/// IsOperandAMemoryOperand - Check to see if all uses of OpVal by the specified
/// inline asm call are due to memory operands.  If so, return true, otherwise
/// return false.
static bool IsOperandAMemoryOperand(CallInst *CI, InlineAsm *IA, Value *OpVal,
                                    const TargetLowering &TLI) {
  std::vector<TargetLowering::AsmOperandInfo> TargetConstraints = TLI.ParseConstraints(ImmutableCallSite(CI));
  for (unsigned i = 0, e = TargetConstraints.size(); i != e; ++i) {
    TargetLowering::AsmOperandInfo &OpInfo = TargetConstraints[i];
    
    // Compute the constraint code and ConstraintType to use.
    TLI.ComputeConstraintToUse(OpInfo, SDValue());

    // If this asm operand is our Value*, and if it isn't an indirect memory
    // operand, we can't fold it!
    if (OpInfo.CallOperandVal == OpVal &&
        (OpInfo.ConstraintType != TargetLowering::C_Memory ||
         !OpInfo.isIndirect))
      return false;
  }

  return true;
}
/// IsOperandAMemoryOperand - Check to see if all uses of OpVal by the specified
/// inline asm call are due to memory operands.  If so, return true, otherwise
/// return false.
static bool IsOperandAMemoryOperand(CallInst *CI, InlineAsm *IA, Value *OpVal,
                                    const TargetLowering &TLI) {
  std::vector<InlineAsm::ConstraintInfo>
  Constraints = IA->ParseConstraints();
  
  unsigned ArgNo = 1;   // ArgNo - The operand of the CallInst.
  for (unsigned i = 0, e = Constraints.size(); i != e; ++i) {
    TargetLowering::AsmOperandInfo OpInfo(Constraints[i]);
    
    // Compute the value type for each operand.
    switch (OpInfo.Type) {
      case InlineAsm::isOutput:
        if (OpInfo.isIndirect)
          OpInfo.CallOperandVal = CI->getOperand(ArgNo++);
        break;
      case InlineAsm::isInput:
        OpInfo.CallOperandVal = CI->getOperand(ArgNo++);
        break;
      case InlineAsm::isClobber:
        // Nothing to do.
        break;
    }
    
    // Compute the constraint code and ConstraintType to use.
    TLI.ComputeConstraintToUse(OpInfo, SDValue(),
                             OpInfo.ConstraintType == TargetLowering::C_Memory);
    
    // If this asm operand is our Value*, and if it isn't an indirect memory
    // operand, we can't fold it!
    if (OpInfo.CallOperandVal == OpVal &&
        (OpInfo.ConstraintType != TargetLowering::C_Memory ||
         !OpInfo.isIndirect))
      return false;
  }
  
  return true;
}