void CascadedShadowMapApp::CSMTypeChangedHandler(UIComboBox const & sender) { CascadedShadowLayerType type = static_cast<CascadedShadowLayerType>(sender.GetSelectedIndex() + 1); deferred_rendering_->SetCascadedShadowType(type); dialog_->Control<UIStatic>(id_pssm_factor_static_)->SetEnabled(CSLT_PSSM == type); dialog_->Control<UISlider>(id_pssm_factor_slider_)->SetEnabled(CSLT_PSSM == type); }
void DeferredRenderingApp::BufferChangedHandler(UIComboBox const & sender) { buffer_type_ = sender.GetSelectedIndex(); deferred_rendering_->Display(static_cast<DeferredRenderingLayer::DisplayType>(buffer_type_)); if (dialog_->Control<UICheckBox>(id_aa_)->GetChecked()) { anti_alias_enabled_ = 1 + (DeferredRenderingLayer::DT_Edge == buffer_type_); RenderEngine& re = Context::Instance().RenderFactoryInstance().RenderEngineInstance(); re.PPAAEnabled(anti_alias_enabled_); } }
void AreaLightingApp::LightTypeChangedHandler(UIComboBox const & sender) { switch (sender.GetSelectedIndex()) { case 0: point_light_->Enabled(true); point_light_src_->Visible(true); sphere_area_light_->Enabled(false); sphere_area_light_src_->Visible(false); tube_area_light_->Enabled(false); tube_area_light_src_->Visible(false); dialog_->Control<UIStatic>(id_radius_static_)->SetVisible(false); dialog_->Control<UISlider>(id_radius_slider_)->SetVisible(false); dialog_->Control<UIStatic>(id_length_static_)->SetVisible(false); dialog_->Control<UISlider>(id_length_slider_)->SetVisible(false); break; case 1: point_light_->Enabled(false); point_light_src_->Visible(false); sphere_area_light_->Enabled(true); sphere_area_light_src_->Visible(true); tube_area_light_->Enabled(false); tube_area_light_src_->Visible(false); dialog_->Control<UIStatic>(id_radius_static_)->SetVisible(true); dialog_->Control<UISlider>(id_radius_slider_)->SetVisible(true); dialog_->Control<UIStatic>(id_length_static_)->SetVisible(false); dialog_->Control<UISlider>(id_length_slider_)->SetVisible(false); break; case 2: point_light_->Enabled(false); point_light_src_->Visible(false); sphere_area_light_->Enabled(false); sphere_area_light_src_->Visible(false); tube_area_light_->Enabled(true); tube_area_light_src_->Visible(true); dialog_->Control<UIStatic>(id_radius_static_)->SetVisible(false); dialog_->Control<UISlider>(id_radius_slider_)->SetVisible(false); dialog_->Control<UIStatic>(id_length_static_)->SetVisible(true); dialog_->Control<UISlider>(id_length_slider_)->SetVisible(true); break; default: break; } }
void GlobalIlluminationApp::IllumChangedHandler(UIComboBox const & sender) { deferred_rendering_->DisplayIllum(sender.GetSelectedIndex()); }
void CascadedShadowMapApp::CascadesChangedHandler(UIComboBox const & sender) { num_cascades_ = sender.GetSelectedIndex() + 1; deferred_rendering_->SetViewportCascades(0, num_cascades_, pssm_factor_); }