Exemple #1
0
	void UpdateAI(const uint32 diff)
    {
		if(!pInstance)
			return;

		if(!JiustYell && pInstance->GetData(DATA_DRAKOS_EVENT) == DONE)
		{
			DoScriptText(SAY_SPAWN, me);
			JiustYell = true;
		}
		if(!started && pInstance->GetData(DATA_CENTRIFUGE_CONSTRUCT_EVENT) == 10)
		{
			me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
			me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
			me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
			me->RemoveAllAuras();
			me->SetReactState(REACT_AGGRESSIVE);
			started=true;
		}
        //Return since we have no target
		if (!started || !UpdateVictim())
            return;

		if(uiEnergizeCore_Timer <= diff)
		{
			DoCast(me->getVictim(),SPELL_ENERGIZE_CORES);
			uiEnergizeCore_Timer = 10000;
		} else uiEnergizeCore_Timer -= diff;

        DoMeleeAttackIfReady();

		std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList();
        std::list<HostileReference*>::const_iterator i = m_threatlist.begin();
        for (i = m_threatlist.begin(); i!= m_threatlist.end(); ++i)
        {
            Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid());
			if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER) )
            {
				Vehicle* v = pUnit->GetVehicle();
				if(v)
				{
					pUnit->ExitVehicle();
					v->Dismiss();
					DoCast(pUnit,SPELL_PARACHUTE);					
				}
            }
        }
    }
Exemple #2
0
 	void DismountPlayers()
 	{
 		std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList();
 		std::list<HostileReference*>::const_iterator i = m_threatlist.begin();
 		for (i = m_threatlist.begin(); i!= m_threatlist.end(); ++i)
 		{
 			Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid());
 			if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER) )
 			{
 				Vehicle* v = pUnit->GetVehicle();
 				if(v)
 				{
 					pUnit->ExitVehicle();
 					v->Dismiss();
 					DoCast(pUnit,SPELL_PARACHUTE);					
 				}
 			}
 		}
 	}