Exemple #1
0
bool SceneUser::doArenaCmd(const Cmd::stArenaUserCmd *ptCmd, DWORD cmdLen)
{
	using namespace Cmd;
	switch(ptCmd->byParam)
	{
	case SURPLUS_MOSAIGEM_USERCMD_ADD:
		{
			stArenaQueuingUserCmd * pCmd = (stArenaQueuingUserCmd*)ptCmd;
			switch(pCmd->Type)
			{
			case 0:		//sky 用户单人排队
				{
					if(pCmd->UserID == this->tempid)
					{
						Cmd::Session::t_Sports_AddMeToQueuing Cmd;
						Cmd.AddMeType = pCmd->AddMeType;
						Cmd.UserID = this->id;
						Cmd.Type = pCmd->Type;
						sessionClient->sendCmd(&Cmd, sizeof(Cmd::Session::t_Sports_AddMeToQueuing));
					}
				}
				break;
			case 1:		//sky 队伍排队形式
				{
					TeamManager * teamM = SceneManager::getInstance().GetMapTeam(TeamThisID);
					if(teamM)
					{
						//sky 必须自己是队长才可以队排战场
						if(this->tempid == teamM->getLeader())
						{
							Cmd::Session::t_Sports_AddMeToQueuing Cmd;
							Cmd.AddMeType = pCmd->AddMeType;
							Cmd.Type = pCmd->Type;
							Cmd.UserID = teamM->getTeamtempId();
							sessionClient->sendCmd(&Cmd, sizeof(Cmd::Session::t_Sports_AddMeToQueuing));
						}
					}
				}
				break;
			default:
				break;
			}
		}
		break;
	default:
		break;
	}

	return true;
}
Exemple #2
0
	/**
	* \brief  构造初始化消息实例
	* \param  u 队长角色对象
	* \param n 新增队员角色对象
	*/
	SendMemberDataExec(SceneUser *n, DWORD leaberID)
	{
		LeaberID = leaberID;
		nm = n;
		TeamManager * team = SceneManager::getInstance().GetMapTeam(nm->TeamThisID);
		if(team)
		{
			ret_1.dwTeamID = team->getTeamtempId(); //getLeader();
			ret_1.dwHeadID = team->getLeader();
		}
		else
		{
			ret_1.dwTeamID = 0;
			ret_1.dwHeadID = 0;
		}
	}
Exemple #3
0
  /**
   * \brief  回调方法将新成员发送给每个队员,将每个队员发送给新成员
   * \param  member 队员
   * \return false 终止遍历 true 继续遍历
   */
  bool exec(TeamMember &member)
  {
	  if(member.tempid == MEMBER_BEING_OFF)
		  return true;

	  SceneUser *pUser = SceneUserManager::getMe().
		  getUserByTempID(member.tempid);
	  if (pUser)
	  {
		  TeamManager * team = SceneManager::getInstance().GetMapTeam(pUser->TeamThisID);
		  ret_1.dwTeamID = team->getTeamtempId(); //getLeader();
		  ret_1.dwHeadID = team->getLeader();
		  strncpy(ret_1.data.pstrName,pUser->name,MAX_NAMESIZE);
		  if (LeaberID == pUser->tempid)
		  {
			  ret_1.data.byHead = true;
		  }
		  else
		  {
			  ret_1.data.byHead = false;
		  }
		  ret_1.data.dwTempID = pUser->tempid;
		  ret_1.data.dwMaxHealth = pUser->charstate.maxhp;
		  ret_1.data.dwHealth = pUser->charbase.hp;
		  ret_1.data.dwMaxMp = pUser->charstate.maxmp;
		  ret_1.data.dwMp = pUser->charbase.mp;
		  ret_1.data.wdFace = pUser->charbase.face;
		  strncpy(ret_1.data.pstrName,pUser->name,MAX_NAMESIZE);
		  pUser->sendCmdToMe(&ret_2,sizeof(ret_2));
		  Channel::sendSys(pUser,Cmd::INFO_TYPE_GAME,"%s加入队伍",ret_2.data.pstrName);
		  nm->sendCmdToMe(&ret_1,sizeof(ret_1));
		  //Xlogger->debug("队伍(%ld)发出添加队员指令(%s,%ld)",ret_2.dwTeamID,nm->name,nm->id);
		  return true;
	  }
	  return true;
  }