Exemple #1
0
//
// Change all function entries in the table with the non-mangled name
// to be related to the provided built-in operation.  This is a low
// performance operation, and only intended for symbol tables that
// live across a large number of compiles.
//
void TSymbolTableLevel::relateToOperator(const char* name, TOperator op)
{
    tLevel::iterator it;
    for (it = level.begin(); it != level.end(); ++it) {
        if ((*it).second->isFunction()) {
            TFunction* function = static_cast<TFunction*>((*it).second);
            if (function->getName() == name)
                function->relateToOperator(op);
        }
    }
}
Exemple #2
0
//
// Change all function entries in the table with the non-mangled name
// to be related to the provided built-in operation.
//
void TSymbolTableLevel::relateToOperator(const char* name, TOperator op)
{
    tLevel::const_iterator candidate = level.lower_bound(name);
    while (candidate != level.end()) {
        const TString& candidateName = (*candidate).first;
        TString::size_type parenAt = candidateName.find_first_of('(');
        if (parenAt != candidateName.npos && candidateName.compare(0, parenAt, name) == 0) {
            TFunction* function = (*candidate).second->getAsFunction();
            function->relateToOperator(op);
        } else
            break;
        ++candidate;
    }
}