Exemple #1
0
void TXsheet::clearCells(int row, int col, int rowCount) {
  const TXshColumnP &column = m_imp->m_columnSet.getColumn(col);
  if (!column || column->isLocked()) return;

  TXshCellColumn *xshCellColumn = column->getCellColumn();
  if (!xshCellColumn) return;

  int oldColRowCount = xshCellColumn->getMaxFrame() + 1;
  xshCellColumn->clearCells(row, rowCount);

  // aggiornamento framecount
  if (oldColRowCount == m_imp->m_frameCount) updateFrameCount();
}
Exemple #2
0
void CellsMover::restoreColumns(int c) const {
  std::set<int> ii;
  for (int i   = 0; i < m_colCount; i++) ii.insert(c + i);
  TXsheet *xsh = getXsheet();
  for (int i = 0; i < m_colCount; i++) xsh->removeColumn(c);
  std::list<int> restoredSplineIds;
  m_columnsData->restoreObjects(
      ii, restoredSplineIds, xsh,
      StageObjectsData::eDoClone | StageObjectsData::eResetFxDagPositions);
  for (int i = 0; i < m_colCount; i++) {
    TXshColumn *column = xsh->getColumn(c + i);
    if (!column) continue;
    TXshCellColumn *cellColumn = column->getCellColumn();
    if (!cellColumn) continue;
    int r0 = 0, r1 = -1;
    cellColumn->getRange(r0, r1);
    if (r0 <= r1) cellColumn->clearCells(r0, r1 - r0 + 1);
  }
}