//----------------------------------------------------------------// void STLString::base_64_encode ( const void* buffer, u32 len ) { ( *this ) = ""; if ( !len ) return; USMemStream memStream; USBase64Writer base64; base64.Open ( &memStream ); base64.WriteBytes ( buffer, len ); base64.Close (); memStream.Seek ( 0, SEEK_SET ); ( *this ) = memStream.ReadString ( memStream.GetLength ()); }
/** @name toCppHeader @text Convert data to CPP header file. @overload @in string data The string data to encode @in string name @opt number columns Default value is 12 @out string output @overload @in MOAIDataBuffer data The data buffer to encode @in string name @opt number columns Default value is 12 @out string output */ int MOAIDataBuffer::_toCppHeader ( lua_State* L ) { MOAILuaState state ( L ); cc8* name = state.GetValue < cc8* >( 2, "" ); u32 columns = state.GetValue < u32 >( 3, 12 ); if ( !strlen ( name )) return 0; USMemStream memStream; if ( state.IsType ( 1, LUA_TSTRING )) { size_t size; const void* bytes = lua_tolstring ( state, 1, &size ); USHexDump::DumpAsCPPHeader ( memStream, name, bytes, size, columns ); } MOAIDataBuffer* dataBuffer = state.GetLuaObject < MOAIDataBuffer >( 1, true ); if ( dataBuffer ) { size_t size; void* bytes; dataBuffer->Lock ( &bytes, &size ); USHexDump::DumpAsCPPHeader ( memStream, name, bytes, size, columns ); } if ( memStream.GetLength ()) { memStream.Seek ( 0, SEEK_SET ); STLString result = memStream.ReadString ( memStream.GetLength ()); lua_pushstring ( state, result ); return 1; } return 0; }