Exemple #1
0
/**********************************************************************
 * 
 * Method:      waitfor()
 *
 * Description: Wait for the software timer to finish.
 *
 * Notes:    
 *
 * Returns:     0 on success, -1 if the timer is not running.
 *
 **********************************************************************/
int
Timer::waitfor()
{
    if (state != Active)
    {
        return (-1);    
	}

    //
    // Wait for the timer to expire.
    //
	while (state != Done);

	timerList.remove(this);

    //
    // Restart or idle the timer, depending on its type.
    //
    if (type == Periodic)
    {
        state = Active;
        timerList.insert(this);    
	}
    else
    {
        state = Idle;    
	}

    return (0);

}   /* waitfor() */
Exemple #2
0
/**********************************************************************
 * 
 * Method:      isDone()
 *
 * Description: check for the software timer to finish.
 *
 * Notes:    
 *
 * Returns:     1 on success, 0 if the timer is running.
 *
 **********************************************************************/
int
Timer::isDone()
{
#if 0
    if (state != Active)
    {
        return (-1);    
        }
#endif

    //
    // Wait for the timer to expire.
    //
        if (state != Done)
                return 0;

        timerList.remove(this);

    //
    // Restart or idle the timer, depending on its type.
    //
    if (type == Periodic)
    {
        state = Active;
        timerList.insert(this);    
        }
    else
    {
        state = Idle;    
        }

    return 1;

}   /* isDone() */
Exemple #3
0
/**********************************************************************
 * 
 * Method:      cancel()
 *
 * Description: Stop a running timer.
 *
 * Notes:
 *
 * Returns:     None defined.
 *
 **********************************************************************/
void
Timer::cancel(void)
{
    // 
    // Remove the timer from the timer list.
    //
    if (state == Active)
    {
        timerList.remove(this);    
	}

    //
    // Reset the timer's state.
    //
    state = Idle; 

}   /* cancel() */