void WebClientApp::write() { // This sample is meant to work with only one session at a time if ( mSession && mSession->getSocket()->is_open() ) { return; } mText.push_back( "Connecting to:\n" + mHost + ":" + toString( mPort ) ); mClient->connect( mHost, (uint16_t)mPort ); }
void TcpClientApp::write() { // This sample is meant to work with only one session at a time. if ( mSession && mSession->getSocket()->is_open() ) { // Write data is packaged as a ci::Buffer. This allows // you to send any kind of data. Because it's more common to // work with strings, the session object has static convenience // methods for converting between std::string and ci::Buffer. Buffer buffer = TcpSession::stringToBuffer( mRequest ); mSession->write( buffer ); } else { // Before we can write, we need to establish a connection // and create a session. Check out the onConnect method. mText.push_back( "Connecting to: " + mHost + ":" + toString( mPort ) ); mClient->connect( mHost, (uint16_t)mPort ); } }
void HttpClientApp::write() { if ( mSession && mSession->getSocket()->is_open() ) { return; } // Reset download stats mBytesRead = 0; mContentLength = 0; // Update request body string index = toString( mIndex ); mFilename = index; mHttpRequest.setBody( HttpRequest::stringToBuffer( index ) ); mText.push_back( "Connecting to:\n" + mHost + ":2000" ); // Ports <1024 are restricted to root mClient->connect( mHost, 2000 ); }