Exemple #1
0
void UpdateGamepad(InputState &input_state)
{
	LayoutGamepad(dp_xres, dp_yres);

	buttonO.update(input_state);
	buttonX.update(input_state);
	buttonTri.update(input_state);
	buttonSq.update(input_state);

	crossPad.update(input_state);

	buttonSelect.update(input_state);
	buttonStart.update(input_state);
	buttonLShoulder.update(input_state);
	buttonRShoulder.update(input_state);

	if (g_Config.iFpsLimit)
		buttonVPS.update(input_state);
	else 
		buttonTurbo.update(input_state);

#if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN)
	buttonPause.update(input_state);
#endif

	if (g_Config.bShowAnalogStick)
		leftStick.update(input_state);
}
Exemple #2
0
void DrawGamepad(DrawBuffer &db, float opacity)
{
	uint32_t color = colorAlpha(0xc0b080, opacity);
	uint32_t colorOverlay = colorAlpha(0xFFFFFF, opacity);

	buttonO.draw(db, color, colorOverlay);
	buttonX.draw(db, color, colorOverlay);
	buttonTri.draw(db, color, colorOverlay);
	buttonSq.draw(db, color, colorOverlay);

	crossPad.draw(db, color, colorOverlay);

	buttonSelect.draw(db, color, colorOverlay);
	buttonStart.draw(db, color, colorOverlay);
	buttonLShoulder.draw(db, color, colorOverlay);
	buttonRShoulder.draw(db, color, colorOverlay);

	if (g_Config.iFpsLimit)
		buttonVPS.draw(db, color, colorOverlay);
	else
		buttonTurbo.draw(db, color, colorOverlay);

#if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN)
	buttonPause.draw(db, color, colorOverlay);
#endif

	if (g_Config.bShowAnalogStick)
		leftStick.draw(db, color);
}
Exemple #3
0
void UpdateGamepad(InputState &input_state)
{
    LayoutGamepad(dp_xres, dp_yres);

    buttonO.update(input_state);
    buttonX.update(input_state);
    buttonTri.update(input_state);
    buttonSq.update(input_state);

    buttonLeft.update(input_state);
    buttonUp.update(input_state);
    buttonDown.update(input_state);
    buttonRight.update(input_state);

    buttonSelect.update(input_state);
    buttonStart.update(input_state);
    buttonLShoulder.update(input_state);
    buttonRShoulder.update(input_state);

#if defined(__SYMBIAN32__) || defined(IOS)
    buttonPause.update(input_state);
#endif

    if (g_Config.bShowAnalogStick)
        leftStick.update(input_state);
}
Exemple #4
0
void DrawGamepad(DrawBuffer &db)
{
    uint32_t color = 0xa0c0b080;
    uint32_t colorOverlay = 0xa0FFFFFF;
    buttonO.draw(db, color, colorOverlay);
    buttonX.draw(db, color, colorOverlay);
    buttonTri.draw(db, color, colorOverlay);
    buttonSq.draw(db, color, colorOverlay);

    buttonLeft.draw(db, color, colorOverlay);
    buttonUp.draw(db, color, colorOverlay);
    buttonDown.draw(db, color, colorOverlay);
    buttonRight.draw(db, color, colorOverlay);

    buttonSelect.draw(db, color, colorOverlay);
    buttonStart.draw(db, color, colorOverlay);
    buttonLShoulder.draw(db, color, colorOverlay);
    buttonRShoulder.draw(db, color, colorOverlay);

#if defined(__SYMBIAN32__) || defined(IOS)
    buttonPause.draw(db, color, colorOverlay);
#endif

    if (g_Config.bShowAnalogStick)
        leftStick.draw(db, color);
}
Exemple #5
0
void LayoutGamepad(int w, int h)
{
	float controlScale = g_Config.bLargeControls ? g_Config.fButtonScale : 1.15;

	const int button_spacing = 50 * controlScale;
	const int arrow_spacing = 40 * controlScale;

	const int circleX = w - 40 * controlScale;
	const int circleY = h - 120 * controlScale;

	const int leftX = 40 * controlScale;
	int leftY = h - 120 * controlScale;

	if (g_Config.bShowAnalogStick) {
		leftY = h - 250 * controlScale;
	}

	const int stickX = leftX + arrow_spacing;
	const int stickY = h - 80 * controlScale;

	const int halfW = w / 2;

	buttonO.setPos(circleX, circleY, controlScale);
	buttonX.setPos(circleX - button_spacing, circleY + button_spacing, controlScale);
	buttonTri.setPos(circleX - button_spacing, circleY - button_spacing, controlScale);
	buttonSq.setPos(circleX - button_spacing * 2, circleY, controlScale);

	crossPad.setPos(leftX + arrow_spacing, leftY, 40, controlScale);

	if (g_Config.iFpsLimit)
		buttonVPS.setPos(halfW - button_spacing * 2, h - 20 * controlScale, controlScale);
	else
		buttonTurbo.setPos(halfW - button_spacing * 2, h - 20 * controlScale, controlScale);
	buttonSelect.setPos(halfW , h - 20 * controlScale, controlScale);
	buttonStart.setPos(halfW + button_spacing * 2 , h - 20 * controlScale, controlScale);
	buttonLShoulder.setPos(button_spacing + 10 * controlScale, 30 * controlScale, controlScale);
	buttonRShoulder.setPos(w - button_spacing - 10 * controlScale, 30 * controlScale, controlScale);


#if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN)
	buttonPause.setPos(halfW, 15 * controlScale, controlScale);
#endif

	leftStick.setPos(stickX, stickY, controlScale);
}
Exemple #6
0
void LayoutGamepad(int w, int h)
{
    float controlScale = g_Config.bLargeControls ? 1.6 : 1.15;

    const int button_spacing = 50 * controlScale;
    const int arrow_spacing = 40 * controlScale;

    const int circleX = w - 40 * controlScale;
    const int circleY = h - 120 * controlScale;

    const int leftX = 40 * controlScale;
    int leftY = h - 120 * controlScale;

    if (g_Config.bShowAnalogStick) {
        leftY = h - 250 * controlScale;
    }

    const int stickX = leftX + arrow_spacing;
    const int stickY = h - 80 * controlScale;

    const int halfW = w / 2;

    buttonO.setPos(circleX, circleY, controlScale);
    buttonX.setPos(circleX - button_spacing, circleY + button_spacing, controlScale);
    buttonTri.setPos(circleX - button_spacing, circleY - button_spacing, controlScale);
    buttonSq.setPos(circleX - button_spacing * 2, circleY, controlScale);

    buttonLeft.setPos(leftX, leftY, controlScale);
    buttonUp.setPos(leftX + arrow_spacing, leftY - arrow_spacing, controlScale);
    buttonDown.setPos(leftX + arrow_spacing, leftY + arrow_spacing, controlScale);
    buttonRight.setPos(leftX + arrow_spacing * 2, leftY, controlScale);

    buttonSelect.setPos(halfW - button_spacing, h - 20 * controlScale, controlScale);
    buttonStart.setPos(halfW + button_spacing, h - 20 * controlScale, controlScale);
    buttonLShoulder.setPos(button_spacing + 10 * controlScale, 15 * controlScale, controlScale);
    buttonRShoulder.setPos(w - button_spacing - 10 * controlScale, 15 * controlScale, controlScale);

#if defined(__SYMBIAN32__) || defined(IOS)
    buttonPause.setPos(halfW, 15 * controlScale, controlScale);
#endif

    leftStick.setPos(stickX, stickY, controlScale);
}
Exemple #7
0
void UpdateGamepad(InputState &input_state)
{
	buttonO.update(input_state);
	buttonX.update(input_state);
	buttonTri.update(input_state);
	buttonSq.update(input_state);

	buttonLeft.update(input_state);
	buttonUp.update(input_state);
	buttonDown.update(input_state);
	buttonRight.update(input_state);

	buttonSelect.update(input_state);
	buttonStart.update(input_state);
	buttonLShoulder.update(input_state);
	buttonRShoulder.update(input_state);

	if (g_Config.bShowAnalogStick)
		leftStick.update(input_state);
}
Exemple #8
0
void DrawGamepad(DrawBuffer &db)
{
	uint32_t color = 0xa0c0b080;
	uint32_t colorOverlay = 0xa0FFFFFF;
	buttonO.draw(db, color, colorOverlay);
	buttonX.draw(db, color, colorOverlay);
	buttonTri.draw(db, color, colorOverlay);
	buttonSq.draw(db, color, colorOverlay);

	buttonLeft.draw(db, color, colorOverlay);
	buttonUp.draw(db, color, colorOverlay);
	buttonDown.draw(db, color, colorOverlay);
	buttonRight.draw(db, color, colorOverlay);

	buttonSelect.draw(db, color, colorOverlay);
	buttonStart.draw(db, color, colorOverlay);
	buttonLShoulder.draw(db, color, colorOverlay);
	buttonRShoulder.draw(db, color, colorOverlay);

	if (g_Config.bShowAnalogStick)
		leftStick.draw(db, color);
}
Exemple #9
0
void LayoutGamepad(int w, int h)
{
	const int button_spacing = 50;
	const int arrow_spacing = 40;

	const int circleX = w - 40;
	const int circleY = h - 120;

	const int leftX = 40;
	int leftY = h - 120;

	if (g_Config.bShowAnalogStick) {
		leftY = h - 220;
	}

	const int stickX = leftX + arrow_spacing;
	const int stickY = h - 80;

	const int halfW = w / 2;

	buttonO.setPos(circleX, circleY);
	buttonX.setPos(circleX - button_spacing, circleY + button_spacing);
	buttonTri.setPos(circleX - button_spacing, circleY - button_spacing);
	buttonSq.setPos(circleX - button_spacing * 2, circleY);

	buttonLeft.setPos(leftX, leftY);
	buttonUp.setPos(leftX + arrow_spacing, leftY - arrow_spacing);
	buttonDown.setPos(leftX + arrow_spacing, leftY + arrow_spacing);
	buttonRight.setPos(leftX + arrow_spacing * 2, leftY);

	buttonSelect.setPos(halfW - button_spacing, h - 20);
	buttonStart.setPos(halfW + button_spacing, h - 20);
	buttonLShoulder.setPos(button_spacing + 10, 15);
	buttonRShoulder.setPos(w - button_spacing - 10, 15);

	leftStick.setPos(stickX, stickY);
}
Exemple #10
0
void DrawGamepad(DrawBuffer &db)
{
	uint32_t color = 0xa0c0b080;
	uint32_t colorOverlay = 0xa0FFFFFF;
	buttonO.draw(db, color, colorOverlay);
	buttonX.draw(db, color, colorOverlay);
	buttonTri.draw(db, color, colorOverlay);
	buttonSq.draw(db, color, colorOverlay);

	crossPad.draw(db, color, colorOverlay);

	buttonSelect.draw(db, color, colorOverlay);
	buttonStart.draw(db, color, colorOverlay);
	buttonLShoulder.draw(db, color, colorOverlay);
	buttonRShoulder.draw(db, color, colorOverlay);
	buttonTurbo.draw(db, color, colorOverlay);

#if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN)
	buttonPause.draw(db, color, colorOverlay);
#endif

	if (g_Config.bShowAnalogStick)
		leftStick.draw(db, color);
}