bool GraphicsLayerAndroid::createTransformAnimationsFromKeyframes(const KeyframeValueList& valueList, const Animation* animation, const String& keyframesName, double beginTime, const IntSize& boxSize) { ASSERT(valueList.property() == AnimatedPropertyWebkitTransform); TLOG("createTransformAnimationFromKeyframes, name(%s) beginTime(%.2f)", keyframesName.latin1().data(), beginTime); KeyframeValueList* operationsList = new KeyframeValueList(AnimatedPropertyWebkitTransform); for (unsigned int i = 0; i < valueList.size(); i++) { TransformAnimationValue* originalValue = (TransformAnimationValue*)valueList.at(i); PassRefPtr<TimingFunction> timingFunction(const_cast<TimingFunction*>(originalValue->timingFunction())); TransformAnimationValue* value = new TransformAnimationValue(originalValue->keyTime(), originalValue->value(), timingFunction); operationsList->insert(value); } RefPtr<AndroidTransformAnimation> anim = AndroidTransformAnimation::create(animation, operationsList, beginTime); if (keyframesName.isEmpty()) anim->setName(propertyIdToString(valueList.property())); else anim->setName(keyframesName); m_contentLayer->addAnimation(anim.release()); needsNotifyClient(); return true; }
void AndroidTransformAnimation::applyForProgress(LayerAndroid* layer, float progress) { // First, we need to get the from and to values int from, to; pickValues(progress, &from, &to); TransformAnimationValue* fromValue = (TransformAnimationValue*) m_operations->at(from); TransformAnimationValue* toValue = (TransformAnimationValue*) m_operations->at(to); ALOGV("[layer %d] fromValue %x, key %.2f, toValue %x, key %.2f for progress %.2f", layer->uniqueId(), fromValue, fromValue->keyTime(), toValue, toValue->keyTime(), progress); // We now have the correct two values to work with, let's compute the // progress value const TimingFunction* timingFunction = fromValue->timingFunction(); float p = applyTimingFunction(fromValue->keyTime(), toValue->keyTime(), progress, timingFunction); ALOGV("progress %.2f => %.2f from: %.2f to: %.2f", progress, p, fromValue->keyTime(), toValue->keyTime()); progress = p; // With both values and the progress, we also need to check out that // the operations are compatible (i.e. we are animating the same number // of values; if not we do a matrix blend) TransformationMatrix transformMatrix; bool valid = true; unsigned int fromSize = fromValue->value()->size(); if (fromSize) { if (toValue->value()->size() != fromSize) valid = false; else { for (unsigned int j = 0; j < fromSize && valid; j++) { if (!fromValue->value()->operations()[j]->isSameType( *toValue->value()->operations()[j])) valid = false; } } } IntSize size(layer->getSize().width(), layer->getSize().height()); if (valid) { for (size_t i = 0; i < toValue->value()->size(); ++i) toValue->value()->operations()[i]->blend(fromValue->value()->at(i), progress)->apply(transformMatrix, size); } else { TransformationMatrix source; fromValue->value()->apply(size, source); toValue->value()->apply(size, transformMatrix); transformMatrix.blend(source, progress); } // Set the final transform on the layer layer->setTransform(transformMatrix); }