Exemple #1
0
/**
 * Returns a new stamp where all variations have been rotated in the given
 * \a direction.
 */
TileStamp TileStamp::rotated(RotateDirection direction) const
{
    TileStamp rotated(*this);
    rotated.d.detach();

    for (const TileStampVariation &variation : rotated.variations()) {
        const QRect mapRect(QPoint(), variation.map->size());
        QSize rotatedSize;

        for (auto layer : variation.map->tileLayers()) {
            TileLayer *tileLayer = static_cast<TileLayer*>(layer);

            // Synchronize tile layer size to map size (assumes map contains all layers)
            if (tileLayer->rect() != mapRect) {
                tileLayer->resize(mapRect.size(), tileLayer->position());
                tileLayer->setPosition(0, 0);
            }

            if (variation.map->orientation() == Map::Hexagonal)
                tileLayer->rotateHexagonal(direction, variation.map);
            else
                tileLayer->rotate(direction);

            rotatedSize = tileLayer->size();
        }

        variation.map->setWidth(rotatedSize.width());
        variation.map->setHeight(rotatedSize.height());
    }

    return rotated;
}
Exemple #2
0
Layer *TileLayer::mergedWith(Layer *other) const
{
    Q_ASSERT(canMergeWith(other));

    const TileLayer *o = static_cast<TileLayer*>(other);
    const QRect unitedBounds = bounds().united(o->bounds());
    const QPoint offset = position() - unitedBounds.topLeft();

    TileLayer *merged = static_cast<TileLayer*>(clone());
    merged->resize(unitedBounds.size(), offset);
    merged->merge(o->position() - unitedBounds.topLeft(), o);
    return merged;
}
Exemple #3
0
/**
 * Returns a new stamp where all variations have been flipped in the given
 * \a direction.
 */
TileStamp TileStamp::flipped(FlipDirection direction) const
{
    TileStamp flipped(*this);
    flipped.d.detach();

    for (const TileStampVariation &variation : flipped.variations()) {
        const QRect mapRect(QPoint(), variation.map->size());

        for (auto layer : variation.map->tileLayers()) {
            TileLayer *tileLayer = static_cast<TileLayer*>(layer);

            // Synchronize tile layer size to map size (assumes map contains all layers)
            if (tileLayer->rect() != mapRect) {
                tileLayer->resize(mapRect.size(), tileLayer->position());
                tileLayer->setPosition(0, 0);
            }

            if (variation.map->orientation() == Map::Hexagonal)
                tileLayer->flipHexagonal(direction);
            else
                tileLayer->flip(direction);
        }

        if (variation.map->isStaggered()) {
            Map::StaggerAxis staggerAxis = variation.map->staggerAxis();

            if (staggerAxis == Map::StaggerY) {
                if ((direction == FlipVertically && !(variation.map->height() & 1)) || direction == FlipHorizontally)
                    variation.map->invertStaggerIndex();

            } else {
                if ((direction == FlipHorizontally && !(variation.map->width() & 1)) || direction == FlipVertically)
                    variation.map->invertStaggerIndex();
            }
        }
    }

    return flipped;
}