Exemple #1
0
void PlayScene::SetResultPanelState(int state) {
  UIPanel *panel = (UIPanel *)ui_layer_->getWidgetByName("PanelSecond");
  if(panel == NULL) {
    return;
  }

  switch(state) {
  case RESULT_PANEL_NORMAL:
    panel->setVisible(false);
    panel->setTouchEnable(false);
    break;
  case RESULT_PANEL_WIN:
    {
      panel->setVisible(true);
      panel->setTouchEnable(true);
      SetIamgeView("WinOrLose", true, "play_banner_win.png");
      char name[32] = {};
      sprintf(name,"girl%d_face_0004.png",stageid_);
      SetIamgeView("WinOrLoseGirl", true, name);
      ShowTips(true, TIPS_TYPE_RESULT_END);
      panel->addTouchEventListener(this, toucheventselector(PlayScene::onPanelSecond));
      break;
    }
  case RESULT_PANEL_LOSE:
    {
      panel->setVisible(true);
      panel->setTouchEnable(true);
      SetIamgeView("WinOrLose", true, "play_banner_lose.png");
      char name[32] = {};
      sprintf(name,"girl%d_face_0005.png",stageid_);
      SetIamgeView("WinOrLoseGirl", true, name);
      ShowTips(true, TIPS_TYPE_RESULT_END);
      panel->addTouchEventListener(this, toucheventselector(PlayScene::onPanelSecond));
      break;
    }
  case RESULT_PANEL_START:
    {
      panel->setVisible(true);
      panel->setTouchEnable(false);
      SetIamgeView("WinOrLose", false);
      SetIamgeView("WinOrLoseGirl", false);
      ShowTips(true, TIPS_TYPE_ACTION_BEGIN);
    }
  default:
    break;
  }
}
Exemple #2
0
void PlayScene::onEnter() {
  CCScene::onEnter();

  CCLOG("%s", __FUNCTION__);
  // load ui
  ui_layer_ = UILayer::create();
  ui_layer_text_ = UILayer::create();
  char path[1024];
  snprintf(path, 1024, "MainScene/GirlScene%d.json",
           stageid_);

  Layout *layout = dynamic_cast<Layout*>(CCUIHELPER->createWidgetFromJsonFile(path));
  ui_layer_->addWidget(layout);

  card_mgr_.CreateLayer(this);
  this->addChild(ui_layer_, 0, 100);
  this->addChild(card_mgr_.card_layer(), 1, 101);
  this->addChild(ui_layer_text_, 2, 100);

  card_mgr_.Init(stageid_);

  UIButton *btn = (UIButton *)ui_layer_->getWidgetByName("BtnBack");
  if (btn) {
    btn->addTouchEventListener(this, toucheventselector(PlayScene::onBtnBack));
    btn->setPressedActionEnabled(true);
  }

  UIPanel *panel = (UIPanel *)ui_layer_->getWidgetByName("PanelSecond");
  if(panel == NULL) {
    return;
  }
  panel->setVisible(false);
  panel->setTouchEnable(false);

  btn = (UIButton *)ui_layer_->getWidgetByName("BtnStartPlay");
  if (btn) {
    btn->addTouchEventListener(this, toucheventselector(PlayScene::onBtnStartPlay));
    CCScaleTo* scale1 = CCScaleTo::create( 1.0f, 1.2f);
    CCScaleTo* scale2 = CCScaleTo::create( 1.0f, 0.8f);
    CCSequence* scale = CCSequence::createWithTwoActions(scale1, scale2);
    btn->getVirtualRenderer()->runAction(CCRepeatForever::create(scale));
  }
  btn = (UIButton *)ui_layer_->getWidgetByName("BtnShirt");
  if (btn) {
    btn->setTouchEnable(false);
  }
  card_mgr_.SetEnable(false);

  be_back_ = false;
  property_state_ = -1;
}
void GameLayer_GoldMarket::setVisible(bool visible)
{
    CCLayer::setVisible(visible);
    UIPanel* dayLoginPanel = dynamic_cast<UIPanel*>(goldMarket->getWidgetByName("Panel"));
    dayLoginPanel->setTouchEnable(visible);
}