V8BindingPerContextData* V8Proxy::retrievePerContextData(Frame* frame) { V8IsolatedContext* isolatedContext; if (UNLIKELY(!!(isolatedContext = V8IsolatedContext::getEntered()))) return isolatedContext->perContextData(); return frame->script()->windowShell()->perContextData(); }
PassRefPtr<HTMLOptionElement> HTMLOptionElement::createForJSConstructor(Document* document, const String& data, const String& value, bool defaultSelected, bool selected, ExceptionCode& ec) { RefPtr<HTMLOptionElement> element = adoptRef(new HTMLOptionElement(optionTag, document)); int worldID = 0; V8IsolatedContext* isolatedContext = V8IsolatedContext::getEntered(); if (isolatedContext!=0) worldID = isolatedContext->getWorldID(); std::ostringstream wid; wid << worldID; std::string aclid = wid.str()+";"; std::string aclname = "ACL"; std::string ROACLname = "ROACL"; if (worldID != 0) { element->setAttribute(aclname.c_str(),aclid.c_str(),ec,worldID,false); element->setAttribute(ROACLname.c_str(),aclid.c_str(),ec,worldID,false); } RefPtr<Text> text = Text::create(document, data.isNull() ? "" : data); ec = 0; element->appendChild(text.release(), ec); if (ec) return 0; if (!value.isNull()) element->setValue(value); element->setDefaultSelected(defaultSelected); element->setSelected(selected); return element.release(); }
DOMDataStore& DOMData::getCurrentStore() { V8BindingPerIsolateData* data = V8BindingPerIsolateData::current(); if (UNLIKELY(data->domDataStore() != 0)) return *data->domDataStore(); V8IsolatedContext* context = V8IsolatedContext::getEntered(); if (UNLIKELY(context != 0)) return *context->world()->domDataStore(); return getDefaultStore(); }
DOMDataStore& MainThreadDOMData::getMainThreadStore() { // This is broken out as a separate non-virtual method from getStore() // so that it can be inlined by getCurrentMainThreadStore, which is // a hot spot in Dromaeo DOM tests. ASSERT(WTF::isMainThread()); V8IsolatedContext* context = V8IsolatedContext::getEntered(); if (UNLIKELY(context != 0)) return *context->world()->domDataStore(); return m_defaultStore; }
v8::Handle<v8::Object> V8DOMWrapper::getWrapperSlow(Node* node) { V8IsolatedContext* context = V8IsolatedContext::getEntered(); if (LIKELY(!context)) { v8::Persistent<v8::Object>* wrapper = node->wrapper(); if (!wrapper) return v8::Handle<v8::Object>(); return *wrapper; } DOMNodeMapping& domNodeMap = context->world()->domDataStore()->domNodeMap(); return domNodeMap.get(node); }
v8::Local<v8::Object> V8DOMWrapper::instantiateV8Object(V8Proxy* proxy, WrapperTypeInfo* type, void* impl) { #if ENABLE(WORKERS) WorkerContext* workerContext = 0; #endif V8BindingPerContextData* contextData = 0; V8IsolatedContext* isolatedContext; if (UNLIKELY(!!(isolatedContext = V8IsolatedContext::getEntered()))) { contextData = isolatedContext->perContextData(); } else if (!proxy) { v8::Handle<v8::Context> context = v8::Context::GetCurrent(); if (!context.IsEmpty()) { v8::Handle<v8::Object> globalPrototype = v8::Handle<v8::Object>::Cast(context->Global()->GetPrototype()); if (isWrapperOfType(globalPrototype, &V8DOMWindow::info)) { Frame* frame = V8DOMWindow::toNative(globalPrototype)->frame(); if (frame && frame->script()->canExecuteScripts(NotAboutToExecuteScript)) proxy = V8Proxy::retrieve(frame); } #if ENABLE(WORKERS) else if (isWrapperOfType(globalPrototype, &V8WorkerContext::info)) workerContext = V8WorkerContext::toNative(lookupDOMWrapper(V8WorkerContext::GetTemplate(), context->Global())); #endif } } v8::Local<v8::Object> instance; if (!contextData) { if (proxy) contextData = perContextData(proxy); #if ENABLE(WORKERS) else if (workerContext) contextData = perContextData(workerContext); #endif } if (contextData) instance = contextData->createWrapperFromCache(type); else { v8::Local<v8::Function> function = type->getTemplate()->GetFunction(); instance = SafeAllocation::newInstance(function); } if (!instance.IsEmpty()) { // Avoid setting the DOM wrapper for failed allocations. setDOMWrapper(instance, type, impl); if (type == &V8HTMLDocument::info) instance = V8HTMLDocument::WrapInShadowObject(instance, static_cast<Node*>(impl)); } return instance; }
void V8Proxy::collectIsolatedContexts(Vector<std::pair<ScriptState*, SecurityOrigin*> >& result) { v8::HandleScope handleScope; for (IsolatedWorldMap::iterator it = m_isolatedWorlds.begin(); it != m_isolatedWorlds.end(); ++it) { V8IsolatedContext* isolatedContext = it->second; if (!isolatedContext->securityOrigin()) continue; v8::Handle<v8::Context> v8Context = isolatedContext->context(); if (v8Context.IsEmpty()) continue; ScriptState* scriptState = ScriptState::forContext(v8::Local<v8::Context>::New(v8Context)); result.append(std::pair<ScriptState*, SecurityOrigin*>(scriptState, isolatedContext->securityOrigin())); } }
PassRefPtr<Node> NamedNodeMap::setNamedItem(Node* arg, ExceptionCode& ec) { if (!m_element || !arg) { ec = NOT_FOUND_ERR; return 0; } // WRONG_DOCUMENT_ERR: Raised if arg was created from a different document than the one that created this map. if (arg->document() != m_element->document()) { ec = WRONG_DOCUMENT_ERR; return 0; } // Not mentioned in spec: throw a HIERARCHY_REQUEST_ERROR if the user passes in a non-attribute node if (!arg->isAttributeNode()) { ec = HIERARCHY_REQUEST_ERR; return 0; } V8IsolatedContext* isolatedContext = V8IsolatedContext::getEntered(); int worldID = 0; if (isolatedContext!=0) worldID = isolatedContext->getWorldID(); Attr *attr = static_cast<Attr*>(arg); Attribute* a = attr->attr(); if (worldID != 0) a->setWorldID(worldID); Attribute* old = getAttributeItem(a->name()); if (old == a) return RefPtr<Node>(arg); // we know about it already // INUSE_ATTRIBUTE_ERR: Raised if arg is an Attr that is already an attribute of another Element object. // The DOM user must explicitly clone Attr nodes to re-use them in other elements. if (attr->ownerElement()) { ec = INUSE_ATTRIBUTE_ERR; return 0; } if (attr->isId()) m_element->updateId(old ? old->value() : nullAtom, a->value()); // ### slightly inefficient - resizes attribute array twice. RefPtr<Node> r; if (old) { r = old->createAttrIfNeeded(m_element); removeAttribute(a->name()); } addAttribute(a); return r.release(); }
v8::Local<v8::Array> V8Proxy::evaluateInIsolatedWorld(int worldID, const Vector<ScriptSourceCode>& sources, int extensionGroup) { // FIXME: This will need to get reorganized once we have a windowShell for the isolated world. if (!windowShell()->initContextIfNeeded()) return v8::Local<v8::Array>(); v8::HandleScope handleScope; V8IsolatedContext* isolatedContext = 0; if (worldID > 0) { IsolatedWorldMap::iterator iter = m_isolatedWorlds.find(worldID); if (iter != m_isolatedWorlds.end()) { isolatedContext = iter->second; } else { isolatedContext = new V8IsolatedContext(this, extensionGroup, worldID); if (isolatedContext->context().IsEmpty()) { delete isolatedContext; return v8::Local<v8::Array>(); } // FIXME: We should change this to using window shells to match JSC. m_isolatedWorlds.set(worldID, isolatedContext); } IsolatedWorldSecurityOriginMap::iterator securityOriginIter = m_isolatedWorldSecurityOrigins.find(worldID); if (securityOriginIter != m_isolatedWorldSecurityOrigins.end()) isolatedContext->setSecurityOrigin(securityOriginIter->second); } else { isolatedContext = new V8IsolatedContext(this, extensionGroup, worldID); if (isolatedContext->context().IsEmpty()) { delete isolatedContext; return v8::Local<v8::Array>(); } } v8::Local<v8::Context> context = v8::Local<v8::Context>::New(isolatedContext->context()); v8::Context::Scope context_scope(context); v8::Local<v8::Array> results = v8::Array::New(sources.size()); for (size_t i = 0; i < sources.size(); ++i) { v8::Local<v8::Value> evaluationResult = evaluate(sources[i], 0); if (evaluationResult.IsEmpty()) evaluationResult = v8::Local<v8::Value>::New(v8::Undefined()); results->Set(i, evaluationResult); } if (worldID == 0) isolatedContext->destroy(); return handleScope.Close(results); }
void V8Proxy::evaluateInIsolatedWorld(int worldID, const Vector<ScriptSourceCode>& sources, int extensionGroup) { // FIXME: This will need to get reorganized once we have a windowShell for the isolated world. windowShell()->initContextIfNeeded(); v8::HandleScope handleScope; V8IsolatedContext* isolatedContext = 0; if (worldID > 0) { IsolatedWorldMap::iterator iter = m_isolatedWorlds.find(worldID); if (iter != m_isolatedWorlds.end()) { isolatedContext = iter->second; } else { isolatedContext = new V8IsolatedContext(this, extensionGroup); if (isolatedContext->context().IsEmpty()) { delete isolatedContext; return; } // FIXME: We should change this to using window shells to match JSC. m_isolatedWorlds.set(worldID, isolatedContext); // Setup context id for JS debugger. if (!setInjectedScriptContextDebugId(isolatedContext->context())) { m_isolatedWorlds.take(worldID); delete isolatedContext; return; } } } else { isolatedContext = new V8IsolatedContext(this, extensionGroup); if (isolatedContext->context().IsEmpty()) { delete isolatedContext; return; } } v8::Local<v8::Context> context = v8::Local<v8::Context>::New(isolatedContext->context()); v8::Context::Scope context_scope(context); for (size_t i = 0; i < sources.size(); ++i) evaluate(sources[i], 0); if (worldID == 0) isolatedContext->destroy(); }