIndex = attrib.offset / ComputeVertexAttributeStride(attrib); error = staticBuffer->storeVertexAttributes(attrib, currentValue, -startIndex, totalCount, 0, &streamOffset); // Each staticBuffer only contains the data for one attribute, so we know that it won't be modified again. // We can therefore safely unmap it here without hurting perf. staticBuffer->getVertexBuffer()->hintUnmapResource(); if (error.isError()) { return error; } } unsigned int firstElementOffset = (attrib.offset / ComputeVertexAttributeStride(attrib)) * outputElementSize; unsigned int startOffset = (instances == 0 || attrib.divisor == 0) ? firstVertexIndex * outputElementSize : 0; if (streamOffset + firstElementOffset + startOffset < streamOffset) { return gl::Error(GL_OUT_OF_MEMORY); } streamOffset += firstElementOffset + startOffset; } else { int totalCount = StreamingBufferElementCount(attrib, count, instances); gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); if (error.isError()) { return error; } error = mStreamingBuffer->storeVertexAttributes(attrib, currentValue, firstVertexIndex, totalCount, instances, &streamOffset); if (error.isError()) { return error; } } translated->storage = directStorage ? storage : NULL; translated->vertexBuffer = vertexBuffer->getVertexBuffer(); translated->serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial(); translated->divisor = attrib.divisor; translated->attribute = &attrib; translated->currentValueType = currentValue.Type; translated->stride = outputElementSize; translated->offset = streamOffset; return gl::Error(GL_NO_ERROR); }
GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances) { if (!mStreamingBuffer) { return GL_OUT_OF_MEMORY; } for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) { translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1); } // Invalidate static buffers that don't contain matching attributes for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; if (staticBuffer && staticBuffer->getBufferSize() > 0 && !staticBuffer->lookupAttribute(attribs[i], NULL) && !staticBuffer->directStoragePossible(attribs[i], currentValues[i])) { buffer->invalidateStaticData(); } } } // Reserve the required space in the buffers for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); if (!vertexBuffer->directStoragePossible(attribs[i], currentValues[i])) { if (staticBuffer) { if (staticBuffer->getBufferSize() == 0) { int totalCount = ElementsInBuffer(attribs[i], buffer->size()); if (!staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0)) { return GL_OUT_OF_MEMORY; } } } else { int totalCount = StreamingBufferElementCount(attribs[i], count, instances); // [OpenGL ES 3.0.2] section 2.9.4 page 40: // We can return INVALID_OPERATION if our vertex attribute does not have enough backing data. if (buffer && ElementsInBuffer(attribs[i], buffer->size()) < totalCount) { return GL_INVALID_OPERATION; } if (!mStreamingBuffer->reserveVertexSpace(attribs[i], totalCount, instances)) { return GL_OUT_OF_MEMORY; } } } } } // Perform the vertex data translations for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active) { if (attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); if (!buffer && attribs[i].mPointer == NULL) { // This is an application error that would normally result in a crash, but we catch it and return an error ERR("An enabled vertex array has no buffer and no pointer."); return GL_INVALID_OPERATION; } StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); BufferStorage *storage = buffer ? buffer->getStorage() : NULL; bool directStorage = vertexBuffer->directStoragePossible(attribs[i], currentValues[i]); unsigned int streamOffset = 0; unsigned int outputElementSize = 0; if (directStorage) { outputElementSize = attribs[i].stride(); streamOffset = attribs[i].mOffset + outputElementSize * start; } else if (staticBuffer) { if (!staticBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize)) { return GL_OUT_OF_MEMORY; } if (!staticBuffer->lookupAttribute(attribs[i], &streamOffset)) { // Convert the entire buffer int totalCount = ElementsInBuffer(attribs[i], storage->getSize()); int startIndex = attribs[i].mOffset / attribs[i].stride(); if (!staticBuffer->storeVertexAttributes(attribs[i], currentValues[i], -startIndex, totalCount, 0, &streamOffset)) { return GL_OUT_OF_MEMORY; } } unsigned int firstElementOffset = (attribs[i].mOffset / attribs[i].stride()) * outputElementSize; unsigned int startOffset = (instances == 0 || attribs[i].mDivisor == 0) ? start * outputElementSize : 0; if (streamOffset + firstElementOffset + startOffset < streamOffset) { return GL_OUT_OF_MEMORY; } streamOffset += firstElementOffset + startOffset; } else { int totalCount = StreamingBufferElementCount(attribs[i], count, instances); if (!mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize) || !mStreamingBuffer->storeVertexAttributes(attribs[i], currentValues[i], start, totalCount, instances, &streamOffset)) { return GL_OUT_OF_MEMORY; } } translated[i].storage = directStorage ? storage : NULL; translated[i].vertexBuffer = vertexBuffer->getVertexBuffer(); translated[i].serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial(); translated[i].divisor = attribs[i].mDivisor; translated[i].attribute = &attribs[i]; translated[i].currentValueType = currentValues[i].Type; translated[i].stride = outputElementSize; translated[i].offset = streamOffset; } else { if (!mCurrentValueBuffer[i]) { mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE); } StreamingVertexBufferInterface *buffer = mCurrentValueBuffer[i]; if (mCurrentValue[i] != currentValues[i]) { if (!buffer->reserveVertexSpace(attribs[i], 1, 0)) { return GL_OUT_OF_MEMORY; } unsigned int streamOffset; if (!buffer->storeVertexAttributes(attribs[i], currentValues[i], 0, 1, 0, &streamOffset)) { return GL_OUT_OF_MEMORY; } mCurrentValue[i] = currentValues[i]; mCurrentValueOffsets[i] = streamOffset; } translated[i].storage = NULL; translated[i].vertexBuffer = mCurrentValueBuffer[i]->getVertexBuffer(); translated[i].serial = mCurrentValueBuffer[i]->getSerial(); translated[i].divisor = 0; translated[i].attribute = &attribs[i]; translated[i].currentValueType = currentValues[i].Type; translated[i].stride = 0; translated[i].offset = mCurrentValueOffsets[i]; } } } for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); if (buffer) { buffer->promoteStaticUsage(count * attribs[i].typeSize()); } } } return GL_NO_ERROR; }