void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable) { // // First, insert some special built-in variables that are not in // the built-in header files. // switch(type) { case SH_FRAGMENT_SHADER: symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4))); symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1))); symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2))); // // In CSS Shaders, gl_FragColor, gl_FragData, and gl_MaxDrawBuffers are not available. // Instead, css_MixColor and css_ColorMatrix are available. // if (spec != SH_CSS_SHADERS_SPEC) { symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4))); symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4))); if (resources.EXT_frag_depth) { symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1))); symbolTable.relateToExtension(ESSL1_BUILTINS, "gl_FragDepthEXT", "GL_EXT_frag_depth"); } } else { symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal, 4))); symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal, 4, 4))); } break; case SH_VERTEX_SHADER: symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4))); symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1))); break; default: assert(false && "Language not supported"); } // // Next, identify which built-ins from the already loaded headers have // a mapping to an operator. Those that are not identified as such are // expected to be resolved through a library of functions, versus as // operations. // symbolTable.relateToOperator(COMMON_BUILTINS, "matrixCompMult", EOpMul); symbolTable.relateToOperator(COMMON_BUILTINS, "equal", EOpVectorEqual); symbolTable.relateToOperator(COMMON_BUILTINS, "notEqual", EOpVectorNotEqual); symbolTable.relateToOperator(COMMON_BUILTINS, "lessThan", EOpLessThan); symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThan", EOpGreaterThan); symbolTable.relateToOperator(COMMON_BUILTINS, "lessThanEqual", EOpLessThanEqual); symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThanEqual", EOpGreaterThanEqual); symbolTable.relateToOperator(COMMON_BUILTINS, "radians", EOpRadians); symbolTable.relateToOperator(COMMON_BUILTINS, "degrees", EOpDegrees); symbolTable.relateToOperator(COMMON_BUILTINS, "sin", EOpSin); symbolTable.relateToOperator(COMMON_BUILTINS, "cos", EOpCos); symbolTable.relateToOperator(COMMON_BUILTINS, "tan", EOpTan); symbolTable.relateToOperator(COMMON_BUILTINS, "asin", EOpAsin); symbolTable.relateToOperator(COMMON_BUILTINS, "acos", EOpAcos); symbolTable.relateToOperator(COMMON_BUILTINS, "atan", EOpAtan); symbolTable.relateToOperator(COMMON_BUILTINS, "pow", EOpPow); symbolTable.relateToOperator(COMMON_BUILTINS, "exp2", EOpExp2); symbolTable.relateToOperator(COMMON_BUILTINS, "log", EOpLog); symbolTable.relateToOperator(COMMON_BUILTINS, "exp", EOpExp); symbolTable.relateToOperator(COMMON_BUILTINS, "log2", EOpLog2); symbolTable.relateToOperator(COMMON_BUILTINS, "sqrt", EOpSqrt); symbolTable.relateToOperator(COMMON_BUILTINS, "inversesqrt", EOpInverseSqrt); symbolTable.relateToOperator(COMMON_BUILTINS, "abs", EOpAbs); symbolTable.relateToOperator(COMMON_BUILTINS, "sign", EOpSign); symbolTable.relateToOperator(COMMON_BUILTINS, "floor", EOpFloor); symbolTable.relateToOperator(COMMON_BUILTINS, "ceil", EOpCeil); symbolTable.relateToOperator(COMMON_BUILTINS, "fract", EOpFract); symbolTable.relateToOperator(COMMON_BUILTINS, "mod", EOpMod); symbolTable.relateToOperator(COMMON_BUILTINS, "min", EOpMin); symbolTable.relateToOperator(COMMON_BUILTINS, "max", EOpMax); symbolTable.relateToOperator(COMMON_BUILTINS, "clamp", EOpClamp); symbolTable.relateToOperator(COMMON_BUILTINS, "mix", EOpMix); symbolTable.relateToOperator(COMMON_BUILTINS, "step", EOpStep); symbolTable.relateToOperator(COMMON_BUILTINS, "smoothstep", EOpSmoothStep); symbolTable.relateToOperator(COMMON_BUILTINS, "length", EOpLength); symbolTable.relateToOperator(COMMON_BUILTINS, "distance", EOpDistance); symbolTable.relateToOperator(COMMON_BUILTINS, "dot", EOpDot); symbolTable.relateToOperator(COMMON_BUILTINS, "cross", EOpCross); symbolTable.relateToOperator(COMMON_BUILTINS, "normalize", EOpNormalize); symbolTable.relateToOperator(COMMON_BUILTINS, "faceforward", EOpFaceForward); symbolTable.relateToOperator(COMMON_BUILTINS, "reflect", EOpReflect); symbolTable.relateToOperator(COMMON_BUILTINS, "refract", EOpRefract); symbolTable.relateToOperator(COMMON_BUILTINS, "any", EOpAny); symbolTable.relateToOperator(COMMON_BUILTINS, "all", EOpAll); symbolTable.relateToOperator(COMMON_BUILTINS, "not", EOpVectorLogicalNot); // Map language-specific operators. switch(type) { case SH_VERTEX_SHADER: break; case SH_FRAGMENT_SHADER: if (resources.OES_standard_derivatives) { symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdx", EOpDFdx); symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdy", EOpDFdy); symbolTable.relateToOperator(ESSL1_BUILTINS, "fwidth", EOpFwidth); symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdx", "GL_OES_standard_derivatives"); symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdy", "GL_OES_standard_derivatives"); symbolTable.relateToExtension(ESSL1_BUILTINS, "fwidth", "GL_OES_standard_derivatives"); } if (resources.EXT_shader_texture_lod) { symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DLodEXT", "GL_EXT_shader_texture_lod"); symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DProjLodEXT", "GL_EXT_shader_texture_lod"); symbolTable.relateToExtension(ESSL1_BUILTINS, "textureCubeLodEXT", "GL_EXT_shader_texture_lod"); } break; default: break; } symbolTable.relateToOperator(ESSL3_BUILTINS, "dFdx", EOpDFdx); symbolTable.relateToOperator(ESSL3_BUILTINS, "dFdy", EOpDFdy); symbolTable.relateToOperator(ESSL3_BUILTINS, "fwidth", EOpFwidth); if (resources.EXT_shader_texture_lod) { symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DGradEXT", "GL_EXT_shader_texture_lod"); symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DProjGradEXT", "GL_EXT_shader_texture_lod"); symbolTable.relateToExtension(ESSL1_BUILTINS, "textureCubeGradEXT", "GL_EXT_shader_texture_lod"); } // Finally add resource-specific variables. switch(type) { case SH_FRAGMENT_SHADER: if (spec != SH_CSS_SHADERS_SPEC) { // Set up gl_FragData. The array size. TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, 1, true); fragData.setArraySize(resources.MaxDrawBuffers); symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragData"), fragData)); } break; default: break; } }
void IdentifyBuiltIns(EShLanguage language, TSymbolTable& symbolTable) { // // Next, identify which built-ins from the already loaded headers have // a mapping to an operator. Those that are not identified as such are // expected to be resolved through a library of functions, versus as // operations. // symbolTable.relateToOperator("fmod", EOpMod); //HLSL version symbolTable.relateToOperator("radians", EOpRadians); symbolTable.relateToOperator("degrees", EOpDegrees); symbolTable.relateToOperator("sin", EOpSin); symbolTable.relateToOperator("cos", EOpCos); symbolTable.relateToOperator("tan", EOpTan); symbolTable.relateToOperator("asin", EOpAsin); symbolTable.relateToOperator("acos", EOpAcos); symbolTable.relateToOperator("atan", EOpAtan); symbolTable.relateToOperator("atan2", EOpAtan2); symbolTable.relateToOperator("sincos", EOpSinCos); symbolTable.relateToOperator("pow", EOpPow); symbolTable.relateToOperator("exp2", EOpExp2); symbolTable.relateToOperator("log", EOpLog); symbolTable.relateToOperator("exp", EOpExp); symbolTable.relateToOperator("log2", EOpLog2); symbolTable.relateToOperator("log10", EOpLog10); symbolTable.relateToOperator("sqrt", EOpSqrt); symbolTable.relateToOperator("rsqrt", EOpInverseSqrt); //HLSL version symbolTable.relateToOperator("abs", EOpAbs); symbolTable.relateToOperator("sign", EOpSign); symbolTable.relateToOperator("floor", EOpFloor); symbolTable.relateToOperator("ceil", EOpCeil); symbolTable.relateToOperator("frac", EOpFract); //HLSL version symbolTable.relateToOperator("min", EOpMin); symbolTable.relateToOperator("max", EOpMax); symbolTable.relateToOperator("clamp", EOpClamp); symbolTable.relateToOperator("lerp", EOpMix); //HLSL version symbolTable.relateToOperator("step", EOpStep); symbolTable.relateToOperator("smoothstep", EOpSmoothStep); symbolTable.relateToOperator("mul", EOpMul); //HLSL mul function symbolTable.relateToOperator("transpose", EOpTranspose); symbolTable.relateToOperator("determinant", EOpDeterminant); symbolTable.relateToOperator("length", EOpLength); symbolTable.relateToOperator("distance", EOpDistance); symbolTable.relateToOperator("dot", EOpDot); symbolTable.relateToOperator("cross", EOpCross); symbolTable.relateToOperator("normalize", EOpNormalize); symbolTable.relateToOperator("forward", EOpFaceForward); symbolTable.relateToOperator("reflect", EOpReflect); symbolTable.relateToOperator("refract", EOpRefract); symbolTable.relateToOperator("any", EOpAny); symbolTable.relateToOperator("all", EOpAll); symbolTable.relateToOperator("tex1D", EOpTex1D); symbolTable.relateToOperator("tex1Dproj", EOpTex1DProj); symbolTable.relateToOperator("tex1Dlod", EOpTex1DLod); symbolTable.relateToOperator("tex1Dbias", EOpTex1DBias); symbolTable.relateToOperator("tex1Dgrad", EOpTex1DGrad); symbolTable.relateToOperator("tex2D", EOpTex2D); symbolTable.relateToOperator("tex2Dproj", EOpTex2DProj); symbolTable.relateToOperator("tex2Dlod", EOpTex2DLod); symbolTable.relateToOperator("tex2Dbias", EOpTex2DBias); symbolTable.relateToOperator("tex2Dgrad", EOpTex2DGrad); symbolTable.relateToOperator("tex3D", EOpTex3D); symbolTable.relateToOperator("tex3Dproj", EOpTex3DProj); symbolTable.relateToOperator("tex3Dlod", EOpTex3DLod); symbolTable.relateToOperator("tex3Dbias", EOpTex3DBias); symbolTable.relateToOperator("tex3Dgrad", EOpTex3DGrad); symbolTable.relateToOperator("texRECT", EOpTexRect); symbolTable.relateToOperator("texRECTproj", EOpTexRectProj); symbolTable.relateToOperator("texCUBE", EOpTexCube); symbolTable.relateToOperator("texCUBEproj", EOpTexCubeProj); symbolTable.relateToOperator("texCUBElod", EOpTexCubeLod); symbolTable.relateToOperator("texCUBEbias", EOpTexCubeBias); symbolTable.relateToOperator("texCUBEgrad", EOpTexCubeGrad); symbolTable.relateToOperator("shadow2D", EOpShadow2D); symbolTable.relateToOperator("shadow2Dproj", EOpShadow2DProj); symbolTable.relateToOperator("saturate", EOpSaturate); symbolTable.relateToOperator("modf", EOpModf); symbolTable.relateToOperator("ldexp", EOpLdexp); symbolTable.relateToOperator("round", EOpRound); symbolTable.relateToOperator("trunc", EOpTrunc); symbolTable.relateToOperator("lit", EOpLit); symbolTable.relateToOperator("D3DCOLORtoUBYTE4", EOpD3DCOLORtoUBYTE4); switch (language) { case EShLangVertex: case EShLangFragment: symbolTable.relateToOperator("ddx", EOpDPdx); // HLSL version symbolTable.relateToOperator("ddy", EOpDPdy); // HLSL version symbolTable.relateToOperator("fwidth", EOpFwidth); symbolTable.relateToOperator("clip", EOpFclip); break; default: assert(false && "Language not supported"); } }