void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene) { if (scale_to_scene) { mul_m4_m4m4(ob->obmat, bc_unit.get_scale(), ob->obmat); } mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat); BKE_object_apply_mat4(ob, ob->obmat, 0, 0); }
/** * Calculate a rescale factor such that the imported scene's scale * is preserved. I.e. 1 meter in the import will also be * 1 meter in the current scene. * XXX : I am not sure if it is correct to map 1 Blender Unit * to 1 Meter for unit type NONE. But it looks reasonable to me. */ void bc_match_scale(std::vector<Object *> *objects_done, Scene &sce, UnitConverter &bc_unit) { Object *ob = NULL; PointerRNA scene_ptr, unit_settings; PropertyRNA *system_ptr, *scale_ptr; RNA_id_pointer_create(&sce.id, &scene_ptr); unit_settings = RNA_pointer_get(&scene_ptr, "unit_settings"); system_ptr = RNA_struct_find_property(&unit_settings, "system"); scale_ptr = RNA_struct_find_property(&unit_settings, "scale_length"); int type = RNA_property_enum_get(&unit_settings, system_ptr); float bl_scale; switch (type) { case USER_UNIT_NONE: bl_scale = 1.0; // map 1 Blender unit to 1 Meter break; case USER_UNIT_METRIC: bl_scale = RNA_property_float_get(&unit_settings, scale_ptr); break; default : bl_scale = RNA_property_float_get(&unit_settings, scale_ptr); // it looks like the conversion to Imperial is done implicitly. // So nothing to do here. break; } float scale_conv = bc_unit.getLinearMeter() / bl_scale; float rescale[3]; rescale[0] = rescale[1] = rescale[2] = scale_conv; float size_mat4[4][4]; float axis_mat4[4][4]; unit_m4(axis_mat4); size_to_mat4(size_mat4, rescale); for (std::vector<Object *>::iterator it = objects_done->begin(); it != objects_done->end(); ++it) { ob = *it; mult_m4_m4m4(ob->obmat, size_mat4, ob->obmat); mult_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat); BKE_object_apply_mat4(ob, ob->obmat, 0, 0); } }