//----------------------------------------------------------------// bool USData::Inflate ( int windowBits ) { USDeflateReader inflater; inflater.SetWindowBits ( windowBits ); return this->Decode ( inflater ); }
//----------------------------------------------------------------// bool MOAILuaState::Inflate ( int idx, int windowBits ) { USDeflateReader inflater; inflater.SetWindowBits ( windowBits ); return this->Decode ( idx, inflater ); }