Exemple #1
0
void Gradient::Update(TimeValue t, Interval& valid) 
	{
	if (!ivalid.InInterval(t)) {
		ivalid.SetInfinite();
		uvGen->Update(t,ivalid);
		texout->Update(t,ivalid);
		pblock->GetValue( grad_color1, t, col[0], ivalid );
		col[0].ClampMinMax();
		pblock->GetValue( grad_color2, t, col[1], ivalid );
		col[1].ClampMinMax();
		pblock->GetValue( grad_color3, t, col[2], ivalid );
		col[2].ClampMinMax();		
		pblock->GetValue( grad_map1_on, t, mapOn[0], ivalid);
		pblock->GetValue( grad_map2_on, t, mapOn[1], ivalid);
		pblock->GetValue( grad_map3_on, t, mapOn[2], ivalid);
		pblock->GetValue( grad_type, t, type, ivalid );
		pblock->GetValue( grad_noise_type, t, noiseType, ivalid );
		pblock->GetValue( grad_amount, t, amount, ivalid );
		pblock->GetValue( grad_size, t, size, ivalid );
		pblock->GetValue( grad_phase, t, phase, ivalid );
		pblock->GetValue( grad_center, t, center, ivalid );
		pblock->GetValue( grad_levels, t, levels, ivalid );
		pblock->GetValue( grad_high_thresh, t, high, ivalid );
		pblock->GetValue( grad_low_thresh, t, low, ivalid );
		pblock->GetValue( grad_thresh_smooth, t, smooth, ivalid );		
		if (low>high) {
			float temp = low;
			low = high;
			high = temp;
			}
		hminusl = (high-low);
		sd = hminusl*0.5f*smooth;
		if (size!=0.0f) size1 = 20.0f/size;
		else size1 = 0.0f;
		for (int i=0; i<NSUBTEX; i++) {
			if (subTex[i]) 
				subTex[i]->Update(t,ivalid);
			}
		EnableStuff();
		}
	valid &= ivalid;
	}
Exemple #2
0
void Output::Update(TimeValue t, Interval& valid) {		

	if (Param1)
		{
		pblock->SetValue( output_map1_on, 0, mapOn[0]);
		Param1 = FALSE;
		}

	if (!ivalid.InInterval(t)) {
		ivalid.SetInfinite();
		texout->Update(t,ivalid);
		pblock->GetValue( output_map1_on, t, mapOn[0], ivalid);

		for (int i=0; i<NSUBTEX; i++) {
			if (subTex[i]) 
				subTex[i]->Update(t,ivalid);
			}
		}
	valid &= ivalid;
	}
Exemple #3
0
void Noise::Update(TimeValue t, Interval& valid) {

	if (pblock == NULL) return;

	if (!ivalid.InInterval(t)) {
		ivalid.SetInfinite();
		if (xyzGen != NULL)
			xyzGen->Update(t,ivalid);
		if (texout != NULL)
			texout->Update(t,ivalid);
		pblock->GetValue( noise_color1, t, col[0], ivalid );
		col[0].ClampMinMax();
		pblock->GetValue( noise_color2, t, col[1], ivalid );
		col[1].ClampMinMax();
		pblock->GetValue( noise_size, t,   size, ivalid );
		pblock->GetValue( noise_phase, t,  phase, ivalid );
		pblock->GetValue( noise_levels, t,  levels, ivalid );
		for (int i=0; i<NSUBTEX; i++) {
			if (subTex[i]) 
				subTex[i]->Update(t,ivalid);
			}		
		pblock->GetValue( noise_hithresh, t, high, ivalid );
		pblock->GetValue( noise_lowthresh, t, low, ivalid );		

		if (high<low) {
			float tmp = low;
			low = high;
			high = tmp;
			}
		pblock->GetValue( noise_map1_on, t, mapOn[0], ivalid);
		pblock->GetValue( noise_map2_on, t, mapOn[1], ivalid);
		pblock->GetValue( noise_type, t, noiseType, ivalid);


		//ComputeAvgValue(); // moved to UpdateCache DDS 10/3/00
		EnableStuff();
		}
	valid &= ivalid;
	}
Exemple #4
0
void CellTex::Update(TimeValue t, Interval& valid)
	{
	EnterCriticalSection(&csect);
	if (!ivalid.InInterval(t)) {
		ivalid = FOREVER;		
		xyzGen->Update(t,ivalid);
		texout->Update(t,ivalid);
/*	
		pblock->GetValue(PB_CELLCOL,t,cellCol,ivalid);
		pblock->GetValue(PB_DIVCOL1,t,divCol1,ivalid);
		pblock->GetValue(PB_DIVCOL2,t,divCol2,ivalid);
		pblock->GetValue(PB_VAR,t,var,ivalid);
		pblock->GetValue(PB_SIZE,t,size,ivalid);
		pblock->GetValue(PB_SPREAD,t,spread,ivalid);
		pblock->GetValue(PB_LOW,t,low,ivalid);
		pblock->GetValue(PB_MID,t,mid,ivalid);
		pblock->GetValue(PB_HIGH,t,high,ivalid);		
		pblock->GetValue(PB_TYPE,t,type,ivalid);
		pblock->GetValue(PB_FRACT,t,fract,ivalid);
		pblock->GetValue(PB_ITER,t,iterations,ivalid);		
		pblock->GetValue(PB_USECELLMAP,t,useCellMap,ivalid);
		pblock->GetValue(PB_USEDIV1MAP,t,useDiv1Map,ivalid);
		pblock->GetValue(PB_USEDIV2MAP,t,useDiv2Map,ivalid);		
		pblock->GetValue(PB_ROUGH,t,rough,ivalid);
		pblock->GetValue(PB_SMOOTH,t,smooth,ivalid);
		pblock->GetValue(PB_ADAPT,t,adapt,ivalid);
*/		

		pblock->GetValue(cellular_celcolor,t,cellCol,ivalid);
		pblock->GetValue(cellular_divcol1,t,divCol1,ivalid);
		pblock->GetValue(cellular_divcol2,t,divCol2,ivalid);
		pblock->GetValue(cellular_variation,t,var,ivalid);
		pblock->GetValue(cellular_size,t,size,ivalid);
		pblock->GetValue(cellular_spread,t,spread,ivalid);
		pblock->GetValue(cellular_lowthresh,t,low,ivalid);
		pblock->GetValue(cellular_midthresh,t,mid,ivalid);
		pblock->GetValue(cellular_highthresh,t,high,ivalid);		
		pblock->GetValue(cellular_type,t,type,ivalid);
		pblock->GetValue(cellular_fractal,t,fract,ivalid);
		pblock->GetValue(cellular_iteration,t,iterations,ivalid);		
		pblock->GetValue(cellular_map1_on,t,useCellMap,ivalid);
		pblock->GetValue(cellular_map2_on,t,useDiv1Map,ivalid);
		pblock->GetValue(cellular_map3_on,t,useDiv2Map,ivalid);		
		pblock->GetValue(cellular_rough,t,rough,ivalid);
		pblock->GetValue(cellular_smooth,t,smooth,ivalid);
		pblock->GetValue(cellular_adaptive,t,adapt,ivalid);
		
		
		smooth *= 0.7f;
		rough = 2.0f-rough;

		highMinuslow = high-low;		
		midMinuslow = mid - low;
		highMinusmid = high - mid;		
		if (type) {
			spread = spread/2.0f;
			}		
		var /= 50.0f;
		varOff = 1.0f-var * 0.5f;	

		for (int i=0; i<NSUBTEX; i++) {
			if (subTex[i]) 
				subTex[i]->Update(t,ivalid);
			}		
		}
	valid &= ivalid;
	LeaveCriticalSection(&csect);
	}