void HandlePeriodic(AuraEffect const* /*eff*/) { TempSummon* me = GetTarget()->ToTempSummon(); if (Creature* owner = me ? me->GetSummonerCreatureBase() : nullptr) { Unit* newTarget = owner->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true); if (!newTarget) newTarget = owner->getAttackerForHelper(); if (newTarget) me->GetMotionMaster()->MoveFollow(newTarget, 0.1f, 0.0f); else { me->StopMoving(); me->GetMotionMaster()->Clear(); } } }
void SpawnPyramidWave(uint32 wave){ for (int i = 0; i < pyramidSpawnTotal; i++) { if (pyramidSpawns[i][0] == (float)wave) { Position pos = {pyramidSpawns[i][2], pyramidSpawns[i][3], 8.87f, 0}; TempSummon* ts = instance->SummonCreature(uint32(pyramidSpawns[i][1]), pos); ts->GetMotionMaster()->MoveRandom(10); addsAtBase.push_back(ts->GetGUID()); } } }
void UpdateAI(uint32 diff) { if (wipe_timer <= diff) { if (me->GetInstanceScript() && me->GetInstanceScript()->GetData(TYPE_IS_WIPE)) { me->GetInstanceScript()->SetData(TYPE_IS_WIPE, 1); wipe_timer = 2000; } } else wipe_timer -= diff; if (!UpdateVictim()) return; events.Update(diff); if (me->GetHealthPct() < 70.f && status == PHASE_1) { me->AddAura(SPELL_JADE_ESSENCE, me); events.Reset(); events.ScheduleEvent(EVENT_JADE_SERPENT_STRIKE, 5000); events.ScheduleEvent(EVENT_JADE_SERPENT_KICK, 10000); Talk(TALK_EVENT_01); status = PHASE_2; } if (me->GetHealthPct() < 30.f && status == PHASE_2) { events.Reset(); events.ScheduleEvent(EVENT_SUMMON_YULON, 500); Talk(TALK_EVENT_02); status = PHASE_3; } while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { case EVENT_SERPENT_STRIKE: { me->CastSpell(me->GetVictim(), SPELL_SERPENT_STRIKE, false); Map::PlayerList const& PlayerList = me->GetInstanceScript()->instance->GetPlayers(); if (!PlayerList.isEmpty()) { for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { Player* plr = i->GetSource(); if (!plr) continue; if (plr->GetDistance2d(me) < 10.f) plr->KnockbackFrom(me->GetPositionX(), me->GetPositionY(), 10, 10); } } events.ScheduleEvent(EVENT_SERPENT_STRIKE, 10000); events.ScheduleEvent(EVENT_SERPENT_WAVE, 4000); } break; case EVENT_SERPENT_KICK: me->CastSpell(me->GetVictim(), SPELL_SERPENT_KICK, false); events.ScheduleEvent(EVENT_SERPENT_KICK, 10000); break; case EVENT_SERPENT_WAVE: { TempSummon* sum = nullptr; sum = me->SummonCreature(CREATURE_TRIGGER_WAVE, 932.775f, -2548.743f, 179.821f, 1.254f); if (sum) { sum->SetDisplayId(11686); sum->CastSpell(sum, SPELL_SERPENT_WAVE_VISUAL, false); sum->CastSpell(sum, SPELL_SERPENT_WAVE_PERIODIC, false); sum->GetMotionMaster()->MovePoint(0, 939.796f, -2530.586f, 179.941f); sum->DespawnOrUnsummon(3200); } sum = me->SummonCreature(CREATURE_TRIGGER_WAVE, 940.014f, -2564.114f, 179.821f, 5.978f); if (sum) { sum->SetDisplayId(11686); sum->CastSpell(sum, SPELL_SERPENT_WAVE_VISUAL, false); sum->CastSpell(sum, SPELL_SERPENT_WAVE_PERIODIC, false); sum->GetMotionMaster()->MovePoint(0, 957.711f, -2570.030f, 179.941f); sum->DespawnOrUnsummon(3200); } sum = me->SummonCreature(CREATURE_TRIGGER_WAVE, 925.971f, -2572.423f, 179.821f, 4.395f); if (sum) { sum->SetDisplayId(11686); sum->CastSpell(sum, SPELL_SERPENT_WAVE_VISUAL, false); sum->CastSpell(sum, SPELL_SERPENT_WAVE_PERIODIC, false); sum->GetMotionMaster()->MovePoint(0, 919.606f, -2591.245f, 179.941f); sum->DespawnOrUnsummon(3200); } sum = me->SummonCreature(CREATURE_TRIGGER_WAVE, 918.923f, -2557.356f, 179.821f, 2.821f); if (sum) { sum->SetDisplayId(11686); sum->CastSpell(sum, SPELL_SERPENT_WAVE_VISUAL, false); sum->CastSpell(sum, SPELL_SERPENT_WAVE_PERIODIC, false); sum->GetMotionMaster()->MovePoint(0, 901.839f, -2551.843f, 179.941f); sum->DespawnOrUnsummon(3200); } } break; case EVENT_JADE_SERPENT_STRIKE: { me->CastSpell(me->GetVictim(), SPELL_JADE_SERPENT_STRIKE, false); Map::PlayerList const& PlayerList = me->GetInstanceScript()->instance->GetPlayers(); if (!PlayerList.isEmpty()) { for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) { Player* plr = i->GetSource(); if (!plr) continue; if (plr->GetDistance2d(me) < 10.f) plr->KnockbackFrom(me->GetPositionX(), me->GetPositionY(), 10, 10); } } events.ScheduleEvent(EVENT_JADE_SERPENT_STRIKE, 10000); events.ScheduleEvent(EVENT_JADE_SERPENT_WAVE, 4000); } break; case EVENT_JADE_SERPENT_KICK: me->CastSpell(me->GetVictim(), SPELL_JADE_SERPENT_KICK, false); events.ScheduleEvent(EVENT_JADE_SERPENT_KICK, 10000); break; case EVENT_JADE_SERPENT_WAVE: { TempSummon* sum = nullptr; sum = me->SummonCreature(CREATURE_TRIGGER_WAVE, 932.775f, -2548.743f, 179.821f, 1.254f); if (sum) { sum->SetDisplayId(11686); sum->CastSpell(sum, SPELL_JADE_SERPENT_WAVE_VISUAL, false); sum->CastSpell(sum, SPELL_SERPENT_WAVE_PERIODIC, false); sum->GetMotionMaster()->MovePoint(0, 939.796f, -2530.586f, 179.941f); sum->DespawnOrUnsummon(3200); } sum = me->SummonCreature(CREATURE_TRIGGER_WAVE, 940.014f, -2564.114f, 179.821f, 5.978f); if (sum) { sum->SetDisplayId(11686); sum->CastSpell(sum, SPELL_JADE_SERPENT_WAVE_VISUAL, false); sum->CastSpell(sum, SPELL_SERPENT_WAVE_PERIODIC, false); sum->GetMotionMaster()->MovePoint(0, 957.711f, -2570.030f, 179.941f); sum->DespawnOrUnsummon(3200); } sum = me->SummonCreature(CREATURE_TRIGGER_WAVE, 925.971f, -2572.423f, 179.821f, 4.395f); if (sum) { sum->SetDisplayId(11686); sum->CastSpell(sum, SPELL_JADE_SERPENT_WAVE_VISUAL, false); sum->CastSpell(sum, SPELL_SERPENT_WAVE_PERIODIC, false); sum->GetMotionMaster()->MovePoint(0, 919.606f, -2591.245f, 179.941f); sum->DespawnOrUnsummon(3200); } sum = me->SummonCreature(CREATURE_TRIGGER_WAVE, 918.923f, -2557.356f, 179.821f, 2.821f); if (sum) { sum->SetDisplayId(11686); sum->CastSpell(sum, SPELL_JADE_SERPENT_WAVE_VISUAL, false); sum->CastSpell(sum, SPELL_SERPENT_WAVE_PERIODIC, false); sum->GetMotionMaster()->MovePoint(0, 901.839f, -2551.843f, 179.941f); sum->DespawnOrUnsummon(3200); } } break; case EVENT_SUMMON_YULON: me->CastSpell(me, SPELL_SUMMON_JADE_SERPENT, false); me->CastSpell(me, SPELL_JADE_SOUL, false); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->ApplySpellImmune(SPELL_JADE_SOUL, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true); me->ApplySpellImmune(SPELL_JADE_SOUL, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true); me->SetReactState(REACT_PASSIVE); me->AddUnitState(UNIT_STATE_ROOT); events.ScheduleEvent(EVENT_AURA_JADE, 3000); break; case EVENT_AURA_JADE: me->CastSpell(me, SPELL_JADE_SOUL, false); events.ScheduleEvent(EVENT_AURA_JADE, 2500); break; } } DoMeleeAttackIfReady(); }