// RemoveDeadStuffFromFunction - Remove any arguments and return values from F
// that are not in LiveValues. Transform the function and all of the callees of
// the function to not have these arguments and return values.
//
bool DAE::RemoveDeadStuffFromFunction(Function *F) {
  // Don't modify fully live functions
  if (LiveFunctions.count(F))
    return false;

  // Start by computing a new prototype for the function, which is the same as
  // the old function, but has fewer arguments and a different return type.
  FunctionType *FTy = F->getFunctionType();
  std::vector<Type*> Params;

  // Set up to build a new list of parameter attributes.
  SmallVector<AttributeWithIndex, 8> AttributesVec;
  const AttributeSet &PAL = F->getAttributes();

  // Find out the new return value.
  Type *RetTy = FTy->getReturnType();
  Type *NRetTy = NULL;
  unsigned RetCount = NumRetVals(F);

  // -1 means unused, other numbers are the new index
  SmallVector<int, 5> NewRetIdxs(RetCount, -1);
  std::vector<Type*> RetTypes;
  if (RetTy->isVoidTy()) {
    NRetTy = RetTy;
  } else {
    StructType *STy = dyn_cast<StructType>(RetTy);
    if (STy)
      // Look at each of the original return values individually.
      for (unsigned i = 0; i != RetCount; ++i) {
        RetOrArg Ret = CreateRet(F, i);
        if (LiveValues.erase(Ret)) {
          RetTypes.push_back(STy->getElementType(i));
          NewRetIdxs[i] = RetTypes.size() - 1;
        } else {
          ++NumRetValsEliminated;
          DEBUG(dbgs() << "DAE - Removing return value " << i << " from "
                << F->getName() << "\n");
        }
      }
    else
      // We used to return a single value.
      if (LiveValues.erase(CreateRet(F, 0))) {
        RetTypes.push_back(RetTy);
        NewRetIdxs[0] = 0;
      } else {
        DEBUG(dbgs() << "DAE - Removing return value from " << F->getName()
              << "\n");
        ++NumRetValsEliminated;
      }
    if (RetTypes.size() > 1)
      // More than one return type? Return a struct with them. Also, if we used
      // to return a struct and didn't change the number of return values,
      // return a struct again. This prevents changing {something} into
      // something and {} into void.
      // Make the new struct packed if we used to return a packed struct
      // already.
      NRetTy = StructType::get(STy->getContext(), RetTypes, STy->isPacked());
    else if (RetTypes.size() == 1)
      // One return type? Just a simple value then, but only if we didn't use to
      // return a struct with that simple value before.
      NRetTy = RetTypes.front();
    else if (RetTypes.size() == 0)
      // No return types? Make it void, but only if we didn't use to return {}.
      NRetTy = Type::getVoidTy(F->getContext());
  }

  assert(NRetTy && "No new return type found?");

  // The existing function return attributes.
  AttributeSet RAttrs = PAL.getRetAttributes();

  // Remove any incompatible attributes, but only if we removed all return
  // values. Otherwise, ensure that we don't have any conflicting attributes
  // here. Currently, this should not be possible, but special handling might be
  // required when new return value attributes are added.
  if (NRetTy->isVoidTy())
    RAttrs =
      AttributeSet::get(NRetTy->getContext(), AttributeSet::ReturnIndex,
                        AttrBuilder(RAttrs, AttributeSet::ReturnIndex).
                    removeAttributes(AttributeFuncs::typeIncompatible(NRetTy)));
  else
    assert(!AttrBuilder(RAttrs, AttributeSet::ReturnIndex).
             hasAttributes(AttributeFuncs::typeIncompatible(NRetTy)) &&
           "Return attributes no longer compatible?");

  if (RAttrs.hasAttributes(AttributeSet::ReturnIndex))
    AttributesVec.push_back(AttributeWithIndex::get(NRetTy->getContext(),
                                                    AttributeSet::ReturnIndex,
                                                    RAttrs));

  // Remember which arguments are still alive.
  SmallVector<bool, 10> ArgAlive(FTy->getNumParams(), false);
  // Construct the new parameter list from non-dead arguments. Also construct
  // a new set of parameter attributes to correspond. Skip the first parameter
  // attribute, since that belongs to the return value.
  unsigned i = 0;
  for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end();
       I != E; ++I, ++i) {
    RetOrArg Arg = CreateArg(F, i);
    if (LiveValues.erase(Arg)) {
      Params.push_back(I->getType());
      ArgAlive[i] = true;

      // Get the original parameter attributes (skipping the first one, that is
      // for the return value.
      if (PAL.hasAttributes(i + 1)) {
        AttributesVec.
          push_back(AttributeWithIndex::get(F->getContext(), i + 1,
                                            PAL.getParamAttributes(i + 1)));
        AttributesVec.back().Index = Params.size();
      }
    } else {
      ++NumArgumentsEliminated;
      DEBUG(dbgs() << "DAE - Removing argument " << i << " (" << I->getName()
            << ") from " << F->getName() << "\n");
    }
  }

  if (PAL.hasAttributes(AttributeSet::FunctionIndex))
    AttributesVec.push_back(AttributeWithIndex::get(F->getContext(),
                                                    AttributeSet::FunctionIndex,
                                                    PAL.getFnAttributes()));

  // Reconstruct the AttributesList based on the vector we constructed.
  AttributeSet NewPAL = AttributeSet::get(F->getContext(), AttributesVec);

  // Create the new function type based on the recomputed parameters.
  FunctionType *NFTy = FunctionType::get(NRetTy, Params, FTy->isVarArg());

  // No change?
  if (NFTy == FTy)
    return false;

  // Create the new function body and insert it into the module...
  Function *NF = Function::Create(NFTy, F->getLinkage());
  NF->copyAttributesFrom(F);
  NF->setAttributes(NewPAL);
  // Insert the new function before the old function, so we won't be processing
  // it again.
  F->getParent()->getFunctionList().insert(F, NF);
  NF->takeName(F);

  // Loop over all of the callers of the function, transforming the call sites
  // to pass in a smaller number of arguments into the new function.
  //
  std::vector<Value*> Args;
  while (!F->use_empty()) {
    CallSite CS(F->use_back());
    Instruction *Call = CS.getInstruction();

    AttributesVec.clear();
    const AttributeSet &CallPAL = CS.getAttributes();

    // The call return attributes.
    AttributeSet RAttrs = CallPAL.getRetAttributes();

    // Adjust in case the function was changed to return void.
    RAttrs =
      AttributeSet::get(NF->getContext(), AttributeSet::ReturnIndex,
                        AttrBuilder(RAttrs, AttributeSet::ReturnIndex).
      removeAttributes(AttributeFuncs::typeIncompatible(NF->getReturnType())));
    if (RAttrs.hasAttributes(AttributeSet::ReturnIndex))
      AttributesVec.push_back(AttributeWithIndex::get(NF->getContext(),
                                                      AttributeSet::ReturnIndex,
                                                      RAttrs));

    // Declare these outside of the loops, so we can reuse them for the second
    // loop, which loops the varargs.
    CallSite::arg_iterator I = CS.arg_begin();
    unsigned i = 0;
    // Loop over those operands, corresponding to the normal arguments to the
    // original function, and add those that are still alive.
    for (unsigned e = FTy->getNumParams(); i != e; ++I, ++i)
      if (ArgAlive[i]) {
        Args.push_back(*I);
        // Get original parameter attributes, but skip return attributes.
        if (CallPAL.hasAttributes(i + 1)) {
          AttributesVec.
            push_back(AttributeWithIndex::get(F->getContext(), i + 1,
                                            CallPAL.getParamAttributes(i + 1)));
          AttributesVec.back().Index = Args.size();
        }
      }

    // Push any varargs arguments on the list. Don't forget their attributes.
    for (CallSite::arg_iterator E = CS.arg_end(); I != E; ++I, ++i) {
      Args.push_back(*I);
      if (CallPAL.hasAttributes(i + 1)) {
        AttributesVec.
          push_back(AttributeWithIndex::get(F->getContext(), i + 1,
                                            CallPAL.getParamAttributes(i + 1)));
        AttributesVec.back().Index = Args.size();
      }
    }

    if (CallPAL.hasAttributes(AttributeSet::FunctionIndex))
      AttributesVec.push_back(AttributeWithIndex::get(Call->getContext(),
                                                      AttributeSet::FunctionIndex,
                                                      CallPAL.getFnAttributes()));

    // Reconstruct the AttributesList based on the vector we constructed.
    AttributeSet NewCallPAL = AttributeSet::get(F->getContext(), AttributesVec);

    Instruction *New;
    if (InvokeInst *II = dyn_cast<InvokeInst>(Call)) {
      New = InvokeInst::Create(NF, II->getNormalDest(), II->getUnwindDest(),
                               Args, "", Call);
      cast<InvokeInst>(New)->setCallingConv(CS.getCallingConv());
      cast<InvokeInst>(New)->setAttributes(NewCallPAL);
    } else {
      New = CallInst::Create(NF, Args, "", Call);
      cast<CallInst>(New)->setCallingConv(CS.getCallingConv());
      cast<CallInst>(New)->setAttributes(NewCallPAL);
      if (cast<CallInst>(Call)->isTailCall())
        cast<CallInst>(New)->setTailCall();
    }
    New->setDebugLoc(Call->getDebugLoc());

    Args.clear();

    if (!Call->use_empty()) {
      if (New->getType() == Call->getType()) {
        // Return type not changed? Just replace users then.
        Call->replaceAllUsesWith(New);
        New->takeName(Call);
      } else if (New->getType()->isVoidTy()) {
        // Our return value has uses, but they will get removed later on.
        // Replace by null for now.
        if (!Call->getType()->isX86_MMXTy())
          Call->replaceAllUsesWith(Constant::getNullValue(Call->getType()));
      } else {
        assert(RetTy->isStructTy() &&
               "Return type changed, but not into a void. The old return type"
               " must have been a struct!");
        Instruction *InsertPt = Call;
        if (InvokeInst *II = dyn_cast<InvokeInst>(Call)) {
          BasicBlock::iterator IP = II->getNormalDest()->begin();
          while (isa<PHINode>(IP)) ++IP;
          InsertPt = IP;
        }

        // We used to return a struct. Instead of doing smart stuff with all the
        // uses of this struct, we will just rebuild it using
        // extract/insertvalue chaining and let instcombine clean that up.
        //
        // Start out building up our return value from undef
        Value *RetVal = UndefValue::get(RetTy);
        for (unsigned i = 0; i != RetCount; ++i)
          if (NewRetIdxs[i] != -1) {
            Value *V;
            if (RetTypes.size() > 1)
              // We are still returning a struct, so extract the value from our
              // return value
              V = ExtractValueInst::Create(New, NewRetIdxs[i], "newret",
                                           InsertPt);
            else
              // We are now returning a single element, so just insert that
              V = New;
            // Insert the value at the old position
            RetVal = InsertValueInst::Create(RetVal, V, i, "oldret", InsertPt);
          }
        // Now, replace all uses of the old call instruction with the return
        // struct we built
        Call->replaceAllUsesWith(RetVal);
        New->takeName(Call);
      }
    }

    // Finally, remove the old call from the program, reducing the use-count of
    // F.
    Call->eraseFromParent();
  }

  // Since we have now created the new function, splice the body of the old
  // function right into the new function, leaving the old rotting hulk of the
  // function empty.
  NF->getBasicBlockList().splice(NF->begin(), F->getBasicBlockList());

  // Loop over the argument list, transferring uses of the old arguments over to
  // the new arguments, also transferring over the names as well.
  i = 0;
  for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end(),
       I2 = NF->arg_begin(); I != E; ++I, ++i)
    if (ArgAlive[i]) {
      // If this is a live argument, move the name and users over to the new
      // version.
      I->replaceAllUsesWith(I2);
      I2->takeName(I);
      ++I2;
    } else {
      // If this argument is dead, replace any uses of it with null constants
      // (these are guaranteed to become unused later on).
      if (!I->getType()->isX86_MMXTy())
        I->replaceAllUsesWith(Constant::getNullValue(I->getType()));
    }

  // If we change the return value of the function we must rewrite any return
  // instructions.  Check this now.
  if (F->getReturnType() != NF->getReturnType())
    for (Function::iterator BB = NF->begin(), E = NF->end(); BB != E; ++BB)
      if (ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator())) {
        Value *RetVal;

        if (NFTy->getReturnType()->isVoidTy()) {
          RetVal = 0;
        } else {
          assert (RetTy->isStructTy());
          // The original return value was a struct, insert
          // extractvalue/insertvalue chains to extract only the values we need
          // to return and insert them into our new result.
          // This does generate messy code, but we'll let it to instcombine to
          // clean that up.
          Value *OldRet = RI->getOperand(0);
          // Start out building up our return value from undef
          RetVal = UndefValue::get(NRetTy);
          for (unsigned i = 0; i != RetCount; ++i)
            if (NewRetIdxs[i] != -1) {
              ExtractValueInst *EV = ExtractValueInst::Create(OldRet, i,
                                                              "oldret", RI);
              if (RetTypes.size() > 1) {
                // We're still returning a struct, so reinsert the value into
                // our new return value at the new index

                RetVal = InsertValueInst::Create(RetVal, EV, NewRetIdxs[i],
                                                 "newret", RI);
              } else {
                // We are now only returning a simple value, so just return the
                // extracted value.
                RetVal = EV;
              }
            }
        }
        // Replace the return instruction with one returning the new return
        // value (possibly 0 if we became void).
        ReturnInst::Create(F->getContext(), RetVal, RI);
        BB->getInstList().erase(RI);
      }

  // Patch the pointer to LLVM function in debug info descriptor.
  FunctionDIMap::iterator DI = FunctionDIs.find(F);
  if (DI != FunctionDIs.end())
    DI->second.replaceFunction(NF);

  // Now that the old function is dead, delete it.
  F->eraseFromParent();

  return true;
}
Exemple #2
0
/// getImpl - This is the recursive version of get().
Type *TypeMapTy::getImpl(Type *Ty) {
  // If we already have an entry for this type, return it.
  Type **Entry = &MappedTypes[Ty];
  if (*Entry) return *Entry;
  
  // If this is not a named struct type, then just map all of the elements and
  // then rebuild the type from inside out.
  if (!isa<StructType>(Ty) || cast<StructType>(Ty)->isLiteral()) {
    // If there are no element types to map, then the type is itself.  This is
    // true for the anonymous {} struct, things like 'float', integers, etc.
    if (Ty->getNumContainedTypes() == 0)
      return *Entry = Ty;
    
    // Remap all of the elements, keeping track of whether any of them change.
    bool AnyChange = false;
    SmallVector<Type*, 4> ElementTypes;
    ElementTypes.resize(Ty->getNumContainedTypes());
    for (unsigned i = 0, e = Ty->getNumContainedTypes(); i != e; ++i) {
      ElementTypes[i] = getImpl(Ty->getContainedType(i));
      AnyChange |= ElementTypes[i] != Ty->getContainedType(i);
    }
    
    // If we found our type while recursively processing stuff, just use it.
    Entry = &MappedTypes[Ty];
    if (*Entry) return *Entry;
    
    // If all of the element types mapped directly over, then the type is usable
    // as-is.
    if (!AnyChange)
      return *Entry = Ty;
    
    // Otherwise, rebuild a modified type.
    switch (Ty->getTypeID()) {
    default: llvm_unreachable("unknown derived type to remap");
    case Type::ArrayTyID:
      return *Entry = ArrayType::get(ElementTypes[0],
                                     cast<ArrayType>(Ty)->getNumElements());
    case Type::VectorTyID: 
      return *Entry = VectorType::get(ElementTypes[0],
                                      cast<VectorType>(Ty)->getNumElements());
    case Type::PointerTyID:
      return *Entry = PointerType::get(ElementTypes[0],
                                      cast<PointerType>(Ty)->getAddressSpace());
    case Type::FunctionTyID:
      return *Entry = FunctionType::get(ElementTypes[0],
                                        makeArrayRef(ElementTypes).slice(1),
                                        cast<FunctionType>(Ty)->isVarArg());
    case Type::StructTyID:
      // Note that this is only reached for anonymous structs.
      return *Entry = StructType::get(Ty->getContext(), ElementTypes,
                                      cast<StructType>(Ty)->isPacked());
    }
  }

  // Otherwise, this is an unmapped named struct.  If the struct can be directly
  // mapped over, just use it as-is.  This happens in a case when the linked-in
  // module has something like:
  //   %T = type {%T*, i32}
  //   @GV = global %T* null
  // where T does not exist at all in the destination module.
  //
  // The other case we watch for is when the type is not in the destination
  // module, but that it has to be rebuilt because it refers to something that
  // is already mapped.  For example, if the destination module has:
  //  %A = type { i32 }
  // and the source module has something like
  //  %A' = type { i32 }
  //  %B = type { %A'* }
  //  @GV = global %B* null
  // then we want to create a new type: "%B = type { %A*}" and have it take the
  // pristine "%B" name from the source module.
  //
  // To determine which case this is, we have to recursively walk the type graph
  // speculating that we'll be able to reuse it unmodified.  Only if this is
  // safe would we map the entire thing over.  Because this is an optimization,
  // and is not required for the prettiness of the linked module, we just skip
  // it and always rebuild a type here.
  StructType *STy = cast<StructType>(Ty);
  
  // If the type is opaque, we can just use it directly.
  if (STy->isOpaque())
    return *Entry = STy;
  
  // Otherwise we create a new type and resolve its body later.  This will be
  // resolved by the top level of get().
  SrcDefinitionsToResolve.push_back(STy);
  StructType *DTy = StructType::create(STy->getContext());
  DstResolvedOpaqueTypes.insert(DTy);
  return *Entry = DTy;
}