void drawArc(Point2 centre, float radius, float startAngle, float sweep) { Turtle t; const int n = 30; float angle = startAngle * M_PI / 180; float angleInc = sweep * M_PI / (180 * n); float cx = centre.getX(), cy = centre.getY(); t.moveTo(Point2(cx + radius*cos(angle), cy + radius*sin(angle))); for (int k = 1; k < n; k++, angle += angleInc) { t.lineTo(Point2(cx + radius*cos(angle), cy + radius*sin(angle))); } }
void drawArc(Point centre, float radius, float startAngle, float sweep) { Turtle t; const int n = 30; float angle = startAngle * M_PI / 180; //convert to radian float angleInc = sweep * M_PI / (180 * n); float cx = centre.getX(), cy = centre.getY(); //200,200 float a, b; a = cx + radius*cos(angle); b = cy + radius*sin(angle); t.moveTo(Point(a, b)); for (int k = 1; k < n; k++, angle += angleInc) { t.lineTo(Point(cx + radius*cos(angle), cy + radius*sin(angle))); } }