void InetWvIn :: listen( int port, unsigned int nChannels, Stk::StkFormat format, Socket::ProtocolType protocol ) { mutex_.lock(); if ( connected_ ) delete soket_; if ( nChannels < 1 ) { oStream_ << "InetWvIn()::listen(): the channel argument must be greater than zero."; handleError( StkError::FUNCTION_ARGUMENT ); } if ( format == STK_SINT16 ) dataBytes_ = 2; else if ( format == STK_SINT32 || format == STK_FLOAT32 ) dataBytes_ = 4; else if ( format == STK_FLOAT64 ) dataBytes_ = 8; else if ( format == STK_SINT8 ) dataBytes_ = 1; else { oStream_ << "InetWvIn(): unknown data type specified!"; handleError( StkError::FUNCTION_ARGUMENT ); } dataType_ = format; unsigned long bufferBytes = bufferFrames_ * nBuffers_ * nChannels * dataBytes_; if ( bufferBytes > bufferBytes_ ) { if ( buffer_) delete [] buffer_; buffer_ = (char *) new char[ bufferBytes ]; bufferBytes_ = bufferBytes; } data_.resize( bufferFrames_, nChannels ); lastFrame_.resize( 1, nChannels, 0.0 ); bufferCounter_ = 0; writePoint_ = 0; readPoint_ = 0; bytesFilled_ = 0; if ( protocol == Socket::PROTO_TCP ) { TcpServer *socket = new TcpServer( port ); oStream_ << "InetWvIn:listen(): waiting for TCP connection on port " << socket->port() << " ... "; handleError( StkError::STATUS ); fd_ = socket->accept(); if ( fd_ < 0) { oStream_ << "InetWvIn::listen(): Error accepting TCP connection request!"; handleError( StkError::PROCESS_SOCKET ); } oStream_ << "InetWvIn::listen(): TCP socket connection made!"; handleError( StkError::STATUS ); soket_ = (Socket *) socket; } else { soket_ = new UdpSocket( port ); fd_ = soket_->id(); } connected_ = true; mutex_.unlock(); }
int main() { TcpServer server; if (server.listen(2000) != AbstractSocket::Done) { perror("Error :"); return -1; } TcpSocket* s = server.accept(); if (s == NULL) { cout << "Error: cannot accept conection" << endl; return -1; } cout << "Connected client" << endl; int i = 4; i++; cout << "Remote host : " << s->getRemotePort() << endl; cout << s->getLocalPort() << endl; cout << server.getRemoteAddress().toString() << endl; cout << s->getRemoteAddress().toString() << endl; s->sendInt32(10); sleep(2); s->sendString("hello"); s->sendCharArray("world", 5); Frame f; f << "This is a frame " << 666 << '\n'; if (s->sendFrame(f) != AbstractSocket::Done) perror("error on send frame"); delete s; server.close(); s->close(); return 1; }