static void DrawNodeDescription( string text, float x_, float y_, float size_x, float size_y, bool ignore_occupied_areas, const GFXColor &col, navscreenoccupied *screenoccupation ) { //take the head and stick it in the back if (text.size() == 0) return; TextPlane displayname; //will be used to display shits names displayname.col = col; static float background_alpha = XMLSupport::parse_float( vs_config->getVariable( "graphics", "hud", "text_background_alpha", "0.0625" ) ); int length = text.size(); float offset = (float(length)*0.005); if (ignore_occupied_areas) { displayname.SetPos( (x_-offset), y_ ); displayname.SetText( text ); displayname.SetCharSize( size_x, size_y ); GFXColor tpbg = displayname.bgcol; bool automatte = (0 == tpbg.a); if (automatte) displayname.bgcol = GFXColor( 0, 0, 0, background_alpha ); displayname.Draw( text, 0, true, false, automatte ); displayname.bgcol = tpbg; } else { float new_y = screenoccupation->findfreesector( x_, y_ ); displayname.SetPos( (x_-offset), new_y ); displayname.SetText( text ); displayname.SetCharSize( size_x, size_y ); GFXColor tpbg = displayname.bgcol; bool automatte = (0 == tpbg.a); if (automatte) displayname.bgcol = GFXColor( 0, 0, 0, background_alpha ); displayname.Draw( text, 0, true, false, automatte ); displayname.bgcol = tpbg; } }