virtual void
        deleteCandidate(FUN* fun)
        {
            Sub* sub = dynamic_cast<Sub*>(fun);

            delete sub->getParent();
            delete sub;
        } // deleteCandidate
Exemple #2
0
int main()
{
    Base a(2);
    a.print();

    Sub s;
    s.print();

    return 0;
}
int main() {
  Sub s;
  s.foo();
  
  SuperA * superPtrA = static_cast<SuperA *>(&s);
  SuperB * superPtrB = static_cast<SuperB *>(&s);
  Sub * subPtr = static_cast<Sub *>(superPtrA);
  subPtr = static_cast<Sub *>(superPtrB);
  
  return sizeof(Sub);
}
	void RuntimeEnvironment::RegisterNativeFunction(const rstring &name, int argumentCount, NativeFunction nf)
	{
		if (FindSub(name) != -1)
			return;

		int idx = AddSub(name);

		Sub *sub = GetSub(idx);
		sub->SetArgumentsCount(argumentCount);
		sub->SetNativeFunction(nf);
	}
Exemple #5
0
int main(int argc, char const *argv[])
{
 Super* sp = new Super();
 Sub*   sb = new Sub();
 sp->func();
 sp->super_func();
 sb->func();
 sb->super_func();  // オーバーライドしていない. 継承元の関数をそのまま使う.
 delete sp;
 delete sb;
 return 0;
}
Exemple #6
0
int 
main(
    int argc,
    char *argv[]) 
{
	Environment::initialize("calculator.log", AXIS2_LOG_LEVEL_TRACE);
	string endpointUri = "http://localhost:9090/axis2/services/Calculator";
	string clientHome = AXIS2_GETENV("WSFCPP_HOME");
	if(clientHome.empty())
	{
		cout<<"Please set the WSFCPP_HOME environment variable"<<endl;
	}
	CalculatorStub *stub = new CalculatorStub(clientHome, endpointUri);
	Add *addIn = new Add();
	addIn->setA(10);
	addIn->setB(10);
	AddResponse *addResponse  = stub->add(addIn);
	if(addResponse)
	{
		cout<<"Calculation, 10 + 10 result is "<<addResponse->getAddReturn()<<endl;
	}

	Sub *subIn = new Sub();
	subIn->setA(20);
	subIn->setB(10);
	SubResponse *subResponse = stub->sub(subIn);
	if(subResponse)
	{
		cout<<"Calculation, 20 - 10 result is "<<subResponse->getSubReturn()<<endl;
	}

	Mul *mulIn =  new Mul();
	mulIn->setA(15);
	mulIn->setB(15);
	MulResponse *mulResponse = stub->mul(mulIn);
	if(mulResponse)
	{
		cout<<"Calculation, 15 * 15 result is "<<mulResponse->getMulReturn() <<endl;
	}

	Div *divIn = new Div();
	divIn->setA(100);
	divIn->setB(10);
	DivResponse *divResponse = stub->div(divIn);
	if(divResponse)
	{
		cout<<"Calculation, 100/10 result is "<<divResponse->getDivReturn()<<endl;
	}
	delete stub;
}
Exemple #7
0
Sub* OpenSub::select()
{
	if(list_.empty())
		return nullptr;

	ogdf::ListIterator<Sub*> itMin = list_.begin();

	for(ogdf::ListIterator<Sub*> it = list_.begin(); it.valid(); ++it) {
		Sub *s = *it;
		if (s->status() == Sub::Dormant) {
			s->newDormantRound();
			if (s->nDormantRounds() < master_->minDormantRounds())
				continue;
		}
		if (master_->enumerationStrategy(s, *itMin) > 0)
			itMin = it;
	}
	Sub* min = *itMin;
	list_.del(itMin);

	updateDualBound();

	return min;
}
Exemple #8
0
int main(int argc, char** argv) {
    
    // 6.1
    
    // Private member can NOT be called by subclass
    Sub object;
    object.put(100); // error: ‘void Super::put(int)’ is inaccessible within this context
    object.put(object.get() + 1);
    cout << object.get() << endl;
    // 'storage' is not accessible by declare 'private', should be 'protected'
    object.print();
    // error: ‘int Super::storage’ is protected within this context
    // 'storage' is still not accessible even as 'protected', should be public
    // cout << object.storage << endl;
    
    
    // 6.2
    /*
    // subclass pointer CAN be converted to superclass pointer implicitly.
    Pet *a_pet1 = new Cat("Tom");
    Pet *a_pet2 = new Dog("Spike");
    Pet *a_pet3 = new Bird("Poly");
    a_pet1 -> Run(); 
    a_pet2 -> Run();
    a_pet3 -> Run();
     // is not allowed here! since a_pet1 is superclass pointer
    // a_pet1 -> MakeSound(); // error: ‘class Pet’ has no member named ‘MakeSound’
    // a_pet2 -> MakeSound(); // error: ‘class Pet’ has no member named ‘MakeSound’
    // Use static_cast to explicitly convert superclass pointer to subclass pointer
    static_cast<Cat *>(a_pet1) -> MakeSound();
    static_cast<Dog *>(a_pet2) -> MakeSound();
    static_cast<Bird *>(a_pet3) -> Laugh(1);
    cout << static_cast<Cat *>(a_pet1) -> CatName << endl;
    cout << static_cast<Dog *>(a_pet2) -> DogName << endl;
    // static_cast does NOT do any type check. which may cause unintended error
    // Interesting result: the common base class member is saved and right, the extra target subclass members are just concatenated
    static_cast<Cat *>(a_pet2) -> MakeSound(); // dog meow
    static_cast<Dog *>(a_pet1) -> MakeSound();	// cat bark
    static_cast<Dog *>(a_pet3) -> MakeSound();	// bird MakeSound() NOT Laugh(int)
    cout << static_cast<Cat *>(a_pet2) -> CatName << endl;
    cout << static_cast<Dog *>(a_pet1) -> DogName << endl;
    // Caution
    cout << static_cast<Dog *>(a_pet3) -> DogName << endl; // No compile time error, debug shows out of bounds
    // Runtime error:  "Segmentation fault; core dumped;" means that you tried to access memory that you do not have access to.
    // Runtime stops here, no further execution due to out of bounds
    Dog *a_birddog = static_cast<Dog *>(a_pet3);
    a_birddog -> MakeSound();
    Bird *a_bird = static_cast<Bird *>(a_pet3);
    a_bird -> Laugh(1);
    // dynamic_cast can downcast (convert from pointer-to-base to pointer-to-derived) polymorphic classes (those with virtual members) if -and only if- the pointed object is a valid complete object of the target type.
    // dynamic_cast<Cat *>(a_pet1) -> MakeSound(); // error: cannot dynamic_cast ‘a_pet1’ (of type ‘class Pet*’) to type ‘class Cat*’ (source type is not polymorphic)
    // dynamic_cast<Dog *>(a_pet2) -> MakeSound(); // error: cannot dynamic_cast ‘a_pet2’ (of type ‘class Pet*’) to type ‘class Dog*’ (source type is not polymorphic)
    */
    
    // 6.3
    /*
    Cat *a_cat;
    Dog *a_dog;
    a_cat = new Cat("Kitty");
    a_dog = new Dog("Doggie");
    a_cat -> MakeSound();
    static_cast<Pet *>(a_cat) -> MakeSound();
    a_dog -> MakeSound();
    static_cast<Pet *>(a_dog) -> MakeSound();
    // dynamic_cast == Implicit conversion
    dynamic_cast<Pet *>(a_dog) -> MakeSound(); // the Pet says: Shh! Shh!
    // Implicit conversion
    Pet *a_pet = a_cat;
    a_pet -> MakeSound(); // the Pet says: Shh! Shh!
    */
    
    // Assessment: 70%
    // Q1: Compilation fails
    /*
    Y y;
    cout << y.v; // error: 'int X::v' is private
    */
    
    // Q2: 0 is wrong, Compilation fails is right
    /*
    Y *y = new Y(); // error: 'Y::Y()' is private
    // Explicit Constructors have to be public
    // Y *y = new Y; // error: 'Y::Y()' is private
    cout << y->v; // error: 'int X::v' is protected
    delete y;
    */
    
    // Q3: Compilation fails
    /*
    Z *z = new Z();
    Y *y = new Y();
    z = y; // error: cannot convert 'Y*' to 'Z*' in assignment
    cout << (z == y); // error: comparison between distinct pointer types 'Z*' and 'Y*' lacks a cast
    */
    
    // Q4: Y
    /*
    X *x = new Y();
    static_cast<Y *>(x) -> shout();
    */
    
    // Q5: X is wrong, Z is right
    // If base is virtual, all subclasses are virtual as well, no matter how many inheritance
    /*
    Y *y = new Z();
    dynamic_cast<X *>(y) -> shout(); // Z
    y -> shout(); // Z
    */
    
    // Q6: 1
    /*
    A a;
    Do(a);
    a.inc();
    cout << a.val;
    */
    
    // Q7: 2
    /*
    A a;
    Do(&a);
    cout << a.inc();
    */
    
    // Q8: 22
    /*
    A a,b = a;
    cout << a.get() << b.get();
    */
    
    // Q9: Compilation fails is wrong, 33 is right
    /*
    A a(2);
    // There is an explicit copy constructor, no error here
    A b(a);
    cout << a.get() << b.get();
    */
    
    // Q10: 1
    /*
    A a; B b;
    a.set(1);
    b.kill(a);
    cout << a.get();
    */
    
    // Assessment Retake: 100%
    // Q4: X
    /*
    Y *y = new Z();
    dynamic_cast<X *>(y) -> shout();
    */
    
    // Q6: 220
    // If no override, use the parent one, even it's virtual
    A *a = new C();;
    Do(a);
    
    return 0;
}
int main_2()
{
    Sub sub;
    sub.Hello();
    return 0;
}
void GfxBody::_updateRenderQueue(Ogre::RenderQueue* queue)
{
    bool shadow_cast =
        ogre_sm->_getCurrentRenderStage() == Ogre::SceneManager::IRS_RENDER_TO_TEXTURE;

    if (!enabled || fade < 0.000001 || firstPerson) return;

    bool do_wireframe = (wireframe || gfx_option(GFX_WIREFRAME));
    bool do_regular = !(do_wireframe && gfx_option(GFX_WIREFRAME_SOLID));

    // fade is used by both shadow_cast and regular pass
    // we could potentially move this out of the frame loop if it affects performance
    for (unsigned i=0 ; i<subList.size() ; ++i) {
        Sub *sub = subList[i];
        sub->setCustomParameter(0, Ogre::Vector4(fade,0,0,0));
    }

    if (shadow_cast) {

        // Add each visible Sub to the queue
        for (unsigned i=0 ; i<subList.size() ; ++i) {

            Sub *sub = subList[i];

            GfxMaterial *m = sub->material;

            if (!sub->getCastShadows()) continue;
            if (!m->getCastShadows()) continue;

            renderMaterial = m->regularMat;

            queue->addRenderable(sub, 0, 0);
        }

    } else {

        // Add each visible Sub to the queue
        for (unsigned i=0 ; i<subList.size() ; ++i) {

            Sub *sub = subList[i];

            // car paint
            for (int k=0 ; k<4 ; ++k) {
                const GfxPaintColour &c = colours[k];
                sub->setCustomParameter(2*k+1, Ogre::Vector4(c.diff.x, c.diff.y, c.diff.z, c.met));
                sub->setCustomParameter(2*k+2, Ogre::Vector4(c.spec.x, c.spec.y, c.spec.z, 0.0f));
            }

            GfxMaterial *m = sub->material;

            if (do_regular) {

                /* TODO: include other criteria to pick a specific Ogre::Material:
                 * bones: 1 2 3 4
                 * vertex colours: false/true
                 * vertex alpha: false/true
                 * Fading: false/true
                 * World: false/true
                 */

                if (fade < 1 && m->getSceneBlend() != GFX_MATERIAL_OPAQUE) {
                    renderMaterial = m->fadingMat;
                } else {
                    renderMaterial = m->regularMat;
                }

                int queue_group = RQ_GBUFFER_OPAQUE;
                switch (m->getSceneBlend()) {
                    case GFX_MATERIAL_OPAQUE:      queue_group = RQ_GBUFFER_OPAQUE; break;
                    case GFX_MATERIAL_ALPHA:       queue_group = RQ_FORWARD_ALPHA; break;
                    case GFX_MATERIAL_ALPHA_DEPTH: queue_group = RQ_FORWARD_ALPHA_DEPTH; break;
                }
                queue->addRenderable(sub, queue_group, 0);

                if (!m->emissiveMat.isNull() && sub->emissiveEnabled) {
                    renderMaterial = m->emissiveMat;
                    switch (m->getSceneBlend()) {
                        case GFX_MATERIAL_OPAQUE:      queue_group = RQ_FORWARD_OPAQUE_EMISSIVE; break;
                        case GFX_MATERIAL_ALPHA:       queue_group = RQ_FORWARD_ALPHA_EMISSIVE; break;
                        case GFX_MATERIAL_ALPHA_DEPTH: queue_group = RQ_FORWARD_ALPHA_DEPTH_EMISSIVE; break;
                    }
                    queue->addRenderable(sub, queue_group, 0);
                }
            }

            if (do_wireframe) {
                renderMaterial = m->wireframeMat;
                queue->addRenderable(sub, RQ_FORWARD_ALPHA, 0);
            }

        }

    }

    renderMaterial.setNull();

}
Exemple #11
0
int main(){
   Op two(2.0);
   Base* n2 = &two;
   Op one1(1.0);
   Base* n11 = &one1;
   Op fourteen(14.0);
   Base* n14 = &fourteen;
   Op three(3.0);
   Op seven(7.0);
   Base* n7 = &seven;
   Op four(4.0);
   Op six(6.0);
   Base* n6 = &six;
   Base* n4 = &four;
   Sqr Root;
   Div divide;
   Base* di = &divide;
   Add addition;
   Base* ad = &addition;
   Mult multi;
   Base* mu = &multi;
   Sub subtr;
   Base* su = &subtr;
  // Root.addright(n2);

   Root.addleft(mu);
   addition.addleft(n11);
   addition.addright(n14);
   divide.addleft(n6);
   divide.addright(su);
   subtr.addleft(n4);
   subtr.addright(n2);
   multi.addleft(ad);
   multi.addright(di);
   cout << Root.evaluate() << endl;

cout << "Vector test with selection sort: " << endl;
Vector_C vcontainer;
Ssort selectionS;
vcontainer.add_element(n6);
vcontainer.add_element(di);
vcontainer.add_element(mu);
vcontainer.add_element(n11);
vcontainer.add_element(n7);
vcontainer.add_element(ad);
vcontainer.set_sort_function(&selectionS);
vcontainer.sort();
vcontainer.print();

cout << "Vector test with bubble sort: " << endl;
Vector_C vcontainer2;
Bsort BubbleS;
vcontainer2.add_element(n6);
vcontainer2.add_element(di);
vcontainer2.add_element(mu);
vcontainer2.add_element(n11);
vcontainer2.add_element(n7);
vcontainer2.add_element(ad);
vcontainer2.set_sort_function(&BubbleS);
vcontainer2.sort();
vcontainer2.print();

cout << "List test with selection sort: " << endl;
List_C lcontainer;

lcontainer.add_element(n6);
lcontainer.add_element(di);
lcontainer.add_element(n14);
lcontainer.add_element(n11);
lcontainer.add_element(n7);
lcontainer.add_element(ad);
lcontainer.add_element(mu);
lcontainer.set_sort_function(&selectionS);
lcontainer.sort();
lcontainer.print();

cout << "List test with bubble sort: " << endl;
List_C lcontainer2;

lcontainer2.add_element(n6);
lcontainer2.add_element(di);
lcontainer2.add_element(mu);
lcontainer2.add_element(n14);
lcontainer2.add_element(n11);
lcontainer2.add_element(n7);
lcontainer2.add_element(ad);
lcontainer2.set_sort_function(&BubbleS);
lcontainer2.sort();
lcontainer2.print();


return 0;
}