bool TupCommandExecutor::resetFrame(TupFrameResponse *response) { int scenePos = response->sceneIndex(); int layerPos = response->layerIndex(); int position = response->frameIndex(); TupScene *scene = m_project->scene(scenePos); if (scene) { scene->resetStoryBoardScene(position); TupLayer *layer = scene->layer(layerPos); if (layer) { TupFrame *frame = layer->frame(position); if (frame) { /* QDomDocument doc; doc.appendChild(frame->toXml(doc)); response->setArg(frame->frameName()); */ if (layer->resetFrame(position)) { //response->setState(doc.toString(0)); emit responsed(response); return true; } } } } return false; }