Exemple #1
0
void Network::OnServerConnected()
{
    serverConnection_->SetConnectPending(false);
    
    LOGINFO("Connected to server");
    
    // Send the identity map now
    VectorBuffer msg;
    msg.WriteVariantMap(serverConnection_->GetIdentity());
    serverConnection_->SendMessage(MSG_IDENTITY, true, true, msg);
    
    SendEvent(E_SERVERCONNECTED);
}