Exemple #1
0
/// Associate the new connection object with this datalink object.
/// The states of the "old" connection object are copied to the new
/// connection object and the "old" connection object is replaced by
/// the new connection object.
int
OpenDDS::DCPS::TcpDataLink::reconnect(TcpConnection* connection)
{
  DBG_ENTRY_LVL("TcpDataLink","reconnect",6);

  // Sanity check - the connection should exist already since we are reconnecting.
  if (this->connection_.is_nil()) {
    VDBG_LVL((LM_ERROR,
              "(%P|%t) ERROR: TcpDataLink::reconnect old connection is nil.\n")
             , 1);
    return -1;
  }

  this->connection_->transfer(connection);

  bool released = false;
  TransportStrategy_rch brs;
  TransportSendStrategy_rch bss;

  {
    GuardType guard2(this->strategy_lock_);

    if (this->receive_strategy_.is_nil() && this->send_strategy_.is_nil()) {
      released = true;
      this->connection_ = 0;

    } else {
      brs = this->receive_strategy_;
      bss = this->send_strategy_;
    }
  }

  TcpConnection_rch conn_rch(connection, false);

  if (released) {
    TcpDataLink_rch this_rch(this, false);
    return this->transport_->connect_tcp_datalink(this_rch, conn_rch);
  }

  this->connection_ = conn_rch._retn();

  TcpReceiveStrategy* rs = static_cast<TcpReceiveStrategy*>(brs.in());

  TcpSendStrategy* ss = static_cast<TcpSendStrategy*>(bss.in());

  // Associate the new connection object with the receiveing strategy and disassociate
  // the old connection object with the receiveing strategy.
  int rs_result = rs->reset(this->connection_.in());

  // Associate the new connection object with the sending strategy and disassociate
  // the old connection object with the sending strategy.
  int ss_result = ss->reset(this->connection_.in());

  if (rs_result == 0 && ss_result == 0) {
    return 0;
  }

  return -1;
}
Exemple #2
0
//Allows the passive side to detect that the active side is connecting again
//prior to discovery identifying the released datalink from the active side.
//The passive side still believes it has a connection to the remote, however,
//the connect has created a new link/connection, thus the passive side can try
//to reuse the existing structures but reset it to associate the datalink with
//this new connection.
int
OpenDDS::DCPS::TcpDataLink::reuse_existing_connection(const TcpConnection_rch& connection)
{
  DBG_ENTRY_LVL("TcpDataLink","reuse_existing_connection",6);

  if (this->is_active_) {
    return -1;
  }
  //Need to check if connection is nil.  If connection is not nil, then connection
  //has previously gone through connection phase so this is a reuse of the connection
  //proceed to determine if we can reuse/reset existing mechanisms or need to start from
  //scratch.
  if (!this->connection_.is_nil()) {
    VDBG_LVL((LM_DEBUG, "(%P|%t) TcpDataLink::reuse_existing_connection - "
                           "trying to reuse existing connection\n"), 0);
    this->connection_->transfer(connection.in());

    //Connection already exists.
    TransportStrategy_rch brs;
    TransportSendStrategy_rch bss;

    if (this->receive_strategy_.is_nil() && this->send_strategy_.is_nil()) {
      this->connection_ = 0;
      return -1;
    } else {
      brs = this->receive_strategy_;
      bss = this->send_strategy_;

      this->connection_ = connection;

      TcpReceiveStrategy* rs = static_cast<TcpReceiveStrategy*>(brs.in());

      TcpSendStrategy* ss = static_cast<TcpSendStrategy*>(bss.in());

      // Associate the new connection object with the receiving strategy and disassociate
      // the old connection object with the receiving strategy.
      int rs_result = rs->reset(this->connection_.in());

      // Associate the new connection object with the sending strategy and disassociate
      // the old connection object with the sending strategy.
      int ss_result = ss->reset(this->connection_.in(), true);

      if (rs_result == 0 && ss_result == 0) {
        return 0;
      }
    }
  }
  return -1;
}