UINodeSprite* UIHelpWindow::addSprite (const EntityType& type, const Animation& animation, float w, float h)
{
	const UINode *node = _nodes.empty() ? nullptr : _nodes.back();
	const float pos = (node != nullptr ? node->getRight() : 0.0f) + _iconGap;
	UINodeSprite *spriteNode = addSpriteNode(type, animation, pos, _currentY, w, h);
	spriteNode->setAspectRatioSize(w, h, 1.3f);
	spriteNode->alignToMiddle();
	return spriteNode;
}
UINodeSprite* UIGameHelpWindow::createSprite (const EntityType& type, const Animation& animation, float w, float h)
{
	const std::string spriteName = SpriteDefinition::get().getSpriteName(type, animation);
	const SpritePtr& spritePtr = UI::get().loadSprite(spriteName);
	UINodeSprite* spriteNode = new UINodeSprite(_frontend);
	spriteNode->addSprite(spritePtr);
	spriteNode->setSize(w, h);
	spriteNode->setAspectRatioSize(w, h, 1.3f);
	spriteNode->alignToMiddle();
	return spriteNode;
}